Exemplo n.º 1
0
 public WorldObjectData(
     WorldObjectData baseData
     )
 {
     this.type                         = baseData.type;
     this.objectId                     = baseData.objectId;
     this.objectName                   = baseData.objectName;
     this.hitPoints                    = baseData.hitPoints;
     this.isBusy                       = baseData.isBusy;
     this.activeStatuse                = baseData.activeStatuse;
     this.currentlySelected            = baseData.currentlySelected;
     this.movingIntoPosition           = baseData.movingIntoPosition;
     this.aiming                       = baseData.aiming;
     this.aimRotation                  = baseData.aimRotation;
     this.attackDelayFrameCounter      = baseData.attackDelayFrameCounter;
     this.currentWeaponChargeTime      = baseData.currentWeaponChargeTime;
     this.currentWeaponMultiChargeTime = baseData.currentWeaponMultiChargeTime;
     this.currentAttackDelayTime       = baseData.currentAttackDelayTime;
     this.isInvincible                 = baseData.isInvincible;
     this.stateController              = baseData.stateController;
     this.underAttackFrameCounter      = baseData.underAttackFrameCounter;
     this.fogOfWarAgent                = baseData.fogOfWarAgent;
     this.position                     = baseData.position;
     this.rotation                     = baseData.rotation;
 }
Exemplo n.º 2
0
 public WorldObjectData(
     string type,
     int objectId,
     string objectName,
     int hitPoints,
     bool isBusy,
     List <StatusData> activeStatuse,
     bool currentlySelected,
     bool movingIntoPosition,
     bool aiming,
     Quaternion aimRotation,
     int attackDelayFrameCounter,
     float currentWeaponChargeTime,
     float currentWeaponMultiChargeTime,
     float currentAttackDelayTime,
     bool isInvincible,
     StateControllerData stateController,
     int underAttackFrameCounter,
     FogOfWarAgentData fogOfWarAgent,
     Vector3 position,
     Quaternion rotation
     )
 {
     this.type                         = type;
     this.objectId                     = objectId;
     this.objectName                   = objectName;
     this.hitPoints                    = hitPoints;
     this.isBusy                       = isBusy;
     this.activeStatuse                = activeStatuse;
     this.currentlySelected            = currentlySelected;
     this.movingIntoPosition           = movingIntoPosition;
     this.aiming                       = aiming;
     this.aimRotation                  = aimRotation;
     this.attackDelayFrameCounter      = attackDelayFrameCounter;
     this.currentWeaponChargeTime      = currentWeaponChargeTime;
     this.currentWeaponMultiChargeTime = currentWeaponMultiChargeTime;
     this.currentAttackDelayTime       = currentAttackDelayTime;
     this.isInvincible                 = isInvincible;
     this.stateController              = stateController;
     this.underAttackFrameCounter      = underAttackFrameCounter;
     this.fogOfWarAgent                = fogOfWarAgent;
     this.position                     = position;
     this.rotation                     = rotation;
 }