protected void Start() { UnityEngine.SceneManagement.SceneManager.sceneLoaded += (scene, loadingMode) => { PhotonNetwork.NewSceneLoaded(); PhotonNetwork.SetLevelInPropsIfSynced(SceneManagerHelper.ActiveSceneName); }; }
public void OnCreatedRoom() { PhotonNetwork.SetLevelInPropsIfSynced(SceneManagerHelper.ActiveSceneName); }
/// <summary>Called by Unity after a new level was loaded.</summary> protected void OnLevelWasLoaded(int level) { PhotonNetwork.NewSceneLoaded(); PhotonNetwork.SetLevelInPropsIfSynced(SceneManagerHelper.ActiveSceneName); }