Exemplo n.º 1
0
        void OnCreateGameRequest(ClientToServerMessage message)
        {
            CreateGameRequest request = message.CreateGameRequest;

            if (request == null)
            {
                throw new ServerClientException("Invalid game creation request");
            }
            // Defaults to false so lazy/afk players lose the first turn privilege
            _RequestedFirstTurn = false;
            InitialiseArmy(request.Army);
            Faction         faction = Server.GetFaction(request.Army.FactionId);
            CreateGameReply reply   = Server.OnCreateGameRequest(this, request, out _Game);

            QueueMessage(new ServerToClientMessage(reply));
            _PlayerState = new PanzerKontrol.PlayerState(Game, faction, PlayerIdentifier.Player1);
            WaitingForOpponentState();
        }
Exemplo n.º 2
0
        public CreateGameReply OnCreateGameRequest(ServerClient client, CreateGameRequest request, out ServerGame game)
        {
            Map map = GetMap(request.GameConfiguration.Map);

            if (map == null)
            {
                throw new ServerClientException("No such map");
            }
            ValidateGameConfiguration(request.GameConfiguration);
            if (request.IsPrivate)
            {
                string privateKey = GeneratePrivateKey();
                game = new ServerGame(this, client, true, privateKey, request.GameConfiguration, map);
                PrivateGames[privateKey] = game;
                return(new CreateGameReply(privateKey));
            }
            else
            {
                game = new ServerGame(this, client, false, null, request.GameConfiguration, map);
                PublicGames[client.Name] = game;
                return(new CreateGameReply());
            }
        }
Exemplo n.º 3
0
 public ClientToServerMessage(CreateGameRequest request)
 {
     Type = ClientToServerMessageType.CreateGameRequest;
     CreateGameRequest = request;
 }