Exemplo n.º 1
0
        static void Main(string[] args)
        {
            PerlinNoise p = new PerlinNoise();
            for (float i = 0; i < 100; i+=0.1f)
            {
                float output = p.PerlinNoiseGeneration(p.noise((int)(i * 10), 0.5f), 0.5f, 4, PerlinNoise.InterpolationType.CubicInterp);

                Console.WriteLine("{0}: {1}", (int)(i * 10), output);
            }

            Console.ReadKey();
        }
Exemplo n.º 2
0
        private void Draw()
        {
            int    w = (int)canvas1.ActualWidth;
            int    h = (int)canvas1.ActualHeight;
            double p;
            double frequency = 0.5;

            while (App_Started)
            {
                XOff += 0.05;
                if (RbRandom.IsChecked.Value)
                {
                    if (CBWide.IsChecked.Value)
                    {
                        p = 0.1 + 0.8 * Rnd.NextDouble();
                    }
                    else
                    {
                        p = 0.2 + 0.6 * Rnd.NextDouble();
                    }
                }
                else if (RbPerlin.IsChecked.Value)
                {
                    if (CBWide.IsChecked.Value)
                    {
                        p = PerlinNoise.WideNoise(XOff * frequency, Octaves, Persistence, factor);
                    }
                    else
                    {
                        p = PerlinNoise.Noise(XOff * frequency, Octaves, Persistence);
                    }
                }
                else if (RbOpenSimplex.IsChecked.Value)
                {
                    if (CBWide.IsChecked.Value)
                    {
                        p = OpenSimplexNoise.WideNoise(XOff * frequency, Octaves, Persistence, factor);
                    }
                    else
                    {
                        p = OpenSimplexNoise.Noise(XOff * frequency, Octaves, Persistence);
                    }
                }
                else  //Use FastSimplexNoise
                {
                    if (CBWide.IsChecked.Value)
                    {
                        p = FastSimplexNoise.WideNoise(XOff * frequency / 2, Octaves, Persistence, factor);
                    }
                    else
                    {
                        p = FastSimplexNoise.Noise(XOff * frequency / 2, Octaves, Persistence);
                    }
                }
                Line l = new Line()
                {
                    StrokeThickness = 2
                };
                if (CBColor.IsChecked.Value)
                {
                    l.Stroke = new SolidColorBrush(Rainbow[(int)(255 * p)]);
                }
                else
                {
                    l.Stroke = Brushes.Gray;
                }
                if (lines.Count() > 1)
                {
                    l.Y1 = lines[lines.Count - 2].Y2;
                    l.Y2 = (1 - p) * h;
                }
                else
                {
                    l.Y1 = (1 - p) * h;
                    l.Y2 = (1 - p) * h;
                }
                lines.Add(l);
                if (lines.Count > w)
                {
                    lines.RemoveAt(0);
                }                                           //Move the line 1 to the left

                for (int I = 1; I < lines.Count; I++)
                {
                    lines[I].X1 = I - 1;
                    lines[I].X2 = I;
                }
                canvas1.Children.Clear();
                for (int I = 0; I < lines.Count; I++)
                {
                    canvas1.Children.Add(lines[I]);
                }
                Dispatcher.Invoke(Wait, DispatcherPriority.ApplicationIdle);
            }
        }
Exemplo n.º 3
0
        private void Draw4D()
        {
            int             w = (int)canvas1.ActualWidth;
            int             h = (int)canvas1.ActualHeight;
            double          x;
            double          y;
            double          angle = 0.0;
            WriteableBitmap Writebitmap;
            int             index = 0;
            double          p;
            double          frequency = 12;

            if (CBColor.IsChecked.Value)
            {
                Writebitmap = new WriteableBitmap(w, h, 96, 96, PixelFormats.Bgra32, null);
            }
            else
            {
                Writebitmap = new WriteableBitmap(w, h, 96, 96, PixelFormats.Gray8, null);
            }

            byte[] PixelData;
            int    Stride = (int)(Writebitmap.PixelWidth * Writebitmap.Format.BitsPerPixel / 8);

            PixelData = new byte[Stride * Writebitmap.PixelHeight];
            while (App_Started)
            {
                ZOff = 10 * Math.Cos(angle);
                WOff = 10 * Math.Sin(angle);
                for (int I = 0; I < Writebitmap.PixelHeight; I++)
                {
                    for (int J = 0; J < Writebitmap.PixelWidth; J++)
                    {
                        x     = J / (double)Writebitmap.PixelHeight;
                        y     = I / (double)Writebitmap.PixelHeight;
                        index = I * Writebitmap.PixelWidth + J;
                        if (RbRandom.IsChecked.Value)
                        {
                            if (CBWide.IsChecked.Value)
                            {
                                p = 0.1 + 0.8 * Rnd.NextDouble();
                            }
                            else
                            {
                                p = 0.2 + 0.6 * Rnd.NextDouble();
                            }
                        }
                        else if (RbPerlin.IsChecked.Value)
                        {
                            if (CBWide.IsChecked.Value)
                            {
                                p = PerlinNoise.WideNoise4D(x * frequency, y * frequency, ZOff, WOff, Octaves, Persistence, factor);
                            }
                            else
                            {
                                p = PerlinNoise.Noise4D(x * frequency, y * frequency, ZOff, WOff, Octaves, Persistence);
                            }
                        }
                        else if (RbOpenSimplex.IsChecked.Value)
                        {
                            if (CBWide.IsChecked.Value)
                            {
                                p = OpenSimplexNoise.WideNoise4D(x * frequency, y * frequency, ZOff, WOff, Octaves, Persistence, factor);
                            }
                            else
                            {
                                p = OpenSimplexNoise.Noise4D(x * frequency, y * frequency, ZOff, WOff, Octaves, Persistence);
                            }
                        }
                        else //Use FastSimplexNoise
                        {
                            if (CBWide.IsChecked.Value)
                            {
                                p = FastSimplexNoise.WideNoise4D(x * frequency / 2, y * frequency / 2, ZOff, WOff, Octaves, Persistence, factor);
                            }
                            else
                            {
                                p = FastSimplexNoise.Noise4D(x * frequency / 2, y * frequency / 2, ZOff, WOff, Octaves, Persistence);
                            }
                        }
                        if (CBColor.IsChecked.Value)
                        {
                            SetPixel(J, I, Rainbow[(int)(255 * p)], PixelData, Stride);
                        }
                        else
                        {
                            PixelData[I * Stride + J] = (byte)(255 * p);
                        }
                    }
                }
                Int32Rect Intrect = new Int32Rect(0, 0, Writebitmap.PixelWidth - 1, Writebitmap.PixelHeight - 1);
                Writebitmap.WritePixels(Intrect, PixelData, Stride, 0);
                Image1.Source = Writebitmap;
                Dispatcher.Invoke(Wait, DispatcherPriority.ApplicationIdle);
                angle += 0.002 * Math.PI;
                if (angle >= 2 * Math.PI)
                {
                    angle = 0;
                }
            }
        }