Exemplo n.º 1
0
 /// <summary>
 /// This function will add a new thread worker for A* algorithm to run on.
 /// </summary>
 /// <param name="StartingNode">The starting position in (Array coordinates) of the search path.</param>
 /// <param name="TargetNode">The target or destination position in (Array coordinates) where the search for the path will end at.</param>
 /// <param name="map">Map class.</param>
 /// <param name="DisableDiagonalPathfinding">If true, the A* algorithm will not search the path in diagonal direction.</param>
 /// <param name="WorkerIDNumber">ID number for this worker thread so you can get the results back.</param>
 public static void AddNewThreadWorker(Node StartingNode, Node TargetNode, Game game, SimpleTileLayer layer, bool DisableDiagonalPathfinding, string WorkerIDNumber)
 {
     ThreadPool.QueueUserWorkItem(new WaitCallback(delegate
     {
         AstarThreadWorker astarWorker = new AstarThreadWorker(StartingNode, TargetNode, game, layer, DisableDiagonalPathfinding, WorkerIDNumber);
         AstarThreadWorkerResults.Enqueue(astarWorker);
     }));
 }
 /// <summary>
 /// This function will add a new thread worker for A* algorithm to run on.
 /// </summary>
 /// <param name="StartingNode">The starting position in (Array coordinates) of the search path.</param>
 /// <param name="TargetNode">The target or destination position in (Array coordinates) where the search for the path will end at.</param>
 /// <param name="map">Map class.</param>
 /// <param name="DisableDiagonalPathfinding">If true, the A* algorithm will not search the path in diagonal direction.</param>
 /// <param name="WorkerIDNumber">ID number for this worker thread so you can get the results back.</param>
 public static void AddNewThreadWorker(Node StartingNode, Node TargetNode, Map map, bool DisableDiagonalPathfinding, int WorkerIDNumber)
 {
     ThreadPool.QueueUserWorkItem(new WaitCallback(delegate
     {
         AstarThreadWorker astarWorker = new AstarThreadWorker(StartingNode, TargetNode, map, DisableDiagonalPathfinding, WorkerIDNumber);
         AstarThreadWorkerResults.Enqueue(astarWorker);
     }));
 }