Exemplo n.º 1
0
        static public void CaptureCurrentConfigAndSaveAsPreset()
        {
            bool uniqueNameEntered = false;

            string presetName;

            DisplayPresetCollection displayPresetCollection = DisplayPresetCollection.GetDisplayPresetCollection();

            do
            {
                Console.Write("Enter name for new preset: ");
                presetName = Console.ReadLine();

                DisplayPreset existingDisplayPreset = displayPresetCollection.GetPreset(presetName);

                uniqueNameEntered = existingDisplayPreset == null;

                if (!uniqueNameEntered)
                {
                    Console.WriteLine("Preset with name '" + presetName + "' already exists. Please choose a different name.");
                }
            } while (!uniqueNameEntered);

            DisplayPreset newPreset = DisplayPresetRecorderAndApplier.RecordCurrentConfiguration(presetName);

            if (!displayPresetCollection.TryAddDisplayPreset(newPreset))
            {
                throw new Exception("Failed to add new preset to saved presets collection.");   // This is really unexpected because we've checked for existence already.
            }

            Console.WriteLine("Added new preset!");
            ConsoleOutputUtilities.WriteDisplayPresetToConsole(newPreset);
        }
Exemplo n.º 2
0
        public static void ListPresetDetail()
        {
            DisplayPresetCollection displayPresetCollection = DisplayPresetCollection.GetDisplayPresetCollection();

            List <DisplayPreset> displayPresets = displayPresetCollection.GetPresets();

            Console.WriteLine("Available presets: ");

            IEnumerator <DisplayPreset> displayPresetsEnumerator = displayPresets.GetEnumerator();

            for (int i = 0; i < displayPresets.Count; i++)
            {
                displayPresetsEnumerator.MoveNext();
                Console.WriteLine(String.Format("[{0}] {1}", i, displayPresetsEnumerator.Current.Name));
            }

            Console.Write("Select preset: ");
            string selection = Console.ReadLine();

            int    selectedPresetIndex = -1;
            string selectedPresetName  = String.Empty;

            if (!Int32.TryParse(selection, out selectedPresetIndex))
            {
                // If it's not a number, assume the user typed in a name
                selectedPresetName = selection;
            }
            else if (selectedPresetIndex >= displayPresets.Count)
            {
                Console.WriteLine("Invalid selection!");
                return;
            }
            else
            {
                selectedPresetName = displayPresets[selectedPresetIndex].Name;
            }

            DisplayPreset selectedPreset = displayPresetCollection.GetPreset(selectedPresetName);

            if (selectedPreset == null)
            {
                Console.WriteLine("Invalid preset name: " + selectedPresetName);
                return;
            }

            ConsoleOutputUtilities.WriteDisplayPresetToConsole(selectedPreset);
        }