Exemplo n.º 1
0
        private static ETalkLevel SwichHungerLevel(float attr, PeEntity entity)
        {
            Dictionary <ETalkLevel, Item> Items = GetHungerCase();

            if (attr <= Items[ETalkLevel.Medium]._value * entity.GetAttribute(AttribType.HungerMax) && attr > Items[ETalkLevel.Low]._value * entity.GetAttribute(AttribType.HungerMax))
            {
                return(ETalkLevel.Medium);
            }
            else if (attr <= Items[ETalkLevel.Low]._value * entity.GetAttribute(AttribType.HungerMax))
            {
                return(ETalkLevel.Low);
            }
            return(ETalkLevel.Max);
        }
Exemplo n.º 2
0
        public List <PeEntity> GetEntitiesFriendly(Vector3 pos, float radius, int playerID, int protoID, bool isDeath, PeEntity exclude = null)
        {
            m_Tmp.Clear();

            int n = m_Entities.Count;

            for (int i = 0; i < n; i++)
            {
                PeEntity entity = m_Entities[i];

                if (entity == null || (entity.Equals(exclude)) || entity.IsDeath() != isDeath)
                {
                    continue;
                }

                int pid1 = playerID;
                int pid2 = (int)entity.GetAttribute(AttribType.DefaultPlayerID);
                if (pid1 == pid2 && (pid1 != 4 || protoID == entity.ProtoID))
                {
                    if (PETools.PEUtil.SqrMagnitudeH(entity.position, pos) <= radius * radius)
                    {
                        m_Tmp.Add(m_Entities[i]);
                    }
                }
            }

            return(m_Tmp);
        }
Exemplo n.º 3
0
        public bool NearEntityModel(Vector3 pos, float radius, int playerID, bool isDeath, PeEntity exclude = null)
        {
            int   n         = m_Entities.Count;
            float sqrRadius = radius * radius;

            for (int i = 0; i < n; i++)
            {
                PeEntity entity = m_Entities[i];
                if (entity == null || (entity.Equals(exclude)) || !entity.hasView || entity.IsDeath() != isDeath)
                {
                    continue;
                }

                if (NpcRobotDb.Instance != null && entity.Id == NpcRobotDb.Instance.mID)
                {
                    continue;
                }

                int pid = (int)entity.GetAttribute(AttribType.DefaultPlayerID);
                if (PETools.PEUtil.SqrMagnitudeH(entity.position, pos) <= sqrRadius && ForceSetting.Instance.AllyPlayer(playerID, pid))
                {
                    return(true);
                }
            }
            return(false);
        }
Exemplo n.º 4
0
        public List <PeEntity> GetEntities(Vector3 pos, float radius, int playerID, bool isDeath, PeEntity exclude = null)
        {
            m_Tmp.Clear();

            int n = m_Entities.Count;

            for (int i = 0; i < n; i++)
            {
                PeEntity entity = m_Entities[i];

                if (entity == null || (entity.Equals(exclude)) || entity.IsDeath() != isDeath)
                {
                    continue;
                }

                int pid = (int)entity.GetAttribute(AttribType.DefaultPlayerID);
                if ((PETools.PEUtil.SqrMagnitudeH(entity.position, pos) <= radius * radius && ForceSetting.Instance.AllyPlayer(playerID, pid)) ||
                    PETools.PEUtil.CanCordialReputation(playerID, pid)
                    )
                {
                    m_Tmp.Add(m_Entities[i]);
                }
            }

            return(m_Tmp);
        }
Exemplo n.º 5
0
        /// <summary>
        /// 初始化驯服数据
        /// </summary>
        private void InitTameData(PeEntity master)
        {
            if (!Entity)
            {
                return;
            }

            m_Move   = Entity.motionMove as Motion_Move_Motor;
            m_Master = master;
            SetctrlType(ECtrlType.Free);

            if (!m_SkillData.canUse())
            {
                m_SkillData.Reset(MountsSkillDb.GetRandomSkill(Entity.ProtoID, MountsSkillKey.Mskill_L),
                                  MountsSkillDb.GetRandomSkill(Entity.ProtoID, MountsSkillKey.Mskill_Space),
                                  MountsSkillDb.GetRandomSkill(Entity.ProtoID, MountsSkillKey.Mskill_pounce)
                                  );
            }

            m_PlayerForceDb = new ForceData((int)m_Master.GetAttribute(AttribType.CampID), (int)m_Master.GetAttribute(AttribType.DamageID), (int)m_Master.GetAttribute(AttribType.DefaultPlayerID));
            if (m_MountsForceDb == null)
            {
                m_MountsForceDb = new ForceData((int)Entity.GetAttribute(AttribType.CampID), (int)Entity.GetAttribute(AttribType.DamageID), (int)Entity.GetAttribute(AttribType.DefaultPlayerID));
            }
        }
Exemplo n.º 6
0
        public override bool SupplySth(PeEntity entity, CSAssembly asAssembly)
        {
            // check self
            float _curOwn = entity.GetAttribute(AttribType.Energy);

            if (_curOwn > Energy_Percent_min)
            {
                return(false);
            }

            //check package
            List <ItemObject> objs = entity.GetEquipObjs(EeqSelect.energy);

            if (objs != null && objs.Count > 0)
            {
                for (int i = 0; i < objs.Count; i++)
                {
                    Energy energy = objs[i].GetCmpt <Energy>();
                    if (energy != null && energy.floatValue.percent > Energy_Percent_min)
                    {
                        return(false);
                    }
                }
            }

            //find In csstorage
            return(NpcSupply.CsStrargeSupplyExchangeBattery(entity, asAssembly, objs, costId, Energy_num));
        }
Exemplo n.º 7
0
        void OnDamage(SkEntity entity, float damage)
        {
            if (null == Entity.peSkEntity || null == entity)
            {
                return;
            }

            PeEntity peEntity = entity.GetComponent <PeEntity>();

            if (peEntity == Entity)
            {
                return;
            }

            float tansDis  = peEntity.IsBoss ? 128f : 64f;
            int   playerID = (int)Entity.peSkEntity.GetAttribute((int)AttribType.DefaultPlayerID);

            bool canTrans = false;

            if (GameConfig.IsMultiClient)
            {
                if (ForceSetting.Instance.GetForceType(playerID) == EPlayerType.Human)
                {
                    canTrans = true;
                }

                int tarPlayerId = (int)peEntity.GetAttribute(AttribType.DefaultPlayerID);
                if (ForceSetting.Instance.GetForceType(tarPlayerId) == EPlayerType.Human)
                {
                    List <PeEntity> entities = EntityMgr.Instance.GetEntities(peEntity.position, tansDis, tarPlayerId, false, peEntity);
                    for (int i = 0; i < entities.Count; i++)
                    {
                        if (!entities[i].Equals(Entity) && entities[i].target != null)
                        {
                            entities[i].target.TransferHatred(Entity, damage);
                        }
                    }
                }
            }
            else
            {
                if (ForceSetting.Instance.GetForceID(playerID) == 1)
                {
                    canTrans = true;
                }
            }

            if (canTrans)
            {
                List <PeEntity> entities = EntityMgr.Instance.GetEntities(Entity.peTrans.position, tansDis, playerID, false, Entity);
                for (int i = 0; i < entities.Count; i++)
                {
                    if (!entities[i].Equals(Entity) && entities[i].target != null)
                    {
                        entities[i].target.TransferHatred(peEntity, damage);
                    }
                }
            }
        }
Exemplo n.º 8
0
        public static AttrPer WantByType(PeEntity entity, AttribType _type, AttribType _typeMax, float _eatMin, float _eatMax, bool _bContinue = false)
        {
            AttrPer attrper    = null;
            float   curPercent = 1.0f;
            int     TypeID     = (int)_type;

            //float  eatLimt = _bContinue ? _eatMax : _eatMin;
            float p    = entity.GetAttribute(_type);
            float pMax = entity.GetAttribute(_typeMax);

            curPercent = p / pMax;
            if (curPercent < _eatMax)
            {
                attrper = new AttrPer(TypeID, curPercent);
            }

            return(attrper);
        }
Exemplo n.º 9
0
        public static List <Item> GetPlyerTalkItems(PeEntity entity)
        {
            if (entity == null)
            {
                return(null);
            }

            List <Item> items = new List <Item>();
            Item        curItem;
            float       Hp      = entity.GetAttribute(AttribType.Hp);
            ETalkLevel  HpLevel = SwichAtrrLevel(AttribType.Hp, Hp, entity);

            if (HpLevel != ETalkLevel.Max)
            {
                curItem       = GetPlyerTalkItem(AttribType.Hp, HpLevel);
                curItem.Type  = AttribType.Hp;
                curItem.Level = HpLevel;
                items.Add(curItem);
            }


            float      Hunger      = entity.GetAttribute(AttribType.Hunger);
            ETalkLevel Hungerlevel = SwichAtrrLevel(AttribType.Hunger, Hunger, entity);

            if (Hungerlevel != ETalkLevel.Max)
            {
                curItem       = GetPlyerTalkItem(AttribType.Hunger, Hungerlevel);
                curItem.Type  = AttribType.Hunger;
                curItem.Level = Hungerlevel;
                items.Add(curItem);
            }

            float      Comfort     = entity.GetAttribute(AttribType.Comfort);
            ETalkLevel Comfortevel = SwichAtrrLevel(AttribType.Comfort, Comfort, entity);

            if (Comfortevel != ETalkLevel.Max)
            {
                curItem       = GetPlyerTalkItem(AttribType.Comfort, Comfortevel);
                curItem.Type  = AttribType.Comfort;
                curItem.Level = Comfortevel;
                items.Add(curItem);
            }
            return(items);
        }
Exemplo n.º 10
0
        public void TryAddInTarget(PeEntity SelfEntity, PeEntity TargetEntity, float damage, bool trans = false)
        {
            if (TargetEntity == null)
            {
                return;
            }

            if (!trans && !ContainTarget(TargetEntity))
            {
                AddTarget(TargetEntity);
            }

            float tansDis  = TargetEntity.IsBoss || SelfEntity.proto == EEntityProto.Doodad ? 128f : 64f;
            int   playerID = (int)SelfEntity.GetAttribute(AttribType.DefaultPlayerID); //(int)SeldEntity.GetAttribute((int)AttribType.DefaultPlayerID);

            bool canTrans = false;

            if (GameConfig.IsMultiClient)
            {
                //if (ForceSetting.Instance.GetForceType(playerID) == EPlayerType.Human)
                canTrans = true;
            }
            else
            {
                //if (ForceSetting.Instance.GetForceID(playerID) == 1)
                canTrans = true;
            }

            if (canTrans)
            {
                List <PeEntity> entities = null;
                if (playerID != 5 && playerID != 6)
                {
                    entities = EntityMgr.Instance.GetEntities(SelfEntity.peTrans.position, tansDis, playerID, false, SelfEntity);
                }
                else
                {
                    entities = EntityMgr.Instance.GetEntitiesFriendly(SelfEntity.peTrans.position, tansDis, playerID, SelfEntity.ProtoID, false, SelfEntity);
                }

                for (int i = 0; i < entities.Count; i++)
                {
                    if (!entities[i].Equals(SelfEntity) && entities[i].target != null)
                    {
                        entities[i].target.TransferHatred(TargetEntity, damage);
                    }
                }
            }
        }
Exemplo n.º 11
0
        public static Item GetTalkItemByType(PeEntity entity, AttribType _type, AttribType _typeMax)
        {
            Item       curItem   = null;
            float      typevalue = entity.GetAttribute(_type);
            ETalkLevel typeLevel = SwichAtrrLevel(_type, typevalue, entity);

            if (typeLevel != ETalkLevel.Max)
            {
                curItem         = GetTalkItem(_type, typeLevel);
                curItem.Type    = _type;
                curItem.TypeMax = _typeMax;
                curItem.Level   = typeLevel;
            }
            return(curItem);
        }
Exemplo n.º 12
0
        public static AttrPer WantByType(PeEntity entity, AttribType _type, AttribType _typeMax, bool _bContinue = false)
        {
            AttrPer attrper    = null;
            float   curPercent = 1.0f;
            int     TypeID     = (int)_type;
            Items   items      = NpcEatDb.GetIitems(TypeID);

            if (items == null)
            {
                return(null);
            }

            //float  eatLimt = _bContinue ? items.mEatMax : items.mEatMin;
            float Hp    = entity.GetAttribute(_type);
            float HpMax = entity.GetAttribute(_typeMax);

            curPercent = Hp / HpMax;
            if (curPercent < items.mEatMax)
            {
                attrper = new AttrPer(TypeID, curPercent);
            }

            return(attrper);
        }
Exemplo n.º 13
0
        bool Match(PeEntity entity, Vector3 pos, float radius, int playerID, bool isDeath, PeEntity exclude = null)
        {
            if (entity == null || (entity.Equals(exclude)) || entity.IsDeath() != isDeath)
            {
                return(false);
            }

            int pid = (int)entity.GetAttribute(AttribType.DefaultPlayerID);

            if (ForceSetting.Instance.AllyPlayer(playerID, pid) &&
                PETools.PEUtil.SqrMagnitudeH(entity.position, pos) <= radius * radius)
            {
                return(true);
            }

            return(false);
        }
Exemplo n.º 14
0
        bool MatchFriendly(PeEntity entity, Vector3 pos, float radius, int playerID, int prototID, bool isDeath, PeEntity exclude = null)
        {
            if (entity == null || (entity.Equals(exclude)) || entity.IsDeath() != isDeath)
            {
                return(false);
            }

            int pid1 = playerID;
            int pid2 = (int)entity.GetAttribute(AttribType.DefaultPlayerID);

            if (pid1 == pid2 && (pid1 != 4 || prototID == entity.ProtoID))
            {
                if (PETools.PEUtil.SqrMagnitudeH(entity.position, pos) <= radius * radius)
                {
                    return(true);
                }
            }

            return(false);
        }
Exemplo n.º 15
0
        /// <summary>
        /// 初始化坐骑数据(被驯服后数据)
        /// </summary>
        private bool InitMountData()
        {
            if (!Entity)
            {
                return(false);
            }

            m_Move = Entity.motionMove as Motion_Move_Motor;
            m_Move.Stop();

            SetctrlType(ECtrlType.Mount);
            Pathea.FastTravelMgr.Instance.OnFastTravel += OnFastTravel;

            m_PlayerForceDb = new ForceData((int)m_Master.GetAttribute(AttribType.CampID), (int)m_Master.GetAttribute(AttribType.DamageID), (int)m_Master.GetAttribute(AttribType.DefaultPlayerID));

            if (m_MountsForceDb == null)
            {
                m_MountsForceDb = new ForceData((int)Entity.GetAttribute(AttribType.CampID), (int)Entity.GetAttribute(AttribType.DamageID), (int)Entity.GetAttribute(AttribType.DefaultPlayerID));
            }

            if (!m_SkillData.canUse())
            {
                m_SkillData.Reset(MountsSkillDb.GetRandomSkill(Entity.ProtoID, MountsSkillKey.Mskill_L),
                                  MountsSkillDb.GetRandomSkill(Entity.ProtoID, MountsSkillKey.Mskill_Space),
                                  MountsSkillDb.GetRandomSkill(Entity.ProtoID, MountsSkillKey.Mskill_pounce)
                                  );
            }

            StartMountsForceDb();
            DispatchEvent(Entity);

            //lw:2017.3.13:读档后如果在晚上,怪物不能结束睡觉动作
            if (Entity.animCmpt != null)
            {
                Entity.animCmpt.SetBool("Sleep", false);
            }

            m_Init = true;
            return(true);
        }