public override void Dx() { DxPhysicsSystem(); DxUpdate(); DxDraw(); Pax4Model._current.DxChild(); if (this == _current) { _current = null; } base.Dx(); }
public virtual void Enable() { _current = this; }
public override void Dx() { DxPhysicsSystem(); DxUpdate(); DxDraw(); Pax4Model._current.DxChild(); if (this == _current) { _current = null; } base.Dx(); }
public virtual void Enable() { _current = this; }