private float cross(Point3D a, Point3D b) { return(a.x * b.y - a.y * b.x); }
public void setPlayer(Point3D p) { Play = new Circle(p, Player_radius); }
public GamePos(Point3D p) { x = (int)p.x; y = (int)p.y; }
private float cross(Point3D a, Point3D b) { return(a.x * b.y - a.y * b.x); }
public void setPlayer(Point3D p) { Play = new Circle(p, Player_radius); }
public GamePos(Point3D p) { x = (int)p.x; y = (int)p.y; }