private void HipsConfigurationInspector(ref HipsTarget.TargetedHipsBone hips) { hips.bone.transform = (Transform)EditorGUILayout.ObjectField("Hips", hips.bone.transform, typeof(Transform), true); }
private void UpdateHipsBones(HipsTarget.TargetedHipsBone hips) { }
private void InitHipsConfiguration(HipsTarget.TargetedHipsBone hips) { }