void Awake()
 {
     perceptionManager = GameObject.FindGameObjectWithTag(Tags.GameController).GetComponent <PerceptionManager>();
     agentFilter       = HOSTILE;
     envelopes         = new List <Envelope>();
     response          = TResponses.DoNothing;
     target            = null;
     brain             = this.gameObject.GetComponent <StateDrivenBrain>();
 }
 void Awake()
 {
     perceptionManager = GameObject.Find("wolf_02").GetComponent <PerceptionManager>();
     agentStatusFilter = RABBIT;
 }