Exemplo n.º 1
0
        /// <summary>
        /// Creates a new high scores screen state.
        /// </summary>
        /// <param name="inGame">If the player has died or completed the game, set this to true. If simply checking the scores from the menu, set this to false</param>
        public HighScoresState(bool inGame, bool gameComplete)
        {
            InitalizeHighScores();

            HighScoreValue newScore = new HighScoreValue(GameCampaign.PlayerName, GameCampaign.Player_Coin_Amount, GameCampaign.ElapsedCampaignTime, GameCampaign.PlayerLevelProgress, GameCampaign.PlayerFloorHeight);

            this.inGame       = inGame;
            this.gameComplete = gameComplete;

            try
            {
                SignedInGamer gamer = Gamer.SignedInGamers[InputDevice2.GetPlayerGamePadIndex(InputDevice2.PPG_Player.Player_1)];
                isSignedIn = (gamer != null);
            }
            catch (Exception)
            {
                isSignedIn = false;
            }

            if (inGame)
            {
                highScores.Add(newScore);

                // if there are 11 high scores now, remove the lowest score
                if (highScores.Count > 10)
                {
                    HighScoreValue    lowestScore = highScores[0];
                    CompareHighScores comparer    = new CompareHighScores();

                    for (int i = 1; i < highScores.Count; i++)
                    {
                        if (comparer.Compare(highScores[i], lowestScore) < 0)
                        {
                            lowestScore = highScores[i];
                        }
                    }

                    highScores.Remove(lowestScore);
                }

                highScores.Sort(new CompareHighScores());
                highScores.Reverse();

                for (int i = 0; i < highScores.Count; i++)
                {
                    if (highScores[i].playerName == newScore.playerName && highScores[i].secondsElapsed == newScore.secondsElapsed && highScores[i].floorDiedOn == newScore.floorDiedOn)
                    {
                        newlyAddedScoreIndex = i;
                    }
                }

                SaveGameModule.saveGame();
            }
            else
            {
                highScores.Sort(new CompareHighScores());
                highScores.Reverse();
            }

            stateTimer = 0;

            if (isSignedIn)
            {
                SaveGameModule.loadGame();
            }
        }
        protected override void doUpdate(GameTime currentTime)
        {
            button_pressed_timer += currentTime.ElapsedGameTime.Milliseconds;
            zoom += currentTime.ElapsedGameTime.Milliseconds;

            switch (zoom_state)
            {
            case popUpZoomState.zoomIn:
                if (zoom > zoom_duration)
                {
                    pop_up_menu = true;
                    zoom_state  = popUpZoomState.zoomStay;
                    zoom        = 0.0f;
                }
                break;

            case popUpZoomState.zoomStay:
                zoom = 0.0f;
                break;

            case popUpZoomState.zoomOut:
                if (zoom > zoom_duration)
                {
                    zoom_state    = popUpZoomState.zoomStay;
                    pop_up_menu   = false;
                    pop_up_screen = false;
                    zoom          = 0.0f;
                }
                break;
            }

            if (!pop_up_menu)
            {
                if (InputDevice2.IsPlayerButtonDown(InputDevice2.PPG_Player.Player_1, InputDevice2.PlayerButton.DownDirection))
                {
                    if (!down_pressed)
                    {
                        button_pressed_timer = 0.0f;
                    }
                    down_pressed = true;
                }

                if ((down_pressed && !InputDevice2.IsPlayerButtonDown(InputDevice2.PPG_Player.Player_1, InputDevice2.PlayerButton.DownDirection)) || (down_pressed && InputDevice2.IsPlayerButtonDown(InputDevice2.PPG_Player.Player_1, InputDevice2.PlayerButton.DownDirection) && button_pressed_timer > max_button_pressed_timer))
                {
                    button_pressed_timer = 0.0f;
                    down_pressed         = false;
                    AudioLib.playSoundEffect(menuBlipSound);
                    menu_item_select++;

                    if (menu_item_select >= options_list.Count())
                    {
                        menu_item_select = menu_item_select % options_list.Count();
                    }
                    else if (menu_item_select < 0)
                    {
                        menu_item_select += options_list.Count();
                    }
                }

                if (InputDevice2.IsPlayerButtonDown(InputDevice2.PPG_Player.Player_1, InputDevice2.PlayerButton.UpDirection))
                {
                    if (!up_pressed)
                    {
                        button_pressed_timer = 0.0f;
                    }

                    up_pressed = true;
                }

                if ((up_pressed && !InputDevice2.IsPlayerButtonDown(InputDevice2.PPG_Player.Player_1, InputDevice2.PlayerButton.UpDirection)) || (up_pressed && InputDevice2.IsPlayerButtonDown(InputDevice2.PPG_Player.Player_1, InputDevice2.PlayerButton.UpDirection) && button_pressed_timer > max_button_pressed_timer))
                {
                    button_pressed_timer = 0.0f;
                    up_pressed           = false;
                    AudioLib.playSoundEffect(menuBlipSound);
                    menu_item_select--;

                    if (menu_item_select > 0)
                    {
                        menu_item_select = menu_item_select % options_list.Count();
                    }
                    else if (menu_item_select < 0)
                    {
                        menu_item_select += options_list.Count();
                    }
                }

                if (InputDevice2.IsPlayerButtonDown(InputDevice2.PPG_Player.Player_1, InputDevice2.PlayerButton.Confirm))
                {
                    confirm_pressed = true;
                }
                else if (confirm_pressed)
                {
                    confirm_pressed = false;

                    switch (options_list[menu_item_select].text)
                    {
                    case "HIGH SCORE":
                        isComplete = true;
                        break;

                    case "ERASE HIGH SCORE":
                        pop_up_screen       = true;
                        popup_item_selected = 0;
                        zoom_state          = popUpZoomState.zoomIn;
                        HighScoresState.ResetHighScores();
                        SaveGameModule.saveGame();
                        break;

                    case "CREDITS":
                        isComplete = true;
                        break;

                    case "BACK":
                        isComplete = true;
                        break;

                    default:
                        break;
                    }
                }

                for (int i = 0; i < options_list.Count(); i++)
                {
                    if (i == menu_item_select)
                    {
                        options_list[menu_item_select].select = true;
                    }
                    else
                    {
                        options_list[i].select = false;
                    }

                    options_list[i].update(currentTime);
                }
            }
            /*************************************************************************************************************/
            else
            {
                if (InputDevice2.IsPlayerButtonDown(InputDevice2.PPG_Player.Player_1, InputDevice2.PlayerButton.LeftDirection))
                {
                    if (!down_pressed)
                    {
                        button_pressed_timer = 0.0f;
                    }
                    down_pressed = true;
                }

                if ((down_pressed && !InputDevice2.IsPlayerButtonDown(InputDevice2.PPG_Player.Player_1, InputDevice2.PlayerButton.LeftDirection)) || (down_pressed && InputDevice2.IsPlayerButtonDown(InputDevice2.PPG_Player.Player_1, InputDevice2.PlayerButton.LeftDirection) && button_pressed_timer > max_button_pressed_timer))
                {
                    button_pressed_timer = 0.0f;
                    down_pressed         = false;

                    popup_item_selected++;

                    if (popup_item_selected >= popup_options.Count())
                    {
                        popup_item_selected = popup_item_selected % popup_options.Count();
                    }
                    else if (menu_item_select < 0)
                    {
                        popup_item_selected += popup_options.Count();
                    }
                }

                if (InputDevice2.IsPlayerButtonDown(InputDevice2.PPG_Player.Player_1, InputDevice2.PlayerButton.RightDirection))
                {
                    if (!up_pressed)
                    {
                        button_pressed_timer = 0.0f;
                    }

                    up_pressed = true;
                }

                if ((up_pressed && !InputDevice2.IsPlayerButtonDown(InputDevice2.PPG_Player.Player_1, InputDevice2.PlayerButton.RightDirection)) || (up_pressed && InputDevice2.IsPlayerButtonDown(InputDevice2.PPG_Player.Player_1, InputDevice2.PlayerButton.RightDirection) && button_pressed_timer > max_button_pressed_timer))
                {
                    button_pressed_timer = 0.0f;
                    up_pressed           = false;

                    popup_item_selected--;

                    if (popup_item_selected > 0)
                    {
                        popup_item_selected = popup_item_selected % popup_options.Count();
                    }
                    else if (popup_item_selected < 0)
                    {
                        popup_item_selected += popup_options.Count();
                    }
                }

                if (InputDevice2.IsPlayerButtonDown(InputDevice2.PPG_Player.Player_1, InputDevice2.PlayerButton.Confirm))
                {
                    confirm_pressed = true;
                }
                else if (confirm_pressed)
                {
                    confirm_pressed = false;

                    switch (popup_options[popup_item_selected].text)
                    {
                    case "NO":
                        zoom_state = popUpZoomState.zoomOut;
                        break;

                    case "YES":
                        zoom_state = popUpZoomState.zoomOut;
                        break;

                    default:
                        break;
                    }
                }

                for (int i = 0; i < popup_options.Count(); i++)
                {
                    if (i == popup_item_selected)
                    {
                        popup_options[popup_item_selected].select = true;
                    }
                    else
                    {
                        popup_options[i].select = false;
                    }

                    popup_options[i].update(currentTime);
                }
            }
        }