Exemplo n.º 1
0
        /// <summary>
        /// Sets the entire game
        /// </summary>
        /// <param name="finished">True if the game was completed; otherwise, false</param>
        public void resetGame(bool finished)
        {
            foreach (Level l in game.getLevels())
            {
                deathManager.resetLevel(l, 3);
            }
            deathManager.resetPlayer(3);
            level.setActive(false);
            game.setLevel(0);
            level     = game.getLevel(0);
            prevLevel = level;
            game.setLevel(level);
            deathManager = new DeathManager(this);
            setDeathManager(deathManager);
            collisionManager.setLevel(level);
            level.setActive(true);
            player.setLocation(level.getPlayerOrigin());
            playerManager.getKeyBox().update(this);
            Numberpad num = (Numberpad)level.getScreen("Numberpad");

            num.setSolved(false);
            if (finished)
            {
                TitleScreen title = (TitleScreen)level.getScreen("Title screen");
                title.setActive(true);
            }
            else
            {
                dropText = "Game over!";
            }
            if (selectedObject != null)
            {
                selectedObject.setSelected(false);
            }
            selectedObject = null;
            gameState      = GameState.Normal;
            moving         = false;
            menuShown      = false;
            stagnant       = false;
            ticks          = 0;
        }
Exemplo n.º 2
0
        private void updateNormal(GameTime time)
        {
            if (!(collisionManager.getObjectCollision(player, true) is PlayerLimitationField))
            {
                playerManager.setManaLimit(true);
                playerManager.setHealthLimit(true);
            }
            if (playerManager.getHealthCooldown() == 35 && playerManager.getHealthLimit() && playerManager.getManaLimit())
            {
                playerManager.regenerateHealth();
                playerManager.regenerateMana();
            }
            foreach (Npc n in level.getNpcs())
            {
                NpcDefinition def = n.getDefinition();
                if (def.getHints().Length > 0 && def.isShowing())
                {
                    def.update(false);
                }
            }
            GameObject gCollision = collisionManager.getObjectCollision(player, true);

            if (gCollision != null && gCollision is Token)
            {
                Token t = (Token)gCollision;
                level.takeCollectible(t);
                playerManager.incrementExperience(t.getExp());
                playerManager.levelMana(t.getManaIncrementationValue());
                PauseMenu pause = (PauseMenu)level.getScreen("Pause");
                pause.setExperience(pause.getExperience() + t.getExp());
                dropText = "+ " + t.getExp() + " EXP";
                t.playEffect();
            }
            else if (gCollision != null && gCollision is Key)
            {
                Key k = (Key)gCollision;
                level.takeCollectible(k);
                k.setUnlocked(true);
                level.unlockDoors();
                k.playEffect();
            }
            else if (gCollision != null && gCollision is Door)
            {
                Door d = (Door)gCollision;
                if (d.isUnlocked())
                {
                    int next = (game.getLevelIndex()) + (d.continues() ? 1 : -1);
                    if (next == 7)
                    {
                        gameState = GameState.Outro;
                        finished  = true;
                        return;
                    }
                    Song current = level.getSong();
                    level.setActive(false);
                    game.setLevel(next);
                    prevLevel = level;
                    level     = game.getLevel(next);
                    PauseMenu pause = (PauseMenu)level.getScreen("Pause");
                    pause.setLevel(next);
                    if (current != level.getSong())
                    {
                        MediaPlayer.Stop();
                        MediaPlayer.Play(level.getSong());
                        if (d.continues())
                        {
                            game.getLevel(next - 2).setLooped(false);
                            prevLevel.setLooped(false);
                        }
                        else
                        {
                            level.setLooped(false);
                            prevLevel.setLooped(false);
                        }
                        level.setLooped(true);
                    }
                    game.setLevel(level);
                    deathManager = new DeathManager(this);
                    setDeathManager(deathManager);
                    collisionManager.getLevel().setActive(false);
                    level.setInputManager(this);
                    collisionManager.setLevel(level);
                    level.setActive(true);
                    if (d.continues())
                    {
                        player.setLocation(level.getPlayerOrigin());
                    }
                    else
                    {
                        player.setLocation(level.getPlayerReentryPoint());
                    }
                    playerManager.getKeyBox().update(this);
                }
                else if (game.getLevelIndex() == 0)
                {
                    Numberpad num = (Numberpad)level.getScreen("Numberpad");
                    if (!num.isSolved())
                    {
                        if (gameState == GameState.Normal)
                        {
                            if (showPuzzle)
                            {
                                gameState = GameState.Puzzle;
                                level.setActive(false);
                            }
                        }
                    }
                    else
                    {
                        d.setUnlocked(true);
                    }
                }
            }
            else if (gCollision != null && gCollision is Pit)
            {
                Pit p = (Pit)gCollision;
                p.update(this);
                if (p is Laser)
                {
                    Laser laser = (Laser)p;
                    if (laser.isActivated())
                    {
                        p.playEffect();
                    }
                }
                else
                {
                    p.playEffect();
                }
                if (p is PlayerLimitationField)
                {
                    PlayerLimitationField plf = (PlayerLimitationField)p;
                    plf.update(this);
                    plf.playEffect();
                }
            }
            if (lastKeyState.IsKeyDown(Keys.M) && currentKeyState.IsKeyUp(Keys.M))
            {
                if (gameState == GameState.Normal)
                {
                    gameState = GameState.PauseMenu;
                    level.setActive(false);
                }
                else
                {
                    gameState = GameState.Normal;
                    level.setActive(true);
                }
            }
            else if (lastKeyState.IsKeyDown(Keys.E) && currentKeyState.IsKeyUp(Keys.E))
            {
                if (mindRead.validate())
                {
                    playerManager.depleteMana(mindRead.getManaCost());
                    foreach (Npc n in level.getNpcs())
                    {
                        if (player.getDistance(n) <= 200)
                        {
                            NpcDefinition def = n.getDefinition();
                            if (def.getHints().Length > 0)
                            {
                                def.update(true);
                            }
                        }
                    }
                }
            }
            if (playerManager.getManaLimit())
            {
                mindRead.activate(level);
                SlowTime slowmo = (SlowTime)playerManager.getPowers()[0];
                if (lastKeyState.IsKeyDown(Keys.A) && currentKeyState.IsKeyUp(Keys.A))
                {
                    if (slowmo.validate())
                    {
                        playerManager.depleteMana(slowmo.getManaCost());
                    }
                }
                slowmo.activate(level);
                Dash dash = (Dash)playerManager.getPowers()[1];
                if (lastKeyState.IsKeyDown(Keys.W) && currentKeyState.IsKeyUp(Keys.W))
                {
                    if (dash.validate())
                    {
                        playerManager.depleteMana(dash.getManaCost());
                    }
                }
                dash.activate(level);
                Confuse confuse = (Confuse)playerManager.getPowers()[2];
                if (lastKeyState.IsKeyDown(Keys.S) && currentKeyState.IsKeyUp(Keys.S))
                {
                    if (confuse.validate())
                    {
                        playerManager.depleteMana(confuse.getManaCost());
                    }
                }
                confuse.activate(level);
            }
            Entity eCollision = collisionManager.getEntityCollision(player);

            if (currentKeyState.IsKeyDown(Keys.Up))
            {
                showPuzzle = true;
                player.setDirection(Direction.North);
                player.updateMovement();
                player.setDestination(new Vector2(player.getLocation().X, player.getLocation().Y - velocity));
                if (player.getDestination().Y >= 0 && collisionManager.isValid(player, false))
                {
                    player.deriveY(-velocity);
                }
                else
                {
                    if (!(collisionManager.getObjectCollision(player, false) is Door))
                    {
                        player.setDestination(player.getLocation());
                    }
                    if (eCollision != null)
                    {
                        eCollision.setDestination(eCollision.getLocation());
                    }
                }
            }
            else if (lastKeyState.IsKeyDown(Keys.Up) && currentKeyState.IsKeyUp(Keys.Up))
            {
                stagnant = true;
            }
            else if (currentKeyState.IsKeyDown(Keys.Down))
            {
                showPuzzle = true;
                player.setDirection(Direction.South);
                player.updateMovement();
                player.setDestination(new Vector2(player.getLocation().X, player.getLocation().Y + velocity));
                if (player.getDestination().Y <= height - player.getTexture().Height&& collisionManager.isValid(player, false))
                {
                    player.deriveY(velocity);
                }
                else
                {
                    if (!(collisionManager.getObjectCollision(player, false) is Door))
                    {
                        player.setDestination(player.getLocation());
                    }
                    if (eCollision != null)
                    {
                        eCollision.setDestination(eCollision.getLocation());
                    }
                }
            }
            else if (lastKeyState.IsKeyDown(Keys.Down) && currentKeyState.IsKeyUp(Keys.Down))
            {
                stagnant = true;
            }
            else if (currentKeyState.IsKeyDown(Keys.Left))
            {
                showPuzzle = true;
                player.setDirection(Direction.West);
                player.updateMovement();
                player.setDestination(new Vector2(player.getLocation().X - velocity, player.getLocation().Y));
                if (player.getDestination().X >= 0 && collisionManager.isValid(player, false))
                {
                    player.deriveX(-velocity);
                }
                else
                {
                    if (!(collisionManager.getObjectCollision(player, false) is Door))
                    {
                        player.setDestination(player.getLocation());
                    }
                    if (eCollision != null)
                    {
                        eCollision.setDestination(eCollision.getLocation());
                    }
                }
            }
            else if (lastKeyState.IsKeyDown(Keys.Left) && currentKeyState.IsKeyUp(Keys.Left))
            {
                stagnant = true;
            }
            else if (currentKeyState.IsKeyDown(Keys.Right))
            {
                showPuzzle = true;
                player.setDirection(Direction.East);
                player.updateMovement();
                player.setDestination(new Vector2(player.getLocation().X + velocity, player.getLocation().Y));
                if (player.getDestination().X <= width - 64 && collisionManager.isValid(player, false))
                {
                    player.deriveX(velocity);
                }
                else
                {
                    if (!(collisionManager.getObjectCollision(player, false) is Door))
                    {
                        player.setDestination(player.getLocation());
                    }
                    if (eCollision != null)
                    {
                        eCollision.setDestination(eCollision.getLocation());
                    }
                }
            }
            else if (lastKeyState.IsKeyDown(Keys.Right) && currentKeyState.IsKeyUp(Keys.Right))
            {
                stagnant = true;
            }
            else
            {
                player.setDestination(player.getLocation());
            }
            if (currentKeyState.IsKeyDown(Keys.Space) && playerManager.getManaLimit())
            {
                double ms = time.TotalGameTime.TotalMilliseconds;
                if ((player.getLastFired() == -1 || ms - player.getLastFired() >= player.getProjectile().getCooldown()) && playerManager.getMana() >= 5)
                {
                    level.addProjectile(player.createProjectile(ms));
                    playerManager.depleteMana(5);
                }
            }
            if (lastKeyState.IsKeyDown(Keys.Q) && currentKeyState.IsKeyUp(Keys.Q))
            {
                gameState = GameState.TelekinesisSelect;
                level.setMode(1);
            }
        }
Exemplo n.º 3
0
        /// <summary>
        /// Controls updating of the game based on the current screen state and mouse/keyboard input
        /// </summary>
        /// <param name="time">The GameTime to update with respect to</param>
        public void update(GameTime time)
        {
            lastKeyState    = currentKeyState;
            currentKeyState = Keyboard.GetState();
            collisionManager.updatePressButtons(player);

            /*if (currentKeyState.IsKeyDown(Keys.Escape)) {
             *  game.Exit();
             * }*/
            if (playerManager.getHealth() <= 0)
            {
                deaths++;
                player.playEffect();
                if (deaths == 3)
                {
                    resetGame(false);
                }
                else
                {
                    deathManager.resetGame(deaths);
                    dropText = deaths == 1 ? "2 lives remaining" : "1 life remaining";
                }
            }
            if (!finished && (MediaPlayer.State != MediaState.Playing || deaths == 3))
            {
                Song song;
                if (level.getSong() == prevLevel.getSong())
                {
                    if (prevLevel.shouldLoop() || level.shouldLoop())
                    {
                        prevLevel.setLooped(true);
                        level.setLooped(true);
                        song = level.getSong2();
                    }
                    else
                    {
                        song = level.getSong();
                    }
                }
                else
                {
                    song = level.shouldLoop() ? level.getSong2() : level.getSong();
                }
                if (deaths == 3)
                {
                    deaths = 0;
                }
                MediaPlayer.Stop();
                MediaPlayer.Play(song);
                level.setLooped(true);
            }

            /*if (lastKeyState.IsKeyDown(Keys.F1) && currentKeyState.IsKeyUp(Keys.F1)) {
             *  foreach (Level l in game.getLevels()) {
             *      l.toggleDebug();
             *  }
             * }*/
            foreach (PressButton pb in level.getPressButtons())
            {
                pb.update();
            }
            foreach (Pit p in level.getPits())
            {
                if (p is LavaPit)
                {
                    LavaPit lava = (LavaPit)p;
                    lava.updateFrame();
                }
                else if (p is PlayerLimitationField)
                {
                    PlayerLimitationField lim = (PlayerLimitationField)p;
                    lim.updateFrame();
                }
            }
            if (stagnant)
            {
                if (ticks >= WAIT)
                {
                    player.updateStill();
                    ticks    = 0;
                    stagnant = false;
                }
                else
                {
                    ticks++;
                }
            }
            if (gameState == GameState.Normal)
            {
                updateNormal(time);
            }
            else if (gameState == GameState.TelekinesisSelect)
            {
                updateSelect(time);
            }
            else if (gameState == GameState.TelekinesisMovement)
            {
                updateTelekinesisMove(time);
            }
            else if (gameState == GameState.PauseMenu)
            {
                if (menuShown)
                {
                    gameState = GameState.Normal;
                    menuShown = false;
                }
                else
                {
                    menuShown = true;
                    PauseMenu pause = (PauseMenu)level.getScreen("Pause");
                    pause.setActive(true);
                }
            }
            else if (gameState == GameState.Puzzle)
            {
                if (puzzleShown)
                {
                    puzzleShown = false;
                    showPuzzle  = false;
                    gameState   = GameState.Normal;
                    level.setActive(true);
                }
                else
                {
                    puzzleShown = true;
                    Numberpad num = (Numberpad)level.getScreen("Numberpad");
                    num.setActive(true);
                }
            }
            else if (gameState == GameState.Outro)
            {
                if (game.getLastScreen() == "Outro video")
                {
                    resetGame(true);
                    finished  = false;
                    gameState = GameState.Normal;
                }
                else
                {
                    level.setActive(false);
                    MediaPlayer.Stop();
                    ManualVideo outro = (ManualVideo)level.getScreen("Outro video");
                    outro.reset();
                    outro.setActive(true);
                }
            }
        }
Exemplo n.º 4
0
 private void updateNormal(GameTime time)
 {
     if (!(collisionManager.getObjectCollision(player, true) is PlayerLimitationField)) {
         playerManager.setManaLimit(true);
         playerManager.setHealthLimit(true);
     }
     if (playerManager.getHealthCooldown() == 35 && playerManager.getHealthLimit() && playerManager.getManaLimit()) {
         playerManager.regenerateHealth();
         playerManager.regenerateMana();
     }
     foreach (Npc n in level.getNpcs()) {
         NpcDefinition def = n.getDefinition();
         if (def.getHints().Length > 0 && def.isShowing()) {
             def.update(false);
         }
     }
     GameObject gCollision = collisionManager.getObjectCollision(player, true);
     if (gCollision != null && gCollision is Token) {
         Token t = (Token) gCollision;
         level.takeCollectible(t);
         playerManager.incrementExperience(t.getExp());
         playerManager.levelMana(t.getManaIncrementationValue());
         PauseMenu pause = (PauseMenu) level.getScreen("Pause");
         pause.setExperience(pause.getExperience() + t.getExp());
         dropText = "+ " + t.getExp() + " EXP";
         t.playEffect();
     } else if (gCollision != null && gCollision is Key) {
         Key k = (Key) gCollision;
         level.takeCollectible(k);
         k.setUnlocked(true);
         level.unlockDoors();
         k.playEffect();
     } else if (gCollision != null && gCollision is Door) {
         Door d = (Door) gCollision;
         if (d.isUnlocked()) {
             int next = (game.getLevelIndex()) + (d.continues() ? 1 : -1);
             if (next == 7) {
                 gameState = GameState.Outro;
                 finished = true;
                 return;
             }
             Song current = level.getSong();
             level.setActive(false);
             game.setLevel(next);
             prevLevel = level;
             level = game.getLevel(next);
             PauseMenu pause = (PauseMenu) level.getScreen("Pause");
             pause.setLevel(next);
             if (current != level.getSong()) {
                 MediaPlayer.Stop();
                 MediaPlayer.Play(level.getSong());
                 if (d.continues()) {
                     game.getLevel(next - 2).setLooped(false);
                     prevLevel.setLooped(false);
                 } else {
                     level.setLooped(false);
                     prevLevel.setLooped(false);
                 }
                 level.setLooped(true);
             }
             game.setLevel(level);
             deathManager = new DeathManager(this);
             setDeathManager(deathManager);
             collisionManager.getLevel().setActive(false);
             level.setInputManager(this);
             collisionManager.setLevel(level);
             level.setActive(true);
             if (d.continues()) {
                 player.setLocation(level.getPlayerOrigin());
             } else {
                 player.setLocation(level.getPlayerReentryPoint());
             }
             playerManager.getKeyBox().update(this);
         } else if (game.getLevelIndex() == 0) {
             Numberpad num = (Numberpad) level.getScreen("Numberpad");
             if (!num.isSolved()) {
                 if (gameState == GameState.Normal) {
                     if (showPuzzle) {
                         gameState = GameState.Puzzle;
                         level.setActive(false);
                     }
                 }
             } else {
                 d.setUnlocked(true);
             }
         }
     } else if (gCollision != null && gCollision is Pit) {
         Pit p = (Pit) gCollision;
         p.update(this);
         if (p is Laser) {
             Laser laser = (Laser) p;
             if (laser.isActivated()) {
                 p.playEffect();
             }
         } else {
             p.playEffect();
         }
         if (p is PlayerLimitationField) {
             PlayerLimitationField plf = (PlayerLimitationField) p;
             plf.update(this);
             plf.playEffect();
         }
     }
     if (lastKeyState.IsKeyDown(Keys.M) && currentKeyState.IsKeyUp(Keys.M)) {
         if (gameState == GameState.Normal) {
             gameState = GameState.PauseMenu;
             level.setActive(false);
         } else {
             gameState = GameState.Normal;
             level.setActive(true);
         }
     } else if (lastKeyState.IsKeyDown(Keys.E) && currentKeyState.IsKeyUp(Keys.E)) {
         if (mindRead.validate()) {
             playerManager.depleteMana(mindRead.getManaCost());
             foreach (Npc n in level.getNpcs()) {
                 if (player.getDistance(n) <= 200) {
                     NpcDefinition def = n.getDefinition();
                     if (def.getHints().Length > 0) {
                         def.update(true);
                     }
                 }
             }
         }
     }
     if (playerManager.getManaLimit()) {
         mindRead.activate(level);
         SlowTime slowmo = (SlowTime) playerManager.getPowers()[0];
         if (lastKeyState.IsKeyDown(Keys.A) && currentKeyState.IsKeyUp(Keys.A)) {
             if (slowmo.validate()) {
                 playerManager.depleteMana(slowmo.getManaCost());
             }
         }
         slowmo.activate(level);
         Dash dash = (Dash) playerManager.getPowers()[1];
         if (lastKeyState.IsKeyDown(Keys.W) && currentKeyState.IsKeyUp(Keys.W)) {
             if (dash.validate()) {
                 playerManager.depleteMana(dash.getManaCost());
             }
         }
         dash.activate(level);
         Confuse confuse = (Confuse) playerManager.getPowers()[2];
         if (lastKeyState.IsKeyDown(Keys.S) && currentKeyState.IsKeyUp(Keys.S)) {
             if (confuse.validate()) {
                 playerManager.depleteMana(confuse.getManaCost());
             }
         }
         confuse.activate(level);
     }
     Entity eCollision = collisionManager.getEntityCollision(player);
     if (currentKeyState.IsKeyDown(Keys.Up)) {
         showPuzzle = true;
         player.setDirection(Direction.North);
         player.updateMovement();
         player.setDestination(new Vector2(player.getLocation().X, player.getLocation().Y - velocity));
         if (player.getDestination().Y >= 0 && collisionManager.isValid(player, false)) {
             player.deriveY(-velocity);
         } else {
             if (!(collisionManager.getObjectCollision(player, false) is Door)) {
                 player.setDestination(player.getLocation());
             }
             if (eCollision != null) {
                 eCollision.setDestination(eCollision.getLocation());
             }
         }
     } else if (lastKeyState.IsKeyDown(Keys.Up) && currentKeyState.IsKeyUp(Keys.Up)) {
         stagnant = true;
     } else if (currentKeyState.IsKeyDown(Keys.Down)) {
         showPuzzle = true;
         player.setDirection(Direction.South);
         player.updateMovement();
         player.setDestination(new Vector2(player.getLocation().X, player.getLocation().Y + velocity));
         if (player.getDestination().Y <= height - player.getTexture().Height && collisionManager.isValid(player, false)) {
             player.deriveY(velocity);
         } else {
             if (!(collisionManager.getObjectCollision(player, false) is Door)) {
                 player.setDestination(player.getLocation());
             }
             if (eCollision != null) {
                 eCollision.setDestination(eCollision.getLocation());
             }
         }
     } else if (lastKeyState.IsKeyDown(Keys.Down) && currentKeyState.IsKeyUp(Keys.Down)) {
         stagnant = true;
     } else if (currentKeyState.IsKeyDown(Keys.Left)) {
         showPuzzle = true;
         player.setDirection(Direction.West);
         player.updateMovement();
         player.setDestination(new Vector2(player.getLocation().X - velocity, player.getLocation().Y));
         if (player.getDestination().X >= 0 && collisionManager.isValid(player, false)) {
             player.deriveX(-velocity);
         } else {
             if (!(collisionManager.getObjectCollision(player, false) is Door)) {
                 player.setDestination(player.getLocation());
             }
             if (eCollision != null) {
                 eCollision.setDestination(eCollision.getLocation());
             }
         }
     } else if (lastKeyState.IsKeyDown(Keys.Left) && currentKeyState.IsKeyUp(Keys.Left)) {
         stagnant = true;
     } else if (currentKeyState.IsKeyDown(Keys.Right)) {
         showPuzzle = true;
         player.setDirection(Direction.East);
         player.updateMovement();
         player.setDestination(new Vector2(player.getLocation().X + velocity, player.getLocation().Y));
         if (player.getDestination().X <= width - 64 && collisionManager.isValid(player, false)) {
             player.deriveX(velocity);
         } else {
             if (!(collisionManager.getObjectCollision(player, false) is Door)) {
                 player.setDestination(player.getLocation());
             }
             if (eCollision != null) {
                 eCollision.setDestination(eCollision.getLocation());
             }
         }
     } else if (lastKeyState.IsKeyDown(Keys.Right) && currentKeyState.IsKeyUp(Keys.Right)) {
         stagnant = true;
     } else {
         player.setDestination(player.getLocation());
     }
     if (currentKeyState.IsKeyDown(Keys.Space) && playerManager.getManaLimit()) {
         double ms = time.TotalGameTime.TotalMilliseconds;
         if ((player.getLastFired() == -1 || ms - player.getLastFired() >= player.getProjectile().getCooldown()) && playerManager.getMana() >= 5) {
             level.addProjectile(player.createProjectile(ms));
             playerManager.depleteMana(5);
         }
     }
     if (lastKeyState.IsKeyDown(Keys.Q) && currentKeyState.IsKeyUp(Keys.Q)) {
         gameState = GameState.TelekinesisSelect;
         level.setMode(1);
     }
 }
Exemplo n.º 5
0
 /// <summary>
 /// Sets the entire game
 /// </summary>
 /// <param name="finished">True if the game was completed; otherwise, false</param>
 public void resetGame(bool finished)
 {
     foreach (Level l in game.getLevels()) {
         deathManager.resetLevel(l, 3);
     }
     deathManager.resetPlayer(3);
     level.setActive(false);
     game.setLevel(0);
     level = game.getLevel(0);
     prevLevel = level;
     game.setLevel(level);
     deathManager = new DeathManager(this);
     setDeathManager(deathManager);
     collisionManager.setLevel(level);
     level.setActive(true);
     player.setLocation(level.getPlayerOrigin());
     playerManager.getKeyBox().update(this);
     Numberpad num = (Numberpad) level.getScreen("Numberpad");
     num.setSolved(false);
     if (finished) {
         TitleScreen title = (TitleScreen) level.getScreen("Title screen");
         title.setActive(true);
     } else {
         dropText = "Game over!";
     }
     if (selectedObject != null) {
         selectedObject.setSelected(false);
     }
     selectedObject = null;
     gameState = GameState.Normal;
     moving = false;
     menuShown = false;
     stagnant = false;
     ticks = 0;
 }