public void Import(GroupNode1[] gourps, Vector2 uiSize) { BeginDrawUILayers(gourps, uiSize); BeginSetUIParents(PSDImportUtility.uinode); BeginSetAnchers(PSDImportUtility.uinode.childs[0]); //最外层的要单独处理 var rp = PSDImportUtility.uinode.InitComponent <RectTransform>(); var rt = PSDImportUtility.uinode.childs[0].InitComponent <RectTransform>(); PSDImportUtility.SetNormalAnchor(AnchoType.XCenter | AnchoType.YCenter, rt, rp); BeginReprocess(PSDImportUtility.uinode.childs[0]);//后处理 }