Exemplo n.º 1
0
        public Main()
        {
            graphics = new GraphicsDeviceManager(this);
            graphics.PreferredBackBufferHeight = BackBufferHeight;
            graphics.PreferredBackBufferWidth = BackBufferWidth;
            Window.Title = "Pathfinding Profiler v1.0";
            Content.RootDirectory = "content";
            this.IsMouseVisible = true;

            // Set frame rate
            TargetElapsedTime = TimeSpan.FromTicks(TimeSpan.TicksPerSecond / TargetFrameRate);

            // Add Components
            menu = new ProfilerMenu(this);
            input = new InputHandler(this);
            levelHandler = new LevelHandler(this);

            GameUtils.AddUtil<GameComponentCollection>(Components);
            GameUtils.GetUtil<GameComponentCollection>().Add(menu);
            GameUtils.GetUtil<GameComponentCollection>().Add(input);
            GameUtils.GetUtil<GameComponentCollection>().Add(levelHandler);

            levelHandler.Enabled = false;
            levelHandler.Visible = false;

            SetState(typeof(ProfilerMenu));
        }
Exemplo n.º 2
0
        public override void Update(GameTime gameTime)
        {
            level.Update(gameTime);

            if (Game.IsActive)
            {
                // Check if user wishes to return to menu
                if (InputHandler.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Escape))
                {
                    if (MessageBox.Show("Return to the menu?", "Return to Menu", MessageBoxButtons.YesNo, System.Windows.Forms.MessageBoxIcon.Question) == DialogResult.Yes)
                    {
                        Main.SetState(typeof(ProfilerMenu));
                        SetBotPosition(new Coord2(0, 0));
                        SetPlayerPosition(new Coord2(1, 0));
                    }
                }

                // Check for mouse clicks
                if (InputHandler.IsMouseInWindow(GraphicsDevice.Viewport.Bounds))
                {
                    // Check for mouse clicks
                    if (InputHandler.IsMouseButtonPressed(MouseButton.LeftButton) || InputHandler.IsMouseButtonPressed(MouseButton.RightButton))
                    {
                        ClearAll();

                        Coord2 mp = new Coord2(InputHandler.MousePosition().X / level.Map.TileSize, InputHandler.MousePosition().Y / level.Map.TileSize);

                        if (level.Map.ValidPosition(mp))
                        {
                            if (InputHandler.IsMouseButtonPressed(MouseButton.LeftButton))
                            {
                                if (level.Bot.GridPosition != mp)
                                {
                                    level.SetPlayerPosition(mp);
                                }
                            }
                            else
                            {
                                if (level.Player.GridPosition != mp)
                                {
                                    level.SetBotPosition(mp);
                                }
                            }
                        }
                    }

                    // Update mouse position
                    mousePos = new Point(InputHandler.MousePosition().X / level.Map.TileSize, InputHandler.MousePosition().Y / level.Map.TileSize);
                }

                // Check for hide/show instructions
                if (InputHandler.IsKeyPressed(Microsoft.Xna.Framework.Input.Keys.Tab))
                {
                    showInstructions = !showInstructions;
                }
            }

            base.Update(gameTime);
        }