////////////////////////////////////////////////////////////////////
        // Draw frame around example area
        ////////////////////////////////////////////////////////////////////
        private void DrawFrameAndBackgroundWaterMark(
			PdfContents Contents
			)
        {
            // save graphics state
            Contents.SaveGraphicsState();

            // Draw frame around the page
            // Set line width to 0.02"
            Contents.SetLineWidth(0.02);

            // set frame color dark blue
            Contents.SetColorStroking(Color.DarkBlue);

            // use water mark tiling pattern to fill the frame
            Contents.SetPatternNonStroking(WaterMark);

            // rectangle position: x=1.0", y=1.0", width=6.5", height=9.0"
            Contents.DrawRectangle(1.0, 1.0, 6.5, 9.0, PaintOp.CloseFillStroke);

            // restore graphics sate
            Contents.RestoreGraphicsState();

            // draw article name under the frame
            // Note: the \u00a4 is character 164 that was substituted during Font resource definition
            // this character is a solid circle it is normally unicode 9679 or \u25cf in the Arial family
            Contents.DrawText(ArialNormal, 9.0, 1.1, 0.85, "PdfFileWriter \u00a4 PDF File Writer C# Class Library \u00a4 Author: Uzi Granot");
            return;
        }
        ////////////////////////////////////////////////////////////////////
        // Draw Happy Face
        ////////////////////////////////////////////////////////////////////
        private void DrawHappyFace(
			PdfContents Contents
			)
        {
            // save graphics state
            Contents.SaveGraphicsState();

            // translate coordinate origin to the center of the happy face
            Contents.Translate(4.25, 7.5);

            // change nonstroking (fill) color to yellow
            Contents.SetColorNonStroking(Color.Yellow);

            // draw happy face yellow oval
            Contents.DrawOval(-1.5, -1.0, 3.0, 2.0, PaintOp.Fill);

            // set line width to 0.2" this is the black circle around the eye
            Contents.SetLineWidth(0.2);

            // eye color is white with black outline circle
            Contents.SetColorNonStroking(Color.White);
            Contents.SetColorStroking(Color.Black);

            // draw eyes
            Contents.DrawOval(-0.75, 0.0, 0.5, 0.5, PaintOp.CloseFillStroke);
            Contents.DrawOval(0.25, 0.0, 0.5, 0.5, PaintOp.CloseFillStroke);

            // mouth color is black
            Contents.SetColorNonStroking(Color.Black);

            // draw mouth by creating a path made of one line and one Bezier curve
            Contents.MoveTo(-0.6, -0.4);
            Contents.LineTo(0.6, -0.4);
            Contents.DrawBezier(0.0, -0.8, 0, -0.8, -0.6, -0.4);

            // fill the path with black color
            Contents.SetPaintOp(PaintOp.Fill);

            // restore graphics sate
            Contents.RestoreGraphicsState();
            return;
        }
        ////////////////////////////////////////////////////////////////////
        // Draw rectangle with rounded corners and filled with brick pattern
        ////////////////////////////////////////////////////////////////////
        private void DrawBrickPattern(
			PdfDocument Document,
			PdfContents Contents
			)
        {
            // Define brick tilling pattern resource
            // Arguments: PdfDocument class, Scale factor (0.25), Stroking color (lines between bricks), Nonstroking color (brick)
            // Return value: tilling pattern resource
            PdfTilingPattern BrickPattern = PdfTilingPattern.SetBrickPattern(Document, 0.25, Color.LightYellow, Color.SandyBrown);

            // save graphics state
            Contents.SaveGraphicsState();

            // set outline width 0.04"
            Contents.SetLineWidth(0.04);

            // set outline color to purple
            Contents.SetColorStroking(Color.Purple);

            // set fill pattern to brick
            Contents.SetPatternNonStroking(BrickPattern);

            // draw rounded rectangle filled with brick pattern
            Contents.DrawRoundedRectangle(1.13, 5.0, 1.4, 1.4, 0.2, PaintOp.CloseFillStroke);

            // restore graphics sate
            Contents.RestoreGraphicsState();
            return;
        }