public override fsResult TrySerialize(object instance, out fsData serialized, Type storageType) { serialized = fsData.CreateDictionary(); var result = fsResult.Success; fsMetaType metaType = fsMetaType.Get(instance.GetType()); //Dont do this for UnityObject. While there is fsUnityObjectConverter, this converter is also used as override, //when serializing a UnityObject directly. object defaultInstance = null; if (fsGlobalConfig.SerializeDefaultValues == false && !(instance is UnityEngine.Object)) { defaultInstance = metaType.GetDefaultInstance(); } for (int i = 0; i < metaType.Properties.Length; ++i) { fsMetaProperty property = metaType.Properties[i]; if (property.WriteOnly) { continue; } if (property.AsReference && Serializer.IgnoreSerializeCycleReferences) { continue; } var propertyValue = property.Read(instance); // auto instance? if (propertyValue == null && property.AutoInstance) { propertyValue = fsMetaType.Get(property.StorageType).CreateInstance(); property.Write(instance, propertyValue); } else if (fsGlobalConfig.SerializeDefaultValues == false && defaultInstance != null) { if (Equals(propertyValue, property.Read(defaultInstance))) { continue; } } fsData serializedData; var itemResult = Serializer.TrySerialize(property.StorageType, propertyValue, out serializedData); result.AddMessages(itemResult); if (itemResult.Failed) { continue; } serialized.AsDictionary[property.JsonName] = serializedData; } return(result); }
public override fsResult TrySerialize(object instance, out fsData serialized, Type storageType) { // 传进来的serialized 直接赋值一个Dict serialized = fsData.CreateDictionary(); var result = fsResult.Success; // Serializer.Config 就是一些配置 fsMetaType metaType = fsMetaType.Get(Serializer.Config, instance.GetType()); metaType.EmitAotData(); //PARADOXNOTION ADDITION object defaultInstance = null; //Dont do this for UnityObject. While there is fsUnityObjectConverter, this converter is also used as override, //when serializing a UnityObject directly. if (fsGlobalConfig.SerializeDefaultValues == false && !(instance is UnityEngine.Object)) { defaultInstance = metaType.CreateInstance(); } // for (int i = 0; i < metaType.Properties.Length; ++i) { fsMetaProperty property = metaType.Properties[i]; // 不可读的跳过 if (property.CanRead == false) { continue; } // 如果是不存储默认值的情况 //PARADOXNOTION ADDITION if (fsGlobalConfig.SerializeDefaultValues == false && defaultInstance != null) { if (Equals(property.Read(instance), property.Read(defaultInstance))) { continue; } } // fsData serializedData; // property.Read(instance) 理解为从某一个实例读取某一个属性,字段值 var itemResult = Serializer.TrySerialize(property.StorageType, property.OverrideConverterType, property.Read(instance), out serializedData); result.AddMessages(itemResult); if (itemResult.Failed) { continue; } serialized.AsDictionary[property.JsonName] = serializedData; } return(result); }
public override fsResult TrySerialize(object instance, out fsData serialized, Type storageType) { serialized = fsData.CreateDictionary(); var result = fsResult.Success; fsMetaType metaType = fsMetaType.Get(instance.GetType()); metaType.EmitAotData(); for (int i = 0; i < metaType.Properties.Length; ++i) { fsMetaProperty property = metaType.Properties[i]; if (property.CanRead == false) { continue; } fsData serializedData; var itemResult = Serializer.TrySerialize(property.StorageType, property.Read(instance), out serializedData); result.AddMessages(itemResult); if (itemResult.Failed) { continue; } serialized.AsDictionary[property.JsonName] = serializedData; } return(result); }
public override fsResult TryDeserialize(fsData data, ref object instance, Type storageType) { var result = fsResult.Success; // Verify that we actually have an Object if ((result += CheckType(data, fsDataType.Object)).Failed) { return(result); } if (data.AsDictionary.Count == 0) { return(fsResult.Success); } fsMetaType metaType = fsMetaType.Get(storageType); for (int i = 0; i < metaType.Properties.Length; ++i) { fsMetaProperty property = metaType.Properties[i]; if (property.ReadOnly) { continue; } fsData propertyData; if (data.AsDictionary.TryGetValue(property.JsonName, out propertyData)) { object deserializedValue = null; //This does not work well with no serializing default values -> Find a workaround. if (fsGlobalConfig.SerializeDefaultValues) { if (metaType.DeserializeOverwriteRequest || typeof(ICollection).IsAssignableFrom(storageType)) { deserializedValue = property.Read(instance); } } var itemResult = Serializer.TryDeserialize(propertyData, property.StorageType, ref deserializedValue, null); result.AddMessages(itemResult); if (itemResult.Failed) { continue; } property.Write(instance, deserializedValue); } } return(result); }
public override fsResult TryDeserialize(fsData data, ref object instance, Type storageType) { var result = fsResult.Success; // Verify that we actually have an Object if ((result += CheckType(data, fsDataType.Object)).Failed) { return(result); } fsMetaType metaType = fsMetaType.Get(storageType); metaType.EmitAotData(); for (int i = 0; i < metaType.Properties.Length; ++i) { fsMetaProperty property = metaType.Properties[i]; if (property.CanWrite == false) { continue; } fsData propertyData; if (data.AsDictionary.TryGetValue(property.JsonName, out propertyData)) { object deserializedValue = null; // We have to read in the existing value, since we need to support partial // deserialization. However, this is bad for perf. // TODO: Find a way to avoid this call when we are not doing a partial deserialization // Maybe through a new property, ie, Serializer.IsPartialSerialization, which just // gets set when starting a new serialization? We cannot pipe the information // through CreateInstance unfortunately. if (property.CanRead) { deserializedValue = property.Read(instance); } var itemResult = Serializer.TryDeserialize(propertyData, property.StorageType, ref deserializedValue); result.AddMessages(itemResult); if (itemResult.Failed) { continue; } property.Write(instance, deserializedValue); } } return(result); }