protected Setup ( Vector3 start, Vector3 avoid, int searchLength, OnPathDelegate callback ) : void | ||
start | Vector3 | |
avoid | Vector3 | |
searchLength | int | |
callback | OnPathDelegate | |
return | void |
public static FleePath Construct(Vector3 start, Vector3 avoid, int searchLength, OnPathDelegate callback = null) { FleePath path = PathPool <FleePath> .GetPath(); path.Setup(start, avoid, searchLength, callback); return(path); }
public static FleePath Construct(Vector3 start, Vector3 avoid, int searchLength, [Optional, DefaultParameterValue(null)] OnPathDelegate callback) { FleePath path = PathPool.GetPath <FleePath>(); path.Setup(start, avoid, searchLength, callback); return(path); }