Exemplo n.º 1
0
        private void Startup()
        {
            RunState    = RunState_e.Paused;
            WantedState = RunState_e.Running;

            BoogieCore.Log(LogType.System, "TotalMemory before " + System.GC.GetTotalMemory(true) / (1024 * 1024) + " MB");

            WasAt = null;

            string zone = FigureOutZone();

            MPQTriangleSupplier mpq = new MPQTriangleSupplier();

            CurrentContinent = mpq.SetZone(zone);

            BoogieCore.Log(LogType.System, "Zone is : " + zone);
            BoogieCore.Log(LogType.System, "Continent is : " + CurrentContinent);


            string myFaction = "Unknown";


            ChunkedTriangleCollection triangleWorld = new ChunkedTriangleCollection(512);

            triangleWorld.SetMaxCached(9);
            triangleWorld.AddSupplier(mpq);

            world = new PathGraph(CurrentContinent, triangleWorld, null);
            mover = new Mover();
            radar = new UnitRadar();
            BoogieCore.Log(LogType.System, "Pather loaded!");

            while (ShouldRun)
            {
                Thread.Sleep(100);
            }
        }
Exemplo n.º 2
0
        private void Startup()
        {
            RunState = RunState_e.Paused;
            WantedState = RunState_e.Running;

            BoogieCore.Log(LogType.System, "TotalMemory before " + System.GC.GetTotalMemory(true) / (1024 * 1024) + " MB");

            WasAt = null;

            string zone = FigureOutZone();

            MPQTriangleSupplier mpq = new MPQTriangleSupplier();
            CurrentContinent = mpq.SetZone(zone);

            BoogieCore.Log(LogType.System, "Zone is : " + zone);
            BoogieCore.Log(LogType.System, "Continent is : " + CurrentContinent);

            string myFaction = "Unknown";

            ChunkedTriangleCollection triangleWorld = new ChunkedTriangleCollection(512);
            triangleWorld.SetMaxCached(9);
            triangleWorld.AddSupplier(mpq);

            world = new PathGraph(CurrentContinent, triangleWorld, null);
            mover = new Mover();
            radar = new UnitRadar();
            BoogieCore.Log(LogType.System, "Pather loaded!");

            while (ShouldRun)
            {
                Thread.Sleep(100);
            }
        }