Exemplo n.º 1
0
 public PlacingSoldiersState(Game game) : base(game)
 {
     game.Services.AddService(typeof(IPlacingSoldiersState), this);
     buildingBoardState         = (BuildingBoardState)game.Services.GetService(typeof(IBuildingBoardState));
     celAnimationManager        = (ICelAnimationManager)game.Services.GetService(typeof(ICelAnimationManager));
     scrollingBackgroundManager = (IScrollingBackgroundManager)game.Services.GetService(typeof(IScrollingBackgroundManager));
     inputHandler = (IInputHandler)game.Services.GetService(typeof(IInputHandler));
 }
Exemplo n.º 2
0
        protected override void LoadContent()
        {
            base.LoadContent();
            buildingBoardState = (BuildingBoardState)OurGame.Services.GetService(typeof(IBuildingBoardState));
            connection         = startMenuState.connection;
            flags = new string[19];

            for (int i = 0; i <= 18; i++)
            {
                flags[i] = OurGame.countryList.ElementAt <string>(i);
            }
            currFlag = 1;

            bg = Content.Load <Texture2D>(@"Textures\backgroundShip");

            main = Content.Load <Texture2D>(@"Textures\Controls\choose_flag_menu");
            left = new Button(OurGame, OurGame.button_texture, OurGame.font30)
            {
                Text     = "Left",
                Position = new Vector2(Game1.screen_width / 4, Game1.screen_height - Game1.screen_height / 4)
            };
            left.Click += Left_Click;
            right       = new Button(OurGame, OurGame.button_texture, OurGame.font30)
            {
                Text     = "Right",
                Position = new Vector2((Game1.screen_width / 4) * 3 - left.Rectangle.Width, Game1.screen_height - Game1.screen_height / 4)
            };
            right.Click += Right_Click;
            select       = new Button(OurGame, OurGame.button_texture, OurGame.font30)
            {
                Text     = "Select",
                Position = new Vector2((Game1.screen_width / 2) - left.Rectangle.Width / 2, Game1.screen_height / (2 * 3))
            };
            select.Click += Select_Click;
            OurGame.Components.Add(left);
            OurGame.Components.Add(right);
            OurGame.Components.Add(select);
        }