public override void Destroy()
    {
        // Close and clean up the pedometer
        pedometer.Dispose();
        pedometer = null;

        // save the current step state
        // PlayerPrefs.SetFloat(PREV_DISTANCE, (float) totalDistance);
    }
 public DistanceQuestInput()
 {
     // prevDistance = PlayerPrefs.GetFloat (PREV_DISTANCE, 0f);
     prevDistance = (float)DatabaseReader.Instance().totalDistance;
     pedometer    = new PedometerU.Pedometer(OnStep);
 }