Exemplo n.º 1
0
        protected List <int> GetRunLengthArray(string baseSelector)
        {
            List <object> a = (List <object>)TdTaParser.getList(tree, baseSelector + ".RunLengthArray");
            //Copy to strongly-typed array
            List <int> n = new List <int>();

            foreach (object o in a)
            {
                n.Add((int)o);
            }
            return(n);
        }
Exemplo n.º 2
0
        public Dictionary <string, object> GetStylesheetDataFromLongestRun()
        {
            int index = GetIndexOfLargestValue(getStyleRunLengths());

            return(TdTaParser.getDict(getStyleRun(index), "StyleSheet.StyleSheetData"));
        }
Exemplo n.º 3
0
 public List <object> getFontSet()
 {
     return(TdTaParser.getList(tree, "ResourceDict.FontSet"));
 }
Exemplo n.º 4
0
 protected Dictionary <string, object> BuildRunItem(string baseSelector, int index)
 {
     return(TdTaParser.MergeObjects(TdTaParser.getDict(tree, baseSelector + ".DefaultRunData"), TdTaParser.getList(tree, baseSelector + ".RunArray")[index]));
 }
Exemplo n.º 5
0
        public void Render(Graphics g, Nullable <Color> overlayColor, string replacementText)
        {
            string text       = null;
            bool   horizontal = true;
            string fontName;
            double fontSize      = 0;
            bool   fauxBold      = false;
            bool   fauxItalic    = false;
            bool   underline     = false;
            bool   strikethrough = false;

            Color  fillColor;
            bool   fillFlag = false;
            Color  strokeColor;
            bool   strokeFlag   = false;
            double outlineWidth = 0;

            bool fillFirst = true;

            Color  glowColor   = Color.Yellow;
            bool   glowFlag    = false;
            double glowWidth   = 0;
            double glowOpacity = 1;

            Rectangle       rect   = l.Rect;
            StringAlignment hAlign = StringAlignment.Center;
            StringAlignment vAlign = StringAlignment.Center;


            //Parse information from file.
            Glow           outerGlow = null;
            TypeToolObject tto       = null;
            TypeTool       tt        = null;
            bool           foundTxt2 = false;
            //Loop through adjustment info
            List <PhotoshopFile.Layer.AdjustmentLayerInfo> adjustments = l.AdjustmentInfo;

            for (int j = 0; j < adjustments.Count; j++)
            {
                if (adjustments[j].Key.Equals("TySh"))
                {
                    tto = new TypeToolObject(adjustments[j]);
                }
                if (adjustments[j].Key.Equals("oglw"))
                {
                    outerGlow = new Glow(adjustments[j]);
                }
                //if (adjustments[j].Key.Equals("iglw"))
                //    innerGlow = new Glow(adjustments[j]);
                if (adjustments[j].Key.Equals("lrFX"))
                {
                    //throw new Exception("We don't parse these effects do we?");
                    if (adjustments[j].Key.Equals("tySh"))
                    {
                        tt = new TypeTool(adjustments[j]);
                    }
                }
                if (adjustments[j].Key.Equals("Txt2"))
                {
                    foundTxt2 = true;
                }
            }
            //We know the TySh format best.
            if (tto != null)
            {
                Dictionary <string, object> d = tto.StylesheetReader.GetStylesheetDataFromLongestRun();
                Matrix2D mat = tto.Transform;
                text          = tto.StylesheetReader.Text;
                horizontal    = tto.isTextHorizontal;
                fontName      = TdTaParser.getString(tto.StylesheetReader.getFontSet()[(int)TdTaParser.query(d, "Font")], "Name$");
                fontSize      = (double)TdTaParser.query(d, "FontSize");
                fauxBold      = TdTaParser.getBool(d, "FauxBold");
                fauxItalic    = TdTaParser.getBool(d, "FauxItalic");
                underline     = TdTaParser.getBool(d, "Underline");
                strikethrough = TdTaParser.getBool(d, "Strikethrough");
                int styleRunAlignment = (int)TdTaParser.query(d, "StyleRunAlignment");//No idea what this maps to.
                //string info = tto.TxtDescriptor.getString();
                outlineWidth = (double)TdTaParser.query(d, "OutlineWidth");

                fillColor   = TdTaParser.getColor(d, "FillColor");
                strokeColor = TdTaParser.getColor(d, "StrokeColor");
                fillFlag    = TdTaParser.getBool(d, "FillFlag");
                strokeFlag  = TdTaParser.getBool(d, "StrokeFlag");
                fillFirst   = TdTaParser.getBool(d, "FillFirst");


                //TODO: get alignment data
            }
            else if (tt != null)
            {
                throw new Exception("Old style tySh font syntax not implemented, found on layer " + l.Name + ". Use a newer version of Photoshop");
            }
            else if (foundTxt2)
            {
                throw new Exception("Txt2 text layer info not supported, found on layer " + l.Name + ". Where did you find this file? What version of photoshop?");
            }
            else
            {
                throw new Exception("No text layer information found on " + l.Name + "!");
            }

            if (outerGlow != null)
            {
                glowColor   = outerGlow.Color;
                glowFlag    = outerGlow.Enabled;
                glowWidth   = (int)outerGlow.Blur;
                glowOpacity = (double)outerGlow.Opacity / 255.0;
            }

            //Replace text if requested.
            if (replacementText != null)
            {
                text = replacementText;
            }



            //Fix newlines
            text = text.Replace("\r\n", "\n").Replace("\r", "\n");

            //Do graphics stuff
            g.SmoothingMode     = SmoothingMode.AntiAlias;
            g.InterpolationMode = InterpolationMode.HighQualityBicubic;

            using (GraphicsPath path = new GraphicsPath()){
                FontFamily   fontFamily = null;
                StringFormat strformat  = null;
                try{
                    FontStyle style = FontStyle.Regular;
                    //Remove MT
                    if (fontName.EndsWith("MT"))
                    {
                        fontName = fontName.Substring(0, fontName.Length - 2);
                    }
                    //Remove -Bold, -Italic, -BoldItalic
                    if (fontName.EndsWith("-Bold", StringComparison.OrdinalIgnoreCase))
                    {
                        style |= FontStyle.Bold;
                    }
                    if (fontName.EndsWith("-Italic", StringComparison.OrdinalIgnoreCase))
                    {
                        style |= FontStyle.Italic;
                    }
                    if (fontName.EndsWith("-BoldItalic", StringComparison.OrdinalIgnoreCase))
                    {
                        style |= FontStyle.Bold | FontStyle.Italic;
                    }
                    //Remove from fontName
                    fontName = new Regex("\\-(Bold|Italic|BoldItalic)$", RegexOptions.IgnoreCase | RegexOptions.IgnoreCase).Replace(fontName, "");
                    //Remove PS
                    if (fontName.EndsWith("PS"))
                    {
                        fontName = fontName.Substring(0, fontName.Length - 2);
                    }
                    //Convert camel case fontName to spaced font name
                    fontName = Regex.Replace(fontName, "([a-z](?=[A-Z])|[A-Z](?=[A-Z][a-z]))", "$1 ");

                    //Find font family
                    try {
                        fontFamily = new FontFamily(fontName);
                    } catch (ArgumentException ae) {
                        if (IgnoreMissingFonts)
                        {
                            fontFamily = FontFamily.GenericSansSerif;
                        }
                        else
                        {
                            throw ae;
                        }
                    }
                    if (fauxBold)
                    {
                        style |= FontStyle.Bold;
                    }
                    if (fauxItalic)
                    {
                        style |= FontStyle.Italic;
                    }
                    if (underline)
                    {
                        style |= FontStyle.Underline;
                    }
                    if (strikethrough)
                    {
                        style |= FontStyle.Strikeout;
                    }

                    strformat = new StringFormat();
                    strformat.LineAlignment = hAlign;
                    strformat.Alignment     = vAlign;
                    strformat.FormatFlags   = StringFormatFlags.NoWrap | StringFormatFlags.NoClip;
                    if (!horizontal)
                    {
                        strformat.FormatFlags |= StringFormatFlags.DirectionVertical;
                    }
                    strformat.Trimming = StringTrimming.None;

                    path.AddString(text, fontFamily,
                                   (int)style, (float)(fontSize), rect, strformat);
                }finally{
                    fontFamily.Dispose();
                    strformat.Dispose();
                }

                if (glowFlag)
                {
                    if (glowWidth == 3)
                    {
                        glowWidth = 2;                               //To replicate photoshop rounding bug
                    }
                    double finalOpacity = (glowOpacity + 1.5) / 2.5; //Because Photoshop doesn't actually use the opacity as the final opacity...
                    //Add a 30% fade inside the glow width
                    int fadeWidth = (int)Math.Floor(glowWidth * 0.33);

                    double totalOpacity = 0; //Start at transparent

                    //start with outermost ring, work inwards
                    for (int i = fadeWidth; i >= 0; i--)
                    {
                        //How much opacity do we lack to complete the desired opacity?
                        //totalOpacity = prevOpacity * (1-curOpacity) + curOpacity
                        //a=b *(1-c) + c
                        //>>> where b!=1, c=(b-a/b-1)
                        double missingOpacity = (totalOpacity - finalOpacity) / (totalOpacity - 1);

                        int remainingRings = fadeWidth;

                        double currentOpacity = missingOpacity / (fadeWidth + 1);
                        //Update total opacity
                        totalOpacity = totalOpacity * (1 - currentOpacity) + currentOpacity;
                        //Draw it
                        using (Pen pen = new Pen(Color.FromArgb((int)Math.Round(currentOpacity * 255.0), glowColor), (float)((glowWidth - fadeWidth + (double)i) * 2)))
                        {
                            pen.LineJoin = LineJoin.Round;
                            g.DrawPath(pen, path);
                        }
                    }
                }

                if (fillFirst)
                {
                    //Draw fill
                    if (fillFlag)
                    {
                        using (SolidBrush brush = new SolidBrush(fillColor)){
                            g.FillPath(brush, path);
                        }
                    }
                    //Draw stroke
                    if (strokeFlag)
                    {
                        using (Pen p = new Pen(strokeColor, (float)outlineWidth)){
                            p.LineJoin = LineJoin.Round;
                            g.DrawPath(p, path);
                        }
                    }
                }
                else
                {
                    //Draw stroke
                    if (strokeFlag)
                    {
                        using (Pen p = new Pen(strokeColor, (float)outlineWidth))
                        {
                            p.LineJoin = LineJoin.Round;
                            g.DrawPath(p, path);
                        }
                    }
                    //Draw fill
                    if (fillFlag)
                    {
                        using (SolidBrush brush = new SolidBrush(fillColor)){
                            g.FillPath(brush, path);
                        }
                    }
                }
            }
        }
Exemplo n.º 6
0
        public static DynVal ReadValue(BinaryReverseReader r, bool skipKey)
        {
            DynVal vt = new DynVal();
            if (!skipKey)
                vt.Name = GetMeaningOfFourCC(ReadSpecialString(r));

            //TODO: should be assigned a sequential number?
            vt.Type = parseTypeString(new string(r.ReadPSDChars(4)));
            switch (vt.Type)
            {
                case  OSType.tdta:

                    uint unknown = r.ReadUInt32();
                    TdTaParser p = new TdTaParser(r);
                    object o = p.ParseOneTree();
                    vt.Value = o;

                    break;
                case  OSType.Descriptor:
                    vt = DynVal.ReadDescriptor(r);
                    break;
                case OSType.List:
                    vt.Children = ReadValues(r,true);
                    break;
                case OSType.Double:
                    vt.Value = r.ReadDouble();
                    break;
                case OSType.UnitFloat: //Unif float
                    //TODO: need a specific type for this, with a double and a type (percent/pixel)?
                    string tst = GetMeaningOfFourCC(new string(r.ReadPSDChars(4))); //#Prc #Pxl #Ang = percent / pixels / angle?
                    double d = r.ReadDouble();
                    tst += ": " + d;
                    vt.Value = tst;
                    break;
                case OSType.Enumerated:
                    string namesp = ReadSpecialString(r);
                    string item = ReadSpecialString(r);
                    //vt.Value = namesp + "." + item; //TODO: cast to real enum
                    vt.Value = GetMeaningOfFourCC(namesp) + "." + GetMeaningOfFourCC(item);
                    break;
                case OSType.Integer:
                    vt.Value = r.ReadInt32(); //4 byte integer
                    break;
                case OSType.Boolean:
                    vt.Value = r.ReadBoolean();
                    break;
                case  OSType.String:
                    vt.Value = r.ReadPSDUnicodeString();
                    break;

                default:
                    throw new Exception("Unhandled type: " + vt.Type);
            }
            return vt;
        }