Exemplo n.º 1
0
        private void AdvanceSplice(Game_ART g1, Game_ART g2, Game_ART gS)
        {
            const int maxFrames = 5;

            string[] ss1 = g1.GetSS();
            string[] ss2 = g2.GetSS();

            // Already match, input match?
            if (Match(g1, ss2, g2.map.Frames))
            {
                g1.FrameForward();
                g2.FrameForward();
                if (Match(g1, g2))
                {
                    return;
                }
                g1.UseSS(ss1);
                g2.UseSS(ss2);
            }

            for (int i = 0; i < maxFrames || g1.map.Frames > g1.recording.channels[0].Frames; i++)
            {
                g1.FrameForward();
                if (Match(g1, ss2, g2.map.Frames))
                {
                    g1.recording.DeleteFrames(g2.map.Frames, i + 1);
                    g1.UseSS(ss1);
                    gS.recording = g1.recording;
                    return;
                }
            }
            g1.UseSS(ss1);

            for (int i = 0; i < maxFrames || g2.map.Frames > g2.recording.channels[0].Frames; i++)
            {
                g2.FrameForward();
                if (Match(g2, ss1, g1.map.Frames))
                {
                    g2.recording.DeleteFrames(g1.map.Frames, i + 1);
                    g2.UseSS(ss2);
                    gS.recording = g2.recording;
                    return;
                }
            }
            g2.UseSS(ss2);

            g1.FrameForward();
            g2.FrameForward();
        }
Exemplo n.º 2
0
        public Recording Splice(Recording r1, Recording r2)
        {
            Game_ART game1       = new Game_ART(500, 400);
            Game_ART game2       = new Game_ART(1, 1);
            Game_ART gameSpliced = new Game_ART(504, 404);

            game1.paused       = true;
            game2.paused       = true;
            gameSpliced.paused = true;

            game1.recording = r1;
            game2.recording = r2;

            gameSpliced.recording = game1.recording;
            game1.PlayRecording();
            game2.PlayRecording();
            gameSpliced.PlayRecording();

            if (!Match(game1, game2))
            {
                MessageBox.Show("Initial states do not match.");
                return(null);
            }

            do
            {
                game1.FrameForward();
                game2.FrameForward();
                gameSpliced.FrameForward();
            } while (game1.RecFrame < 55);

            // Splice time
            int    recordingFrame = 0;
            string recordingPath  = "C:\\Users\\Tommy\\Videos\\ImgSeq\\SpliceTest";

            do
            {
                AdvanceSplice(game1, game2, gameSpliced);
                recordingFrame++;
                game1.img.Bit.Save(recordingPath + "\\img" + recordingFrame.ToString().PadLeft(5, '0') + ".png");
                System.Diagnostics.Debug.Print("Splice progress: " + game1.map.Frames);
            } while (game1.map.Frames < game1.recording.channels[0].Frames);

            return(gameSpliced.recording);
        }
Exemplo n.º 3
0
        private bool Match(Game_ART g1, string[] ss2, int frame)
        {
            int f = g1.map.Frames;

            g1.map.Frames = frame;
            bool ret = true;

            string[] ss1 = g1.GetSS();
            for (int i = ss2.Length - 1; i >= 0; i--)
            {
                if (ss1[i] != ss2[i])
                {
                    ret = false;
                    break;
                }
            }
            g1.map.Frames = f;
            return(ret);
        }
Exemplo n.º 4
0
        private bool Match(Game_ART g1, Game_ART g2)
        {
            int f = g2.map.Frames;

            g2.map.Frames = g1.map.Frames;
            bool ret = true;

            string[] ss1 = g1.GetSS();
            string[] ss2 = g2.GetSS();
            for (int i = 0; i < ss2.Length; i++)
            {
                if (ss1[i] != ss2[i])
                {
                    ret = false;
                    break;
                }
            }
            g2.map.Frames = f;
            return(ret);
        }