/// <summary> /// Creates the game-specific command system provider object /// </summary> /// <returns></returns> public ICommandSystem CreateCommandSystemProvider() => CommandSystem = new HurtworldCommandSystem();
/// <summary> /// Creates the game-specific command system provider object /// </summary> /// <returns></returns> public ICommandSystem CreateCommandSystemProvider() => CommandSystem = new HurtworldCommandSystem();
/// <summary> /// Creates the game-specific command system provider object /// </summary> /// <returns></returns> public ICommandSystem CreateCommandSystemProvider() { return CommandSystem = new HurtworldCommandSystem(); }