Exemplo n.º 1
0
        /// <summary>
        ///     Meant for a platoon still in ghost mode: Spawn() should be called
        ///     to activate the units.
        /// </summary>
        public void AddSingleUnit()
        {
            GhostPlatoon.AddSingleUnit();

            GameObject unit = Instantiate(Unit.Prefab);

            MatchSession.Current.Factory.MakeUnit(
                Unit, unit, this);

            BoxCollider collider =
                unit.GetComponentInChildren <BoxCollider>();

            unit.SetActive(false);
            collider.enabled = true;

            Units.Add(unit.GetComponent <UnitDispatcher>());
        }
Exemplo n.º 2
0
        /// <summary>
        /// Create a ghost platoon without a corresponding real platoon, to be used
        /// for buy previews.
        /// </summary>
        public static GhostPlatoonBehaviour CreatePreviewMode(
            Unit unit, PlayerData owner, int unitCount)
        {
            GhostPlatoonBehaviour ghost = Instantiate(
                Resources.Load <GameObject>(
                    "GhostPlatoon")).GetComponent <GhostPlatoonBehaviour>();

            ghost.Initialize(unit, owner);
            while (unitCount > 0)
            {
                ghost.AddSingleUnit();
                unitCount--;
            }
            return(ghost);
        }