private static void LoadPlayer(String line, BattleScreen BS)
 {
     char[] delims = { '<', '>' };
     String[] tokens = line.Substring(8).Split(delims);
     String texture = tokens[1];
     BattleScreenPlayer player = new BattleScreenPlayer(texture, BS);
     BS.AddBattleMember(player);
 }
 private static void LoadEnemy(String line, BattleScreen BS)
 {
     char[] delims = { '<', '>' };
     String[] tokens = line.Substring(7).Split(delims);
     String texture = tokens[1];
     int str = Int32.Parse(tokens[3]);
     int def = Int32.Parse(tokens[5]);
     int maxHP = Int32.Parse(tokens[7]);
     BattleScreenEnemy enemy = new BattleScreenEnemy(texture, BS);
     enemy.Strength = str;
     enemy.Defense = def;
     enemy.MaxHP = maxHP;
     BS.AddBattleMember(enemy);
 }
 private static void LoadLaptop(String line, BattleScreen BS)
 {
     char[] delims = { '<', '>' };
     String[] tokens = line.Substring(8).Split(delims);
     String texture = tokens[1];
     int str = Int32.Parse(tokens[3]);
     int def = Int32.Parse(tokens[5]);
     int maxHP = Int32.Parse(tokens[7]);
     BattleScreenAIPartyMember laptop = new BattleScreenAIPartyMember(texture, BS);
     laptop.Strength = str;
     laptop.Defense = def;
     laptop.MaxHP = maxHP;
     BS.AddBattleMember(laptop);
 }
 private static void LoadPlayer(String line, BattleScreen BS)
 {
     char[] delims = { '<', '>' };
     String[] tokens = line.Substring(8).Split(delims);
     String texture = tokens[1];
     int str = Int32.Parse(tokens[3]);
     int def = Int32.Parse(tokens[5]);
     int maxHP = Int32.Parse(tokens[7]);
     BattleScreenPlayer player = new BattleScreenPlayer(texture, BS);
     player.Strength = str;
     player.Defense = def;
     player.MaxHP = maxHP;
     BS.AddBattleMember(player);
 }