Exemplo n.º 1
0
        public void SerializeZoneIncludesZoneBoundaries()
        {
            var    want = @"{
  'Name': 'bastok_mines',
  'PointsToExplore': [],
  'NextPointToExplore': null,
  'Explored': [],
  'Boundaries': [
    {
      'ToZone': 'mob_zone',
      'FromZone': 'bastok_mines',
      'FromPosition': {
        'X': 1.0,
        'Y': 0.0,
        'Z': 0.0
      },
      'ToPosition': {
        'X': -1.0,
        'Y': 0.0,
        'Z': 0.0
      }
    }
  ]
}";
            var    zone = World.FinalFantasy().Zones.FirstOrDefault();
            string got  = PathfinderSerializer.Serialize(zone);

            Assert.Equal(want, got);
        }
Exemplo n.º 2
0
        public void SerializeTurnsNodesIntoCoordsWithProps()
        {
            string want = @"{
  'GridX': 0,
  'GridY': 0,
  'X': 0,
  'Y': 0,
  'Z': 0,
  'Unknown': true,
  'Walkable': true
}";


            var node = new Node(Vector3.Zero, true, true);

            string got = PathfinderSerializer.Serialize(node);

            Assert.Equal(want, got);
        }
Exemplo n.º 3
0
        public void SerializeMakesACleanMap()
        {
            string want = @"{
  'MapGrid': [
    [
      {
        'GridX': 0,
        'GridY': 0,
        'X': -1,
        'Y': 0,
        'Z': -1,
        'Unknown': true,
        'Walkable': true
      },
      {
        'GridX': 0,
        'GridY': 1,
        'X': -1,
        'Y': 0,
        'Z': 0,
        'Unknown': true,
        'Walkable': true
      },
      {
        'GridX': 0,
        'GridY': 2,
        'X': -1,
        'Y': 0,
        'Z': 1,
        'Unknown': true,
        'Walkable': true
      }
    ],
    [
      {
        'GridX': 1,
        'GridY': 0,
        'X': 0,
        'Y': 0,
        'Z': -1,
        'Unknown': true,
        'Walkable': true
      },
      {
        'GridX': 1,
        'GridY': 1,
        'X': 0,
        'Y': 0,
        'Z': 0,
        'Unknown': true,
        'Walkable': true
      },
      {
        'GridX': 1,
        'GridY': 2,
        'X': 0,
        'Y': 0,
        'Z': 1,
        'Unknown': true,
        'Walkable': true
      }
    ],
    [
      {
        'GridX': 2,
        'GridY': 0,
        'X': 1,
        'Y': 0,
        'Z': -1,
        'Unknown': true,
        'Walkable': true
      },
      {
        'GridX': 2,
        'GridY': 1,
        'X': 1,
        'Y': 0,
        'Z': 0,
        'Unknown': true,
        'Walkable': true
      },
      {
        'GridX': 2,
        'GridY': 2,
        'X': 1,
        'Y': 0,
        'Z': 1,
        'Unknown': true,
        'Walkable': true
      }
    ]
  ],
  'MapName': 'Small ZoneMap',
  'GridWorldSize': {
    'X': 3.0,
    'Y': 3.0
  }
}";


            var    map = SetupZoneMap.SetupSmallGrid();
            string got = PathfinderSerializer.Serialize(map);

            Assert.Equal(want, got);
        }