/// <summary>
        /// Draws the clipped line.
        /// </summary>
        /// <param name="rc">The render context.</param>
        /// <param name="points">The points.</param>
        /// <param name="clippingRectangle">The clipping rectangle.</param>
        /// <param name="minDistSquared">The squared minimum distance.</param>
        /// <param name="stroke">The stroke.</param>
        /// <param name="strokeThickness">The stroke thickness.</param>
        /// <param name="lineStyle">The line style.</param>
        /// <param name="lineJoin">The line join.</param>
        /// <param name="aliased">if set to <c>true</c> [aliased].</param>
        /// <param name="pointsRendered">The points rendered callback.</param>
        public static void DrawClippedLine(
            this IRenderContext rc,
            IList <ScreenPoint> points,
            OxyRect clippingRectangle,
            double minDistSquared,
            OxyColor stroke,
            double strokeThickness,
            LineStyle lineStyle,
            OxyPenLineJoin lineJoin,
            bool aliased,
            Action <IList <ScreenPoint> > pointsRendered = null)
        {
            var clipping = new CohenSutherlandClipping(clippingRectangle.Left, clippingRectangle.Right, clippingRectangle.Top, clippingRectangle.Bottom);

            var pts = new List <ScreenPoint>();
            int n   = points.Count;

            if (n > 0)
            {
                if (n == 1)
                {
                    pts.Add(points[0]);
                }

                var last = points[0];
                for (int i = 1; i < n; i++)
                {
                    var s0 = points[i - 1];
                    var s1 = points[i];

                    // Clipped version of this and next point.
                    var  sc0      = s0;
                    var  sc1      = s1;
                    bool isInside = clipping.ClipLine(ref sc0, ref sc1);

                    if (!isInside)
                    {
                        // keep the previous coordinate
                        continue;
                    }

                    // render from s0c-s1c
                    double dx = sc1.x - last.x;
                    double dy = sc1.y - last.y;

                    if ((dx * dx) + (dy * dy) > minDistSquared || i == 1 || i == n - 1)
                    {
                        if (!sc0.Equals(last) || i == 1)
                        {
                            pts.Add(sc0);
                        }

                        pts.Add(sc1);
                        last = sc1;
                    }

                    // render the line if we are leaving the clipping region););
                    if (!clipping.IsInside(s1))
                    {
                        if (pts.Count > 0)
                        {
                            EnsureNonEmptyLineIsVisible(pts);
                            rc.DrawLine(pts, stroke, strokeThickness, lineStyle.GetDashArray(), lineJoin, aliased);
                            if (pointsRendered != null)
                            {
                                pointsRendered(pts);
                            }

                            pts = new List <ScreenPoint>();
                        }
                    }
                }

                if (pts.Count > 0)
                {
                    EnsureNonEmptyLineIsVisible(pts);
                    rc.DrawLine(pts, stroke, strokeThickness, lineStyle.GetDashArray(), lineJoin, aliased);

                    // Execute the 'callback'.
                    if (pointsRendered != null)
                    {
                        pointsRendered(pts);
                    }
                }
            }
        }
        /// <summary>
        /// Draws a clipped polyline through the specified points.
        /// </summary>
        /// <param name="rc">The render context.</param>
        /// <param name="clippingRectangle">The clipping rectangle.</param>
        /// <param name="points">The points.</param>
        /// <param name="minDistSquared">The minimum line segment length (squared).</param>
        /// <param name="stroke">The stroke color.</param>
        /// <param name="strokeThickness">The stroke thickness.</param>
        /// <param name="dashArray">The dash array (in device independent units, 1/96 inch).</param>
        /// <param name="lineJoin">The line join.</param>
        /// <param name="aliased">Set to <c>true</c> to draw as an aliased line.</param>
        /// <param name="outputBuffer">The output buffer.</param>
        /// <param name="pointsRendered">The points rendered callback.</param>
        public static void DrawClippedLine(
            this IRenderContext rc,
            OxyRect clippingRectangle,
            IList <ScreenPoint> points,
            double minDistSquared,
            OxyColor stroke,
            double strokeThickness,
            double[] dashArray,
            LineJoin lineJoin,
            bool aliased,
            List <ScreenPoint> outputBuffer = null,
            Action <IList <ScreenPoint> > pointsRendered = null)
        {
            var n = points.Count;

            if (n == 0)
            {
                return;
            }

            if (rc.SetClip(clippingRectangle))
            {
                rc.DrawLine(points, stroke, strokeThickness, dashArray, lineJoin, aliased);
                rc.ResetClip();

                if (outputBuffer != null)
                {
                    outputBuffer.Clear();
                    outputBuffer.AddRange(points);
                }

                if (pointsRendered != null)
                {
                    pointsRendered(points);
                }

                return;
            }

            if (outputBuffer != null)
            {
                outputBuffer.Clear();
            }
            else
            {
                outputBuffer = new List <ScreenPoint>(n);
            }

            // draws the points in the output buffer and calls the callback (if specified)
            Action drawLine = () =>
            {
                EnsureNonEmptyLineIsVisible(outputBuffer);
                rc.DrawLine(outputBuffer, stroke, strokeThickness, dashArray, lineJoin, aliased);

                // Execute the 'callback'
                if (pointsRendered != null)
                {
                    pointsRendered(outputBuffer);
                }
            };

            var clipping = new CohenSutherlandClipping(clippingRectangle);

            if (n == 1 && clipping.IsInside(points[0]))
            {
                outputBuffer.Add(points[0]);
            }

            int lastPointIndex = 0;

            for (int i = 1; i < n; i++)
            {
                // Calculate the clipped version of previous and this point.
                var  sc0      = points[i - 1];
                var  sc1      = points[i];
                bool isInside = clipping.ClipLine(ref sc0, ref sc1);

                if (!isInside)
                {
                    // the line segment is outside the clipping rectangle
                    // keep the previous coordinate for minimum distance comparison
                    continue;
                }

                // length calculation (inlined for performance)
                var dx = sc1.X - points[lastPointIndex].X;
                var dy = sc1.Y - points[lastPointIndex].Y;

                if ((dx * dx) + (dy * dy) > minDistSquared || outputBuffer.Count == 0 || i == n - 1)
                {
                    // point comparison inlined for performance
                    // ReSharper disable CompareOfFloatsByEqualityOperator
                    if (sc0.X != points[lastPointIndex].X || sc0.Y != points[lastPointIndex].Y || outputBuffer.Count == 0)
                    // ReSharper restore disable CompareOfFloatsByEqualityOperator
                    {
                        outputBuffer.Add(new ScreenPoint(sc0.X, sc0.Y));
                    }

                    outputBuffer.Add(new ScreenPoint(sc1.X, sc1.Y));
                    lastPointIndex = i;
                }

                if (clipping.IsInside(points[i]) || outputBuffer.Count == 0)
                {
                    continue;
                }

                // we are leaving the clipping region - render the line
                drawLine();
                outputBuffer.Clear();
            }

            if (outputBuffer.Count > 0)
            {
                drawLine();
            }
        }
        /// <summary>
        /// Draws the clipped line.
        /// </summary>
        /// <param name="rc">The render context.</param>
        /// <param name="points">The points.</param>
        /// <param name="clippingRectangle">The clipping rectangle.</param>
        /// <param name="minDistSquared">The min dist squared.</param>
        /// <param name="stroke">The stroke.</param>
        /// <param name="strokeThickness">The stroke thickness.</param>
        /// <param name="lineStyle">The line style.</param>
        /// <param name="lineJoin">The line join.</param>
        /// <param name="aliased">if set to <c>true</c> [aliased].</param>
        /// <param name="pointsRendered">The points rendered callback.</param>
        public static void DrawClippedLine(
            this IRenderContext rc,
            IList<ScreenPoint> points,
            OxyRect clippingRectangle,
            double minDistSquared,
            OxyColor stroke,
            double strokeThickness,
            LineStyle lineStyle,
            OxyPenLineJoin lineJoin,
            bool aliased,
            Action<IList<ScreenPoint>> pointsRendered = null)
        {
            var clipping = new CohenSutherlandClipping(
                clippingRectangle.Left, clippingRectangle.Right, clippingRectangle.Top, clippingRectangle.Bottom);

            var pts = new List<ScreenPoint>();
            int n = points.Count;
            if (n > 0)
            {

                if (n == 1)
                {
                    pts.Add(points[0]);
                }

                var last = points[0];
                for (int i = 1; i < n; i++)
                {
                    var s0 = points[i - 1];
                    var s1 = points[i];

                    // Clipped version of this and next point.
                    var s0c = s0;
                    var s1c = s1;
                    bool isInside = clipping.ClipLine(ref s0c, ref s1c);
                    s0 = s1;

                    if (!isInside)
                    {
                        // keep the previous coordinate
                        continue;
                    }

                    // render from s0c-s1c
                    double dx = s1c.x - last.x;
                    double dy = s1c.y - last.y;

                    if (dx * dx + dy * dy > minDistSquared || i == 1 || i == n - 1)
                    {
                        if (!s0c.Equals(last) || i == 1)
                        {
                            pts.Add(s0c);
                        }

                        pts.Add(s1c);
                        last = s1c;
                    }

                    // render the line if we are leaving the clipping region););
                    if (!clipping.IsInside(s1))
                    {
                        if (pts.Count > 0)
                        {
                            rc.DrawLine(
                                pts, stroke, strokeThickness, LineStyleHelper.GetDashArray(lineStyle), lineJoin, aliased);
                            if (pointsRendered != null)
                            {
                                pointsRendered(pts);
                            }
                            pts = new List<ScreenPoint>();
                        }
                    }
                }

                // Check if the line contains two points and they are at the same point
                if (pts.Count == 2)
                {
                    if (pts[0].DistanceTo(pts[1]) < 1)
                    {
                        // Modify to a small horizontal line to make sure it is being rendered
                        pts[1] = new ScreenPoint(pts[0].X + 1, pts[0].Y);
                        pts[0] = new ScreenPoint(pts[0].X - 1, pts[0].Y);
                    }
                }

                // Check if the line contains a single point
                if (pts.Count == 1)
                {
                    // Add a second point to make sure the line is being rendered as a small dot
                    pts.Add(new ScreenPoint(pts[0].X + 1, pts[0].Y));
                    pts[0] = new ScreenPoint(pts[0].X - 1, pts[0].Y);
                }

                if (pts.Count > 0)
                {
                    rc.DrawLine(pts, stroke, strokeThickness, LineStyleHelper.GetDashArray(lineStyle), lineJoin, aliased);

                    // Execute the 'callback'.
                    if (pointsRendered != null)
                    {
                        pointsRendered(pts);
                    }
                }
            }
        }
        /// <summary>
        /// Draws the clipped line.
        /// </summary>
        /// <param name="rc">The render context.</param>
        /// <param name="points">The points.</param>
        /// <param name="clippingRectangle">The clipping rectangle.</param>
        /// <param name="minDistSquared">The min dist squared.</param>
        /// <param name="stroke">The stroke.</param>
        /// <param name="strokeThickness">The stroke thickness.</param>
        /// <param name="lineStyle">The line style.</param>
        /// <param name="lineJoin">The line join.</param>
        /// <param name="aliased">if set to <c>true</c> [aliased].</param>
        /// <param name="pointsRendered">The points rendered callback.</param>
        public static void DrawClippedLine(
            this IRenderContext rc,
            IList <ScreenPoint> points,
            OxyRect clippingRectangle,
            double minDistSquared,
            OxyColor stroke,
            double strokeThickness,
            LineStyle lineStyle,
            OxyPenLineJoin lineJoin,
            bool aliased,
            Action <IList <ScreenPoint> > pointsRendered = null)
        {
            var clipping = new CohenSutherlandClipping(
                clippingRectangle.Left, clippingRectangle.Right, clippingRectangle.Top, clippingRectangle.Bottom);

            var pts = new List <ScreenPoint>();
            int n   = points.Count;

            if (n > 0)
            {
                if (n == 1)
                {
                    pts.Add(points[0]);
                }

                var last = points[0];
                for (int i = 1; i < n; i++)
                {
                    var s0 = points[i - 1];
                    var s1 = points[i];

                    // Clipped version of this and next point.
                    var  s0c      = s0;
                    var  s1c      = s1;
                    bool isInside = clipping.ClipLine(ref s0c, ref s1c);
                    s0 = s1;

                    if (!isInside)
                    {
                        // keep the previous coordinate
                        continue;
                    }

                    // render from s0c-s1c
                    double dx = s1c.x - last.x;
                    double dy = s1c.y - last.y;

                    if (dx * dx + dy * dy > minDistSquared || i == 1 || i == n - 1)
                    {
                        if (!s0c.Equals(last) || i == 1)
                        {
                            pts.Add(s0c);
                        }

                        pts.Add(s1c);
                        last = s1c;
                    }

                    // render the line if we are leaving the clipping region););
                    if (!clipping.IsInside(s1))
                    {
                        if (pts.Count > 0)
                        {
                            rc.DrawLine(
                                pts, stroke, strokeThickness, LineStyleHelper.GetDashArray(lineStyle), lineJoin, aliased);
                            if (pointsRendered != null)
                            {
                                pointsRendered(pts);
                            }
                            pts = new List <ScreenPoint>();
                        }
                    }
                }

                // Check if the line contains two points and they are at the same point
                if (pts.Count == 2)
                {
                    if (pts[0].DistanceTo(pts[1]) < 1)
                    {
                        // Modify to a small horizontal line to make sure it is being rendered
                        pts[1] = new ScreenPoint(pts[0].X + 1, pts[0].Y);
                        pts[0] = new ScreenPoint(pts[0].X - 1, pts[0].Y);
                    }
                }

                // Check if the line contains a single point
                if (pts.Count == 1)
                {
                    // Add a second point to make sure the line is being rendered as a small dot
                    pts.Add(new ScreenPoint(pts[0].X + 1, pts[0].Y));
                    pts[0] = new ScreenPoint(pts[0].X - 1, pts[0].Y);
                }

                if (pts.Count > 0)
                {
                    rc.DrawLine(pts, stroke, strokeThickness, LineStyleHelper.GetDashArray(lineStyle), lineJoin, aliased);

                    // Execute the 'callback'.
                    if (pointsRendered != null)
                    {
                        pointsRendered(pts);
                    }
                }
            }
        }
        /// <summary>
        /// Draws the clipped line.
        /// </summary>
        /// <param name="rc">The render context.</param>
        /// <param name="points">The points.</param>
        /// <param name="clippingRectangle">The clipping rectangle.</param>
        /// <param name="minDistSquared">The squared minimum distance.</param>
        /// <param name="stroke">The stroke.</param>
        /// <param name="strokeThickness">The stroke thickness.</param>
        /// <param name="lineStyle">The line style.</param>
        /// <param name="lineJoin">The line join.</param>
        /// <param name="aliased">if set to <c>true</c> [aliased].</param>
        /// <param name="pointsRendered">The points rendered callback.</param>
        public static void DrawClippedLine(
            this IRenderContext rc,
            IList<ScreenPoint> points,
            OxyRect clippingRectangle,
            double minDistSquared,
            OxyColor stroke,
            double strokeThickness,
            LineStyle lineStyle,
            OxyPenLineJoin lineJoin,
            bool aliased,
            Action<IList<ScreenPoint>> pointsRendered = null)
        {
            var clipping = new CohenSutherlandClipping(clippingRectangle.Left, clippingRectangle.Right, clippingRectangle.Top, clippingRectangle.Bottom);

            var pts = new List<ScreenPoint>();
            int n = points.Count;
            if (n > 0)
            {
                if (n == 1)
                {
                    pts.Add(points[0]);
                }

                var last = points[0];
                for (int i = 1; i < n; i++)
                {
                    var s0 = points[i - 1];
                    var s1 = points[i];

                    // Clipped version of this and next point.
                    var sc0 = s0;
                    var sc1 = s1;
                    bool isInside = clipping.ClipLine(ref sc0, ref sc1);

                    if (!isInside)
                    {
                        // keep the previous coordinate
                        continue;
                    }

                    // render from s0c-s1c
                    double dx = sc1.x - last.x;
                    double dy = sc1.y - last.y;

                    if ((dx * dx) + (dy * dy) > minDistSquared || i == 1 || i == n - 1)
                    {
                        if (!sc0.Equals(last) || i == 1)
                        {
                            pts.Add(sc0);
                        }

                        pts.Add(sc1);
                        last = sc1;
                    }

                    // render the line if we are leaving the clipping region););
                    if (!clipping.IsInside(s1))
                    {
                        if (pts.Count > 0)
                        {
                            EnsureNonEmptyLineIsVisible(pts);
                            rc.DrawLine(pts, stroke, strokeThickness, lineStyle.GetDashArray(), lineJoin, aliased);
                            if (pointsRendered != null)
                            {
                                pointsRendered(pts);
                            }

                            pts = new List<ScreenPoint>();
                        }
                    }
                }

                if (pts.Count > 0)
                {
                    EnsureNonEmptyLineIsVisible(pts);
                    rc.DrawLine(pts, stroke, strokeThickness, lineStyle.GetDashArray(), lineJoin, aliased);

                    // Execute the 'callback'.
                    if (pointsRendered != null)
                    {
                        pointsRendered(pts);
                    }
                }
            }
        }
Exemplo n.º 6
0
        /// <summary>
        /// Draws a clipped polyline through the specified points.
        /// </summary>
        /// <param name="rc">The render context.</param>
        /// <param name="clippingRectangle">The clipping rectangle.</param>
        /// <param name="points">The points.</param>
        /// <param name="minDistSquared">The minimum line segment length (squared).</param>
        /// <param name="stroke">The stroke color.</param>
        /// <param name="strokeThickness">The stroke thickness.</param>
        /// <param name="dashArray">The dash array (in device independent units, 1/96 inch).</param>
        /// <param name="lineJoin">The line join.</param>
        /// <param name="aliased">Set to <c>true</c> to draw as an aliased line.</param>
        /// <param name="outputBuffer">The output buffer.</param>
        /// <param name="pointsRendered">The points rendered callback.</param>
        public static void DrawClippedLine(
            this IRenderContext rc,
            OxyRect clippingRectangle,
            IList<ScreenPoint> points,
            double minDistSquared,
            OxyColor stroke,
            double strokeThickness,
            double[] dashArray,
            LineJoin lineJoin,
            bool aliased,
            List<ScreenPoint> outputBuffer = null,
            Action<IList<ScreenPoint>> pointsRendered = null)
        {
            var n = points.Count;
            if (n == 0)
            {
                return;
            }

            if (rc.SetClip(clippingRectangle))
            {
                rc.DrawLine(points, stroke, strokeThickness, dashArray, lineJoin, aliased);
                rc.ResetClip();

                if (outputBuffer != null)
                {
                    outputBuffer.Clear();
                    outputBuffer.AddRange(points);
                }

                if (pointsRendered != null)
                {
                    pointsRendered(points);
                }

                return;
            }

            if (outputBuffer != null)
            {
                outputBuffer.Clear();
            }
            else
            {
                outputBuffer = new List<ScreenPoint>(n);
            }

            // draws the points in the output buffer and calls the callback (if specified)
            Action drawLine = () =>
            {
                EnsureNonEmptyLineIsVisible(outputBuffer);
                rc.DrawLine(outputBuffer, stroke, strokeThickness, dashArray, lineJoin, aliased);

                // Execute the 'callback'
                if (pointsRendered != null)
                {
                    pointsRendered(outputBuffer);
                }
            };

            var clipping = new CohenSutherlandClipping(clippingRectangle);
            if (n == 1 && clipping.IsInside(points[0]))
            {
                outputBuffer.Add(points[0]);
            }

            int lastPointIndex = 0;
            for (int i = 1; i < n; i++)
            {
                // Calculate the clipped version of previous and this point.
                var sc0 = points[i - 1];
                var sc1 = points[i];
                bool isInside = clipping.ClipLine(ref sc0, ref sc1);

                if (!isInside)
                {
                    // the line segment is outside the clipping rectangle
                    // keep the previous coordinate for minimum distance comparison
                    continue;
                }

                // length calculation (inlined for performance)
                var dx = sc1.X - points[lastPointIndex].X;
                var dy = sc1.Y - points[lastPointIndex].Y;

                if ((dx * dx) + (dy * dy) > minDistSquared || outputBuffer.Count == 0 || i == n - 1)
                {
                    // point comparison inlined for performance
                    // ReSharper disable CompareOfFloatsByEqualityOperator
                    if (sc0.X != points[lastPointIndex].X || sc0.Y != points[lastPointIndex].Y || outputBuffer.Count == 0)
                    // ReSharper restore disable CompareOfFloatsByEqualityOperator
                    {
                        outputBuffer.Add(new ScreenPoint(sc0.X, sc0.Y));
                    }

                    outputBuffer.Add(new ScreenPoint(sc1.X, sc1.Y));
                    lastPointIndex = i;
                }

                if (clipping.IsInside(points[i]) || outputBuffer.Count == 0)
                {
                    continue;
                }

                // we are leaving the clipping region - render the line
                drawLine();
                outputBuffer.Clear();
            }

            if (outputBuffer.Count > 0)
            {
                drawLine();
            }
        }
Exemplo n.º 7
0
        /// <summary>
        /// Renders the line annotation.
        /// </summary>
        /// <param name="rc">
        /// The render context.
        /// </param>
        /// <param name="model">
        /// The plot model.
        /// </param>
        public override void Render(IRenderContext rc, PlotModel model)
        {
            base.Render(rc, model);

            bool aliased = false;

            double actualMinimumX = Math.Max(this.MinimumX, this.XAxis.ActualMinimum);
            double actualMaximumX = Math.Min(this.MaximumX, this.XAxis.ActualMaximum);
            double actualMinimumY = Math.Max(this.MinimumY, this.YAxis.ActualMinimum);
            double actualMaximumY = Math.Min(this.MaximumY, this.YAxis.ActualMaximum);

            if (!this.ClipByXAxis)
            {
                double right = XAxis.InverseTransform(PlotModel.PlotArea.Right);
                double left  = XAxis.InverseTransform(PlotModel.PlotArea.Left);
                actualMaximumX = Math.Max(left, right);
                actualMinimumX = Math.Min(left, right);
            }

            if (!this.ClipByYAxis)
            {
                double bottom = YAxis.InverseTransform(PlotModel.PlotArea.Bottom);
                double top    = YAxis.InverseTransform(PlotModel.PlotArea.Top);
                actualMaximumY = Math.Max(top, bottom);
                actualMinimumY = Math.Min(top, bottom);
            }

            // y=f(x)
            Func <double, double> fx = null;

            // x=f(y)
            Func <double, double> fy = null;

            switch (this.Type)
            {
            case LineAnnotationType.Horizontal:
                fx = x => this.Y;
                break;

            case LineAnnotationType.Vertical:
                fy = y => this.X;
                break;

            case LineAnnotationType.EquationY:
                fx = this.Equation;
                break;

            case LineAnnotationType.EquationX:
                fy = this.Equation;
                break;

            default:
                fx = x => (this.Slope * x) + this.Intercept;
                break;
            }

            var points = new List <DataPoint>();

            bool isCurvedLine = !(this.XAxis is LinearAxis) || !(this.YAxis is LinearAxis) || this.Type == LineAnnotationType.EquationY;

            if (!isCurvedLine)
            {
                // we only need to calculate two points if it is a straight line
                if (fx != null)
                {
                    points.Add(new DataPoint(actualMinimumX, fx(actualMinimumX)));
                    points.Add(new DataPoint(actualMaximumX, fx(actualMaximumX)));
                }
                else if (fy != null)
                {
                    points.Add(new DataPoint(fy(actualMinimumY), actualMinimumY));
                    points.Add(new DataPoint(fy(actualMaximumY), actualMaximumY));
                }

                if (this.Type == LineAnnotationType.Horizontal || this.Type == LineAnnotationType.Vertical)
                {
                    // use aliased line drawing for horizontal and vertical lines
                    aliased = true;
                }
            }
            else
            {
                if (fx != null)
                {
                    double x = actualMinimumX;

                    // todo: the step size should be adaptive
                    double dx = (actualMaximumX - actualMinimumX) / 100;
                    while (true)
                    {
                        points.Add(new DataPoint(x, fx(x)));
                        if (x > actualMaximumX)
                        {
                            break;
                        }

                        x += dx;
                    }
                }
                else if (fy != null)
                {
                    double y = actualMinimumY;

                    // todo: the step size should be adaptive
                    double dy = (actualMaximumY - actualMinimumY) / 100;
                    while (true)
                    {
                        points.Add(new DataPoint(fy(y), y));
                        if (y > actualMaximumY)
                        {
                            break;
                        }

                        y += dy;
                    }
                }
            }

            // transform to screen coordinates
            this.screenPoints = points.Select(p => this.Transform(p)).ToList();

            // clip to the area defined by the axes
            var clippingRectangle = OxyRect.Create(
                this.ClipByXAxis ? this.XAxis.ScreenMin.X : PlotModel.PlotArea.Left,
                this.ClipByYAxis ? this.YAxis.ScreenMin.Y : PlotModel.PlotArea.Top,
                this.ClipByXAxis ? this.XAxis.ScreenMax.X : PlotModel.PlotArea.Right,
                this.ClipByYAxis ? this.YAxis.ScreenMax.Y : PlotModel.PlotArea.Bottom);

            const double MinimumSegmentLength = 4;

            IList <ScreenPoint> clippedPoints = null;

            rc.DrawClippedLine(
                this.screenPoints,
                clippingRectangle,
                MinimumSegmentLength * MinimumSegmentLength,
                this.GetSelectableColor(this.Color),
                this.StrokeThickness,
                this.LineStyle,
                this.LineJoin,
                aliased,
                pts => clippedPoints = pts);

            ScreenPoint position;
            double      angle;
            double      margin = this.TextMargin;

            if (this.TextHorizontalAlignment == HorizontalTextAlign.Center)
            {
                margin = 0;
            }
            else
            {
                margin *= this.TextPosition < 0.5 ? 1 : -1;
            }

            if (clippedPoints != null && GetPointAtRelativeDistance(clippedPoints, this.TextPosition, margin, out position, out angle))
            {
                if (angle < -90)
                {
                    angle += 180;
                }

                if (angle > 90)
                {
                    angle -= 180;
                }

                switch (this.TextOrientation)
                {
                case AnnotationTextOrientation.Horizontal:
                    angle = 0;
                    break;

                case AnnotationTextOrientation.Vertical:
                    angle = -90;
                    break;
                }

                // Apply 'padding' to the position
                var angleInRadians = angle / 180 * Math.PI;
                var f = 1;

                if (this.TextHorizontalAlignment == HorizontalTextAlign.Right)
                {
                    f = -1;
                }

                if (this.TextHorizontalAlignment == HorizontalTextAlign.Center)
                {
                    f = 0;
                }

                position.X += f * this.TextPadding * Math.Cos(angleInRadians);
                position.Y += f * this.TextPadding * Math.Sin(angleInRadians);

                var cs = new CohenSutherlandClipping(clippingRectangle);
                if (!string.IsNullOrEmpty(this.Text) && cs.IsInside(position))
                {
                    rc.DrawClippedText(
                        clippingRectangle,
                        position,
                        this.Text,
                        this.ActualTextColor,
                        this.ActualFont,
                        this.ActualFontSize,
                        this.ActualFontWeight,
                        angle,
                        this.TextHorizontalAlignment,
                        this.TextVerticalAlignment);
                }
            }
        }