Exemplo n.º 1
0
 /*** Default Constructor ***/
 public Pacman()
 {
     pos = new Vector2(0, 0);
     vel = new Vector2(0, 0);
     image = null;
     game_grid = null;
     coll_trig_x = 0;
     coll_trig_y = 0;
 }
Exemplo n.º 2
0
 public Pacman(int pdim, int world_width, int world_height, Tiles grid)
 {
     p_dim = pdim;
     wwidth = world_width;
     wheight = world_height;
     pos = new Vector2(0, 0);
     vel = new Vector2(0, 0);
     image = null;
     game_grid = grid;
     coll_trig_x = 10;
     coll_trig_y = 10;
     curr_direction = "";
 }
Exemplo n.º 3
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            //Initialize the level grid
            game_grid = new Tiles();

            font = Content.Load<SpriteFont>("Score");

            pacman = Content.Load<Texture2D>("ball");
            empty = Content.Load<Texture2D>("Empty");
            pellet = Content.Load<Texture2D>("Pellet");
            pill = Content.Load<Texture2D>("Pill");
            wall = Content.Load<Texture2D>("Wall");
            wall_up = Content.Load<Texture2D>("Wall_up");
            wall_down = Content.Load<Texture2D>("Wall_down");
            wall_left = Content.Load<Texture2D>("Wall_left");
            wall_right = Content.Load<Texture2D>("Wall_right");
            wall_tlc = Content.Load<Texture2D>("Wall_tlc");
            wall_trc = Content.Load<Texture2D>("Wall_trc");
            wall_brc = Content.Load<Texture2D>("Wall_brc");
            wall_blc = Content.Load<Texture2D>("Wall_blc");
            wall_blci = Content.Load<Texture2D>("Wall_blci");
            wall_tlci = Content.Load<Texture2D>("Wall_tlci");
            wall_trci = Content.Load<Texture2D>("Wall_trci");
            wall_brci = Content.Load<Texture2D>("Wall_brci");
            test = Content.Load<Texture2D>("Empty2");

            //Load the images into the level grid
            game_grid.load_images(empty, pellet, pill, wall,
                                  wall_up, wall_down, wall_left, wall_right,
                                  wall_tlc, wall_trc, wall_blc, wall_brc,
                                  wall_blci, wall_brci, wall_tlci, wall_trci);

            //Code the level onto the game grid
            game_grid.load_level();

                        //Initialize pacman
            player = new Pacman(p_dim, world_width, world_height, game_grid);

            //Set Pac-Man to his starting position
            player.pos.X = game_grid.tile_grid[13, 26].pos.X+10;
            player.pos.Y = game_grid.tile_grid[13, 26].pos.Y-10;
            //Set Pacman image
            player.image = pacman;

            // TODO: use this.Content to load your game content here
        }