Exemplo n.º 1
0
 // Is called for every Window Content in the Plugin
 internal override void DrawWindow(int id)
 {
     //Debug.Log("ResourceRecovery: DrawWindows: currentGameScene=" + currentGameScene);
     if (currentGameScene == "SPACECENTER")
     {
         /*
         //if (firstRun != true) { RunCount = 0; lastUpdate = 0.0f; firstRun = false; }
         if ((Time.time - lastUpdate) > logInterval || firstRun != true)
         {
             Debug.Log("ResourceRecovery: DrawWindow() running (RunCount=" + RunCount + "): lastUpdate = " + lastUpdate + " Time.time = " + Time.time);
             firstRun = true;
             lastUpdate = Time.time;
             firstRun = true;
             RunCount++;
         }
         */
             SC_Window sc = new SC_Window();
             GUILayout.BeginHorizontal();
             if (GUI.Button(new Rect(WindowRect.width - 25, 2f, 23f, 23f), "X"))
             {
                 Visible = !Visible;
             }
             GUILayout.EndHorizontal();
             sc.SC_Window_main(id, Scenario);
             currentGameScene = "SPACECENTER";
     }
     else if (currentGameScene == "TRACKSTATION")
     {
         TS_Window ts = new TS_Window();
         GUILayout.BeginHorizontal();
         if (GUI.Button(new Rect(WindowRect.width - 25, 2f, 23f, 23f), "X"))
         {
             Visible = !Visible;
         }
         GUILayout.EndHorizontal();
         ts.TS_Window_main(id, Scenario);
         currentGameScene = "TRACKSTATION";
     }
     else if (currentGameScene == "FLIGHT")
     {
         F_Window fw = new F_Window();
         GUILayout.BeginHorizontal();
         if (GUI.Button(new Rect(WindowRect.width - 25, 2f, 23f, 23f), "X"))
         {
             Visible = !Visible;
         }
         GUILayout.EndHorizontal();
         fw.F_Window_main(id, Scenario);
         currentGameScene = "FLIGHT";
     }
 }
Exemplo n.º 2
0
 // Is called for every Window Content in the Plugin
 internal override void DrawWindow(int id)
 {
     //Debug.Log("ResourceRecovery: DrawWindows: currentGameScene=" + currentGameScene);
     if (currentGameScene == "SPACECENTER")
     {
             SC_Window sc = new SC_Window();
             GUILayout.BeginHorizontal();
             if (GUI.Button(new Rect(WindowRect.width - 25, 2f, 23f, 23f), "X"))
             {
                 Visible = !Visible;
             }
             GUILayout.EndHorizontal();
             sc.SC_Window_main(id);
             currentGameScene = "SPACECENTER";
     }
     else if (currentGameScene == "TRACKSTATION")
     {
         TS_Window ts = new TS_Window();
         GUILayout.BeginHorizontal();
         if (GUI.Button(new Rect(WindowRect.width - 25, 2f, 23f, 23f), "X"))
         {
             Visible = !Visible;
         }
         GUILayout.EndHorizontal();
         ts.TS_Window_main(id);
         currentGameScene = "TRACKSTATION";
     }
     else if (currentGameScene == "FLIGHT")
     {
         F_Window fw = new F_Window();
         GUILayout.BeginHorizontal();
         if (GUI.Button(new Rect(WindowRect.width - 25, 2f, 23f, 23f), "X"))
         {
             Visible = !Visible;
         }
         GUILayout.EndHorizontal();
         fw.F_Window_main(id);
         currentGameScene = "FLIGHT";
     }
     /*
     */
 }