public override fsResult TrySerialize(object instance, out fsData serialized, Type storageType)
        {
            serialized = fsData.CreateDictionary();
            var result = fsResult.Success;

            fsMetaType metaType = fsMetaType.Get(instance.GetType());

            //Dont do this for UnityObject. While there is fsUnityObjectConverter, this converter is also used as override,
            //when serializing a UnityObject directly.
            object defaultInstance = null;

            if (fsGlobalConfig.SerializeDefaultValues == false && !(instance is UnityEngine.Object))
            {
                defaultInstance = metaType.GetDefaultInstance();
            }

            for (int i = 0; i < metaType.Properties.Length; ++i)
            {
                fsMetaProperty property = metaType.Properties[i];

                if (property.WriteOnly)
                {
                    continue;
                }

                if (property.AsReference && Serializer.IgnoreSerializeCycleReferences)
                {
                    continue;
                }

                var propertyValue = property.Read(instance);

                // auto instance?
                if (propertyValue == null && property.AutoInstance)
                {
                    propertyValue = fsMetaType.Get(property.StorageType).CreateInstance();
                    property.Write(instance, propertyValue);
                }
                else if (fsGlobalConfig.SerializeDefaultValues == false && defaultInstance != null)
                {
                    if (Equals(propertyValue, property.Read(defaultInstance)))
                    {
                        continue;
                    }
                }

                fsData serializedData;
                var    itemResult = Serializer.TrySerialize(property.StorageType, propertyValue, out serializedData);
                result.AddMessages(itemResult);
                if (itemResult.Failed)
                {
                    continue;
                }

                serialized.AsDictionary[property.JsonName] = serializedData;
            }

            return(result);
        }
Exemplo n.º 2
0
        public override fsResult TrySerialize(object instance, out fsData serialized, Type storageType)
        {
            // 传进来的serialized 直接赋值一个Dict
            serialized = fsData.CreateDictionary();
            var result = fsResult.Success;

            // Serializer.Config 就是一些配置
            fsMetaType metaType = fsMetaType.Get(Serializer.Config, instance.GetType());

            metaType.EmitAotData();

            //PARADOXNOTION ADDITION
            object defaultInstance = null;

            //Dont do this for UnityObject. While there is fsUnityObjectConverter, this converter is also used as override,
            //when serializing a UnityObject directly.
            if (fsGlobalConfig.SerializeDefaultValues == false && !(instance is UnityEngine.Object))
            {
                defaultInstance = metaType.CreateInstance();
            }
            //

            for (int i = 0; i < metaType.Properties.Length; ++i)
            {
                fsMetaProperty property = metaType.Properties[i];
                // 不可读的跳过
                if (property.CanRead == false)
                {
                    continue;
                }

                // 如果是不存储默认值的情况
                //PARADOXNOTION ADDITION
                if (fsGlobalConfig.SerializeDefaultValues == false && defaultInstance != null)
                {
                    if (Equals(property.Read(instance), property.Read(defaultInstance)))
                    {
                        continue;
                    }
                }
                //

                fsData serializedData;

                // property.Read(instance) 理解为从某一个实例读取某一个属性,字段值
                var itemResult = Serializer.TrySerialize(property.StorageType, property.OverrideConverterType,
                                                         property.Read(instance), out serializedData);
                result.AddMessages(itemResult);
                if (itemResult.Failed)
                {
                    continue;
                }

                serialized.AsDictionary[property.JsonName] = serializedData;
            }

            return(result);
        }
        public override fsResult TrySerialize(object instance, out fsData serialized, Type storageType)
        {
            serialized = fsData.CreateDictionary();
            var result = fsResult.Success;

            fsMetaType metaType = fsMetaType.Get(instance.GetType());

            metaType.EmitAotData();

            for (int i = 0; i < metaType.Properties.Length; ++i)
            {
                fsMetaProperty property = metaType.Properties[i];
                if (property.CanRead == false)
                {
                    continue;
                }

                fsData serializedData;

                var itemResult = Serializer.TrySerialize(property.StorageType, property.Read(instance), out serializedData);
                result.AddMessages(itemResult);
                if (itemResult.Failed)
                {
                    continue;
                }

                serialized.AsDictionary[property.JsonName] = serializedData;
            }

            return(result);
        }
        public override fsResult TryDeserialize(fsData data, ref object instance, Type storageType)
        {
            var result = fsResult.Success;

            // Verify that we actually have an Object
            if ((result += CheckType(data, fsDataType.Object)).Failed)
            {
                return(result);
            }

            if (data.AsDictionary.Count == 0)
            {
                return(fsResult.Success);
            }

            fsMetaType metaType = fsMetaType.Get(storageType);

            for (int i = 0; i < metaType.Properties.Length; ++i)
            {
                fsMetaProperty property = metaType.Properties[i];

                if (property.ReadOnly)
                {
                    continue;
                }

                fsData propertyData;
                if (data.AsDictionary.TryGetValue(property.JsonName, out propertyData))
                {
                    object deserializedValue = null;

                    //This does not work well with no serializing default values -> Find a workaround.
                    if (fsGlobalConfig.SerializeDefaultValues)
                    {
                        if (metaType.DeserializeOverwriteRequest || typeof(ICollection).IsAssignableFrom(storageType))
                        {
                            deserializedValue = property.Read(instance);
                        }
                    }

                    var itemResult = Serializer.TryDeserialize(propertyData, property.StorageType, ref deserializedValue, null);
                    result.AddMessages(itemResult);
                    if (itemResult.Failed)
                    {
                        continue;
                    }

                    property.Write(instance, deserializedValue);
                }
            }

            return(result);
        }
        public override fsResult TryDeserialize(fsData data, ref object instance, Type storageType)
        {
            var result = fsResult.Success;

            // Verify that we actually have an Object
            if ((result += CheckType(data, fsDataType.Object)).Failed)
            {
                return(result);
            }

            fsMetaType metaType = fsMetaType.Get(storageType);

            metaType.EmitAotData();

            for (int i = 0; i < metaType.Properties.Length; ++i)
            {
                fsMetaProperty property = metaType.Properties[i];
                if (property.CanWrite == false)
                {
                    continue;
                }

                fsData propertyData;
                if (data.AsDictionary.TryGetValue(property.JsonName, out propertyData))
                {
                    object deserializedValue = null;

                    // We have to read in the existing value, since we need to support partial
                    // deserialization. However, this is bad for perf.
                    // TODO: Find a way to avoid this call when we are not doing a partial deserialization
                    //       Maybe through a new property, ie, Serializer.IsPartialSerialization, which just
                    //       gets set when starting a new serialization? We cannot pipe the information
                    //       through CreateInstance unfortunately.
                    if (property.CanRead)
                    {
                        deserializedValue = property.Read(instance);
                    }

                    var itemResult = Serializer.TryDeserialize(propertyData, property.StorageType, ref deserializedValue);
                    result.AddMessages(itemResult);
                    if (itemResult.Failed)
                    {
                        continue;
                    }

                    property.Write(instance, deserializedValue);
                }
            }

            return(result);
        }