Exemplo n.º 1
0
        static void Main()
        {
            //Application.EnableVisualStyles();
            //Application.SetCompatibleTextRenderingDefault(false);
            //Application.Run(new Form1());
            peerStates = new Dictionary<string, PeerState>();

            server = new P2PNetClass(50000, "server");

            peers.Add(server);

            List<P2PNetClass> clients = new List<P2PNetClass>();
            for (int i = 0; i < NUM_PEERS - 1; ++i)
            {
                P2PNetClass peer = new P2PNetClass(System.Net.IPAddress.Loopback, 50000, "client" + (i + 1));

                peers.Add(peer);
            }

            foreach (P2PNetClass peer in peers)
            {
                PeerState peerState = peerStates[peer.CurrentUser] = new PeerState();
                peerState.localFrameEvents = new Queue<List<GameEvent>>();
                peerState.localStates = new Queue<int>();
                peerState.localPendingEvents = new List<GameEvent>();
                peerState.peerFrameStates = new Dictionary<string, PeerFrameState>();
                peerState.otherPeers = new List<string>();

                peer.JoinedGame += new JoinedGameHandler(JoinGame);
                peer.PeerConnected += new PeerConnectedHandler(PeerConnected);
                peer.PlayerJoined += new PlayerJoinedHandler(PlayerJoined);
                peer.GameStarted += new GameStartedHandler(GameStarted);
                peer.GameDataArrived += new GameDataHandler(GameDataArrived);
            }

            for (int i = 0; ; ++i)
            {
                foreach (P2PNetClass peer in peers)
                {
                    peer.CheckEvents();
                }

                if (i == 3)
                    server.StartGame(1);
                else if (i > 5)
                {
                    if (i > 6)
                        CheckGameStates();

                    foreach (P2PNetClass peer in peers)
                    {
                        PeerState peerState = peerStates[peer.CurrentUser];

                        peerState.localStates.Enqueue(peerState.currentState);
                        peerState.localPendingEvents.Add(new GameEvent(GameEventType.GameState, peerState.currentState));

                        if (i > 6)
                        {
                            int max = ran.Next(0, 5);
                            for (int j = 0; j < max; ++j)
                            {
                                peerState.localPendingEvents.Add(new GameEvent(GameEventType.GameEvent, ran.Next()));
                            }
                        }

                        peer.SendData(P2PNotices.PeerGameData, CreateGameData(peerState));
                    }
                }

                System.Threading.Thread.Sleep(500);
            }
        }