Exemplo n.º 1
0
        internal void RunMessagePump(ActivationData activation)
        {
            // Note: this method must be called while holding lock (activation)
#if DEBUG
            // This is a hot code path, so using #if to remove diags from Release version
            // Note: Caller already holds lock on activation
            if (logger.IsEnabled(LogLevel.Trace))
            {
                logger.Trace(ErrorCode.Dispatcher_ActivationEndedTurn_Waiting,
                    "RunMessagePump {0}: Activation={1}", activation.ActivationId, activation.DumpStatus());
            }
#endif
            // don't run any messages if activation is not ready or deactivating
            if (activation.State != ActivationState.Valid) return;

            bool runLoop;
            do
            {
                runLoop = false;
                var nextMessage = activation.PeekNextWaitingMessage();
                if (nextMessage == null) continue;
                if (!ActivationMayAcceptRequest(activation, nextMessage)) continue;
                
                activation.DequeueNextWaitingMessage();
                // we might be over-writing an already running read only request.
                HandleIncomingRequest(nextMessage, activation);
                runLoop = true;
            }
            while (runLoop);
        }
Exemplo n.º 2
0
        /// <summary>
        /// Invoked when an activation has finished a transaction and may be ready for additional transactions
        /// </summary>
        /// <param name="activation">The activation that has just completed processing this message</param>
        /// <param name="message">The message that has just completed processing.
        /// This will be <c>null</c> for the case of completion of Activate/Deactivate calls.</param>
        internal void OnActivationCompletedRequest(ActivationData activation, Message message)
        {
            lock (activation)
            {
#if DEBUG
                // This is a hot code path, so using #if to remove diags from Release version
                if (logger.IsEnabled(LogLevel.Trace))
                {
                    logger.Trace(ErrorCode.Dispatcher_OnActivationCompletedRequest_Waiting,
                                 "OnActivationCompletedRequest {0}: Activation={1}", activation.ActivationId, activation.DumpStatus());
                }
#endif
                activation.ResetRunning(message);

                // ensure inactive callbacks get run even with transactions disabled
                if (!activation.IsCurrentlyExecuting)
                {
                    activation.RunOnInactive();
                }

                // Run message pump to see if there is a new request arrived to be processed
                RunMessagePump(activation);
            }
        }
Exemplo n.º 3
0
        /// <summary>
        /// Enqueue message for local handling after transaction completes
        /// </summary>
        /// <param name="message"></param>
        /// <param name="targetActivation"></param>
        private void EnqueueRequest(Message message, ActivationData targetActivation)
        {
            var overloadException = targetActivation.CheckOverloaded(logger);

            if (overloadException != null)
            {
                MessagingProcessingStatisticsGroup.OnDispatcherMessageProcessedError(message, "Overload2");
                RejectMessage(message, Message.RejectionTypes.Overloaded, overloadException, "Target activation is overloaded " + targetActivation);
                return;
            }

            switch (targetActivation.EnqueueMessage(message))
            {
            case ActivationData.EnqueueMessageResult.Success:
                // Great, nothing to do
                break;

            case ActivationData.EnqueueMessageResult.ErrorInvalidActivation:
                ProcessRequestToInvalidActivation(message, targetActivation.Address, targetActivation.ForwardingAddress, "EnqueueRequest");
                break;

            case ActivationData.EnqueueMessageResult.ErrorActivateFailed:
                ProcessRequestToInvalidActivation(message, targetActivation.Address, targetActivation.ForwardingAddress, "EnqueueRequest", rejectMessages: true);
                break;

            case ActivationData.EnqueueMessageResult.ErrorStuckActivation:
                // Avoid any new call to this activation
                catalog.DeactivateStuckActivation(targetActivation);
                ProcessRequestToInvalidActivation(message, targetActivation.Address, targetActivation.ForwardingAddress, "EnqueueRequest - blocked grain");
                break;

            default:
                throw new ArgumentOutOfRangeException();
            }

            // Dont count this as end of processing. The message will come back after queueing via HandleIncomingRequest.

#if DEBUG
            // This is a hot code path, so using #if to remove diags from Release version
            // Note: Caller already holds lock on activation
            if (logger.IsEnabled(LogLevel.Trace))
            {
                logger.Trace(ErrorCode.Dispatcher_EnqueueMessage,
                             "EnqueueMessage for {0}: targetActivation={1}", message.TargetActivation, targetActivation.DumpStatus());
            }
#endif
        }
Exemplo n.º 4
0
        /// <summary>
        /// Enqueue message for local handling after transaction completes
        /// </summary>
        /// <param name="message"></param>
        /// <param name="targetActivation"></param>
        private void EnqueueRequest(Message message, ActivationData targetActivation)
        {
            var overloadException = targetActivation.CheckOverloaded(logger);

            if (overloadException != null)
            {
                MessagingProcessingStatisticsGroup.OnDispatcherMessageProcessedError(message, "Overload2");
                RejectMessage(message, Message.RejectionTypes.Overloaded, overloadException, "Target activation is overloaded " + targetActivation);
                return;
            }
            if (Message.WriteMessagingTraces)
            {
                message.AddTimestamp(Message.LifecycleTag.EnqueueWaiting);
            }

            bool enqueuedOk = targetActivation.EnqueueMessage(message);

            if (!enqueuedOk)
            {
                ProcessRequestToInvalidActivation(message, targetActivation.Address, targetActivation.ForwardingAddress, "EnqueueRequest");
            }

            // Dont count this as end of processing. The message will come back after queueing via HandleIncomingRequest.

#if DEBUG
            // This is a hot code path, so using #if to remove diags from Release version
            // Note: Caller already holds lock on activation
            if (logger.IsVerbose2)
            {
                logger.Verbose2(ErrorCode.Dispatcher_EnqueueMessage,
                                "EnqueueMessage for {0}: targetActivation={1}", message.TargetActivation, targetActivation.DumpStatus());
            }
#endif
        }
Exemplo n.º 5
0
        internal void RunMessagePump(ActivationData activation)
        {
            // Note: this method must be called while holding lock (activation)
#if DEBUG
            // This is a hot code path, so using #if to remove diags from Release version
            // Note: Caller already holds lock on activation
            if (logger.IsVerbose2)
            {
                logger.Verbose2(ErrorCode.Dispatcher_ActivationEndedTurn_Waiting,
                    "RunMessagePump {0}: Activation={1}", activation.ActivationId, activation.DumpStatus());
            }
#endif
            // don't run any messages if activation is not ready or deactivating
            if (!activation.State.Equals(ActivationState.Valid)) return;

            bool runLoop;
            do
            {
                runLoop = false;
                var nextMessage = activation.PeekNextWaitingMessage();
                if (nextMessage == null) continue;
                if (!ActivationMayAcceptRequest(activation, nextMessage)) continue;
                
                activation.DequeueNextWaitingMessage();
                // we might be over-writing an already running read only request.
                HandleIncomingRequest(nextMessage, activation);
                runLoop = true;
            }
            while (runLoop);
        }
Exemplo n.º 6
0
        /// <summary>
        /// Invoked when an activation has finished a transaction and may be ready for additional transactions
        /// </summary>
        /// <param name="activation">The activation that has just completed processing this message</param>
        /// <param name="message">The message that has just completed processing. 
        /// This will be <c>null</c> for the case of completion of Activate/Deactivate calls.</param>
        internal void OnActivationCompletedRequest(ActivationData activation, Message message)
        {
            lock (activation)
            {
#if DEBUG
                // This is a hot code path, so using #if to remove diags from Release version
                if (logger.IsVerbose2)
                {
                    logger.Verbose2(ErrorCode.Dispatcher_OnActivationCompletedRequest_Waiting,
                        "OnActivationCompletedRequest {0}: Activation={1}", activation.ActivationId, activation.DumpStatus());
                }
#endif
                activation.ResetRunning(message);

                // ensure inactive callbacks get run even with transactions disabled
                if (!activation.IsCurrentlyExecuting)
                    activation.RunOnInactive();

                // Run message pump to see if there is a new request arrived to be processed
                RunMessagePump(activation);
            }
        }
Exemplo n.º 7
0
        /// <summary>
        /// Enqueue message for local handling after transaction completes
        /// </summary>
        /// <param name="message"></param>
        /// <param name="targetActivation"></param>
        private void EnqueueRequest(Message message, ActivationData targetActivation)
        {
            var overloadException = targetActivation.CheckOverloaded(logger);
            if (overloadException != null)
            {
                MessagingProcessingStatisticsGroup.OnDispatcherMessageProcessedError(message, "Overload2");
                RejectMessage(message, Message.RejectionTypes.Overloaded, overloadException, "Target activation is overloaded " + targetActivation);
                return;
            }
            
            bool enqueuedOk = targetActivation.EnqueueMessage(message);
            if (!enqueuedOk)
            {
                ProcessRequestToInvalidActivation(message, targetActivation.Address, targetActivation.ForwardingAddress, "EnqueueRequest");
            }

            // Dont count this as end of processing. The message will come back after queueing via HandleIncomingRequest.

#if DEBUG
            // This is a hot code path, so using #if to remove diags from Release version
            // Note: Caller already holds lock on activation
            if (logger.IsVerbose2) logger.Verbose2(ErrorCode.Dispatcher_EnqueueMessage,
                "EnqueueMessage for {0}: targetActivation={1}", message.TargetActivation, targetActivation.DumpStatus());
#endif
        }
Exemplo n.º 8
0
        /// <summary>
        /// Enqueue message for local handling after transaction completes
        /// </summary>
        /// <param name="message"></param>
        /// <param name="targetActivation"></param>
        private void EnqueueRequest(Message message, ActivationData targetActivation)
        {
            var overloadException = targetActivation.CheckOverloaded(logger);
            if (overloadException != null)
            {
                MessagingProcessingStatisticsGroup.OnDispatcherMessageProcessedError(message, "Overload2");
                RejectMessage(message, Message.RejectionTypes.Overloaded, overloadException, "Target activation is overloaded " + targetActivation);
                return;
            }

            switch (targetActivation.EnqueueMessage(message))
            {
                case ActivationData.EnqueueMessageResult.Success:
                    // Great, nothing to do
                    break;
                case ActivationData.EnqueueMessageResult.ErrorInvalidActivation:
                    ProcessRequestToInvalidActivation(message, targetActivation.Address, targetActivation.ForwardingAddress, "EnqueueRequest");
                    break;
                case ActivationData.EnqueueMessageResult.ErrorStuckActivation:
                    // Avoid any new call to this activation
                    catalog.DeactivateStuckActivation(targetActivation);
                    ProcessRequestToInvalidActivation(message, targetActivation.Address, targetActivation.ForwardingAddress, "EnqueueRequest - blocked grain");
                    break;
                default:
                    throw new ArgumentOutOfRangeException();
            }

            // Dont count this as end of processing. The message will come back after queueing via HandleIncomingRequest.

#if DEBUG
            // This is a hot code path, so using #if to remove diags from Release version
            // Note: Caller already holds lock on activation
            if (logger.IsVerbose2) logger.Verbose2(ErrorCode.Dispatcher_EnqueueMessage,
                "EnqueueMessage for {0}: targetActivation={1}", message.TargetActivation, targetActivation.DumpStatus());
#endif
        }