/// <summary> /// Parses the object and checks if all the restraints of the 2D Point Function /// have been respected, if not will return an error to the parser. /// </summary> /// <remarks> /// Note that this method caches the object status, so any changes done to its data /// will require this method to be called again in order to update the cache. /// </remarks> /// <param name="context">The project in which to parse the object.</param> /// <returns>True if an error occurred during the parsing, False otherwise.</returns> public override bool Parse(IProject context) { try { this.function = new CPointFunction2D(this.coordinatesX, this.coordinatesY, this.values, this.interpolationType, this.extrapolationType); CreateSymbol(context as Project); } catch (Exception e) { string msg = e.Message + " for the 2D Function " + base.Name; if (context != null) { context.AddError(msg); } else { throw e; } // Return true as an error was raised during the parsing. return(true); } // Return false as no error have raised during the parsing. return(false); }
/// <summary> /// Copies the data inside this <see cref="CPointFunction2D"/> /// into another <see cref="CPointFunction2D"/>. /// </summary> /// <param name="other"> /// The <see cref="CPointFunction2D"/> where to copy the data to. /// </param> internal void CopyTo(CPointFunction2D other) { other.SetSizes(this.coordinatesX.Count, this.coordinatesY.Count); this.coordinatesX.CopyTo(other.coordinatesX); this.coordinatesY.CopyTo(other.coordinatesY); this.values.CopyTo(other.values); other.interpolationType = this.interpolationType; other.extrapolationType = this.extrapolationType; }
/// <summary> /// Copies the data inside this <see cref="CPointFunction2D"/> /// into another <see cref="CPointFunction2D"/>. /// </summary> /// <param name="other"> /// The <see cref="CPointFunction2D"/> where to copy the data to. /// </param> internal void CopyTo(CPointFunction2D other) { other.SetSizes(this.coordinatesX.Count, this.coordinatesY.Count); this.coordinatesX.CopyTo(other.coordinatesX); this.coordinatesY.CopyTo(other.coordinatesY); this.values.CopyTo(other.values); other.interpolationType = this.interpolationType; other.extrapolationType = this.extrapolationType; }
/// <summary> /// Parses the object and checks if all the restraints of the 2D Point Function /// have been respected, if not will return an error to the parser. /// </summary> /// <remarks> /// Note that this method caches the object status, so any changes done to its data /// will require this method to be called again in order to update the cache. /// </remarks> /// <param name="context">The project in which to parse the object.</param> /// <returns>True if an error occurred during the parsing, False otherwise.</returns> public override bool Parse(IProject context) { try { this.function = new CPointFunction2D(this.coordinatesX, this.coordinatesY, this.values, this.interpolationType, this.extrapolationType); CreateSymbol(context as Project); } catch (Exception e) { string msg = e.Message + " for the 2D Function " + base.Name; if (context != null) { context.AddError(msg); } else { throw e; } // Return true as an error was raised during the parsing. return true; } // Return false as no error have raised during the parsing. return false; }
/// <summary> /// Parses the object. /// </summary> /// <param name="context">The project in which to parse the object.</param> /// <returns>True if an error occurred during the parsing, False otherwise.</returns> public override bool Parse(IProject context) { try { function = new CPointFunction2D(cordinatesX, cordinatesY, values, interpolationType, extrapolationType); } catch (Exception e) { context.AddError(e.Message + " for the 2D Function " + base.Name); return false; } return base.Parse(context); }