Exemplo n.º 1
0
 /// Apply an impulse at a point. This immediately modifies the velocity.
 /// It also modifies the angular velocity if the point of application
 /// is not at the center of mass.
 public void ApplyLinearImpluse(Fix64Vec3 impluse, Fix64Vec3 worldPoint)
 {
     Parallel3D.ApplyLinearImpulse(_body3D, worldPoint, impluse);
 }