/// <summary>Get all tiles which are on-screen.</summary> /// <param name="expand">The number of tiles to expand in each direction, to avoid tile edge pop-in.</param> public static IEnumerable <Vector2> GetVisibleTiles(int expand = 0) { return(TileHelper.GetVisibleArea(expand).GetTiles()); }
/// <summary>Get all tiles which are on-screen.</summary> public static IEnumerable <Vector2> GetVisibleTiles() { return(TileHelper.GetVisibleArea().GetTiles()); }