Inheritance: InfTree
Exemplo n.º 1
0
        internal int inflateInit(ZStream z, int w)
        {
            z.msg = null;
            blocks = null;

            // handle undocumented nowrap option (no zlib header or check)
            nowrap = 0;
            if(w < 0){
                w = - w;
                nowrap = 1;
            }

            // set window size
            if(w<8 ||w>15){
                inflateEnd(z);
                return Z_STREAM_ERROR;
            }
            wbits=w;

            z.istate.blocks=new InfBlocks(z,
                z.istate.nowrap!=0 ? null : this,
                1<<w);

            // reset state
            inflateReset(z);
            return Z_OK;
        }
Exemplo n.º 2
0
 internal int inflateEnd(ZStream z)
 {
     if(blocks != null)
         blocks.free(z);
     blocks=null;
     //    ZFREE(z, z->state);
     return Z_OK;
 }
Exemplo n.º 3
0
        private ZLibStatus ProcessCodes(InfBlocks s, ZStream z, ZLibStatus r)
        {
            int j;              // temporary storage
            int tindex;         // temporary pointer
            int e;              // extra bits or operation
            int b = 0;            // bit buffer
            int k = 0;            // bits in bit buffer
            int p = 0;            // input data pointer
            int n;              // bytes available there
            int q;              // output window write pointer
            int m;              // bytes to end of window or read pointer
            int f;              // pointer to copy strings from

            // copy input/output information to locals (UPDATE macro restores)
            p = z.next_in_index; n = z.avail_in; b = s.bitb; k = s.bitk;
            q = s.write; m = q < s.read ? s.read - q - 1 : s.end - q;

            // process input and output based on current state
            while (true)
            {
                switch (this._mode)
                {
                    // waiting for "i:"=input, "o:"=output, "x:"=nothing
                    case InflateCodeMode.START:         // x: set up for InflateCodeMode.LEN
                        if (m >= 258 && n >= 10)
                        {

                            s.bitb = b; s.bitk = k;
                            z.avail_in = n; z.total_in += p - z.next_in_index; z.next_in_index = p;
                            s.write = q;
                            r = this.InflateFast(this._lbits, this._dbits, this._ltree, this._ltreeIndex, this._dtree, this._dtreeIndex, s, z);

                            p = z.next_in_index; n = z.avail_in; b = s.bitb; k = s.bitk;
                            q = s.write; m = q < s.read ? s.read - q - 1 : s.end - q;

                            if (r != ZLibStatus.Z_OK)
                            {
                                this._mode = r == ZLibStatus.Z_STREAM_END ? InflateCodeMode.WASH : InflateCodeMode.BADCODE;
                                break;
                            }
                        }
                        this._need = this._lbits;
                        this._tree = this._ltree;
                        this._treeIndex = this._ltreeIndex;

                        this._mode = InflateCodeMode.LEN;
                        goto case InflateCodeMode.LEN;
                    case InflateCodeMode.LEN:           // i: get length/literal/eob next
                        j = this._need;

                        while (k < (j))
                        {
                            if (n != 0) r = ZLibStatus.Z_OK;
                            else
                            {

                                s.bitb = b; s.bitk = k;
                                z.avail_in = n; z.total_in += p - z.next_in_index; z.next_in_index = p;
                                s.write = q;
                                return s.InflateFlush(z, r);
                            }
                            n--;
                            b |= (z.next_in[p++] & 0xff) << k;
                            k += 8;
                        }

                        tindex = (this._treeIndex + (b & inflate_mask[j])) * 3;

                        b >>= (this._tree[tindex + 1]);
                        k -= (this._tree[tindex + 1]);

                        e = this._tree[tindex];

                        if (e == 0)
                        {               // literal
                            this._lit = this._tree[tindex + 2];
                            this._mode = InflateCodeMode.LIT;
                            break;
                        }
                        if ((e & 16) != 0)
                        {          // length
                            this._get = e & 15;
                            this._len = this._tree[tindex + 2];
                            this._mode = InflateCodeMode.LENEXT;
                            break;
                        }
                        if ((e & 64) == 0)
                        {        // next table
                            this._need = e;
                            this._treeIndex = tindex / 3 + this._tree[tindex + 2];
                            break;
                        }
                        if ((e & 32) != 0)
                        {               // end of block
                            this._mode = InflateCodeMode.WASH;
                            break;
                        }
                        this._mode = InflateCodeMode.BADCODE;        // invalid code
                        z.msg = "invalid literal/length code";
                        r = ZLibStatus.Z_DATA_ERROR;

                        s.bitb = b; s.bitk = k;
                        z.avail_in = n; z.total_in += p - z.next_in_index; z.next_in_index = p;
                        s.write = q;
                        return s.InflateFlush(z, r);

                    case InflateCodeMode.LENEXT:        // i: getting length extra (have base)
                        j = this._get;

                        while (k < (j))
                        {
                            if (n != 0) r = ZLibStatus.Z_OK;
                            else
                            {

                                s.bitb = b; s.bitk = k;
                                z.avail_in = n; z.total_in += p - z.next_in_index; z.next_in_index = p;
                                s.write = q;
                                return s.InflateFlush(z, r);
                            }
                            n--; b |= (z.next_in[p++] & 0xff) << k;
                            k += 8;
                        }

                        this._len += (b & inflate_mask[j]);

                        b >>= j;
                        k -= j;

                        this._need = this._dbits;
                        this._tree = this._dtree;
                        this._treeIndex = this._dtreeIndex;
                        this._mode = InflateCodeMode.DIST;
                        goto case InflateCodeMode.DIST;
                    case InflateCodeMode.DIST:          // i: get distance next
                        j = this._need;

                        while (k < (j))
                        {
                            if (n != 0) r = ZLibStatus.Z_OK;
                            else
                            {

                                s.bitb = b; s.bitk = k;
                                z.avail_in = n; z.total_in += p - z.next_in_index; z.next_in_index = p;
                                s.write = q;
                                return s.InflateFlush(z, r);
                            }
                            n--; b |= (z.next_in[p++] & 0xff) << k;
                            k += 8;
                        }

                        tindex = (this._treeIndex + (b & inflate_mask[j])) * 3;

                        b >>= this._tree[tindex + 1];
                        k -= this._tree[tindex + 1];

                        e = (this._tree[tindex]);
                        if ((e & 16) != 0)
                        {               // distance
                            this._get = e & 15;
                            this._dist = this._tree[tindex + 2];
                            this._mode = InflateCodeMode.DISTEXT;
                            break;
                        }
                        if ((e & 64) == 0)
                        {        // next table
                            this._need = e;
                            this._treeIndex = tindex / 3 + this._tree[tindex + 2];
                            break;
                        }
                        this._mode = InflateCodeMode.BADCODE;        // invalid code
                        z.msg = "invalid distance code";
                        r = ZLibStatus.Z_DATA_ERROR;

                        s.bitb = b; s.bitk = k;
                        z.avail_in = n; z.total_in += p - z.next_in_index; z.next_in_index = p;
                        s.write = q;
                        return s.InflateFlush(z, r);

                    case InflateCodeMode.DISTEXT:       // i: getting distance extra
                        j = this._get;

                        while (k < (j))
                        {
                            if (n != 0) r = ZLibStatus.Z_OK;
                            else
                            {

                                s.bitb = b; s.bitk = k;
                                z.avail_in = n; z.total_in += p - z.next_in_index; z.next_in_index = p;
                                s.write = q;
                                return s.InflateFlush(z, r);
                            }
                            n--; b |= (z.next_in[p++] & 0xff) << k;
                            k += 8;
                        }

                        this._dist += (b & inflate_mask[j]);

                        b >>= j;
                        k -= j;

                        this._mode = InflateCodeMode.COPY;
                        goto case InflateCodeMode.COPY;
                    case InflateCodeMode.COPY:          // o: copying bytes in window, waiting for space
                        f = q - this._dist;
                        while (f < 0)
                        {     // modulo window size-"while" instead
                            f += s.end;     // of "if" handles invalid distances
                        }
                        while (this._len != 0)
                        {

                            if (m == 0)
                            {
                                if (q == s.end && s.read != 0) { q = 0; m = q < s.read ? s.read - q - 1 : s.end - q; }
                                if (m == 0)
                                {
                                    s.write = q; r = s.InflateFlush(z, r);
                                    q = s.write; m = q < s.read ? s.read - q - 1 : s.end - q;

                                    if (q == s.end && s.read != 0) { q = 0; m = q < s.read ? s.read - q - 1 : s.end - q; }

                                    if (m == 0)
                                    {
                                        s.bitb = b; s.bitk = k;
                                        z.avail_in = n; z.total_in += p - z.next_in_index; z.next_in_index = p;
                                        s.write = q;
                                        return s.InflateFlush(z, r);
                                    }
                                }
                            }

                            s.window[q++] = s.window[f++]; m--;

                            if (f == s.end)
                                f = 0;
                            this._len--;
                        }
                        this._mode = InflateCodeMode.START;
                        break;
                    case InflateCodeMode.LIT:           // o: got literal, waiting for output space
                        if (m == 0)
                        {
                            if (q == s.end && s.read != 0) { q = 0; m = q < s.read ? s.read - q - 1 : s.end - q; }
                            if (m == 0)
                            {
                                s.write = q; r = s.InflateFlush(z, r);
                                q = s.write; m = q < s.read ? s.read - q - 1 : s.end - q;

                                if (q == s.end && s.read != 0) { q = 0; m = q < s.read ? s.read - q - 1 : s.end - q; }
                                if (m == 0)
                                {
                                    s.bitb = b; s.bitk = k;
                                    z.avail_in = n; z.total_in += p - z.next_in_index; z.next_in_index = p;
                                    s.write = q;
                                    return s.InflateFlush(z, r);
                                }
                            }
                        }
                        r = ZLibStatus.Z_OK;

                        s.window[q++] = (byte)this._lit; m--;

                        this._mode = InflateCodeMode.START;
                        break;
                    case InflateCodeMode.WASH:           // o: got eob, possibly more output
                        if (k > 7)
                        {        // return unused byte, if any
                            k -= 8;
                            n++;
                            p--;             // can always return one
                        }

                        s.write = q; r = s.InflateFlush(z, r);
                        q = s.write; m = q < s.read ? s.read - q - 1 : s.end - q;

                        if (s.read != s.write)
                        {
                            s.bitb = b; s.bitk = k;
                            z.avail_in = n; z.total_in += p - z.next_in_index; z.next_in_index = p;
                            s.write = q;
                            return s.InflateFlush(z, r);
                        }
                        this._mode = InflateCodeMode.END;
                        goto case InflateCodeMode.END;
                    case InflateCodeMode.END:
                        r = ZLibStatus.Z_STREAM_END;
                        s.bitb = b; s.bitk = k;
                        z.avail_in = n; z.total_in += p - z.next_in_index; z.next_in_index = p;
                        s.write = q;
                        return s.InflateFlush(z, r);

                    case InflateCodeMode.BADCODE:       // x: got error

                        r = ZLibStatus.Z_DATA_ERROR;

                        s.bitb = b; s.bitk = k;
                        z.avail_in = n; z.total_in += p - z.next_in_index; z.next_in_index = p;
                        s.write = q;
                        return s.InflateFlush(z, r);

                    default:
                        r = ZLibStatus.Z_STREAM_ERROR;

                        s.bitb = b; s.bitk = k;
                        z.avail_in = n; z.total_in += p - z.next_in_index; z.next_in_index = p;
                        s.write = q;
                        return s.InflateFlush(z, r);
                }
            }
        }
Exemplo n.º 4
0
 internal ZLibStatus InflateEnd(ZStream z)
 {
     if (blocks != null)
         blocks.free(z);
     blocks = null;
     //    ZFREE(z, z->state);
     return ZLibStatus.Z_OK;
 }
Exemplo n.º 5
0
        /// <summary>
        /// Inflates the fast.
        /// </summary>
        /// <param name="bl">The bl.</param>
        /// <param name="bd">The bd.</param>
        /// <param name="tl">The tl.</param>
        /// <param name="tl_index">The tl_index.</param>
        /// <param name="td">The td.</param>
        /// <param name="td_index">The td_index.</param>
        /// <param name="s">The s.</param>
        /// <param name="z">The z.</param>
        /// <returns></returns>
        /// <remarks>
        /// Called with number of bytes left to write in window at least 258
        /// (the maximum string length) and number of input bytes available
        /// at least ten.  The ten bytes are six bytes for the longest length/
        /// distance pair plus four bytes for overloading the bit buffer.
        /// </remarks>
        private ZLibStatus InflateFast(int bl, int bd, int[] tl, int tl_index, int[] td, int td_index, InfBlocks s, ZStream z)
        {
            int t;                // temporary pointer
            int[] tp;             // temporary pointer
            int tp_index;         // temporary pointer
            int e;                // extra bits or operation
            int b;                // bit buffer
            int k;                // bits in bit buffer
            int p;                // input data pointer
            int n;                // bytes available there
            int q;                // output window write pointer
            int m;                // bytes to end of window or read pointer
            int ml;               // mask for literal/length tree
            int md;               // mask for distance tree
            int c;                // bytes to copy
            int d;                // distance back to copy from
            int r;                // copy source pointer

            int tp_index_t_3;     // (tp_index+t)*3

            // load input, output, bit values
            p = z.next_in_index; n = z.avail_in; b = s.bitb; k = s.bitk;
            q = s.write; m = q < s.read ? s.read - q - 1 : s.end - q;

            // initialize masks
            ml = inflate_mask[bl];
            md = inflate_mask[bd];

            // do until not enough input or output space for fast loop
            do
            {                          // assume called with m >= 258 && n >= 10
                // get literal/length code
                while (k < (20))
                {              // max bits for literal/length code
                    n--;
                    b |= (z.next_in[p++] & 0xff) << k; k += 8;
                }

                t = b & ml;
                tp = tl;
                tp_index = tl_index;
                tp_index_t_3 = (tp_index + t) * 3;
                if ((e = tp[tp_index_t_3]) == 0)
                {
                    b >>= (tp[tp_index_t_3 + 1]); k -= (tp[tp_index_t_3 + 1]);

                    s.window[q++] = (byte)tp[tp_index_t_3 + 2];
                    m--;
                    continue;
                }
                do
                {

                    b >>= (tp[tp_index_t_3 + 1]); k -= (tp[tp_index_t_3 + 1]);

                    if ((e & 16) != 0)
                    {
                        e &= 15;
                        c = tp[tp_index_t_3 + 2] + ((int)b & inflate_mask[e]);

                        b >>= e; k -= e;

                        // decode distance base of block to copy
                        while (k < (15))
                        {           // max bits for distance code
                            n--;
                            b |= (z.next_in[p++] & 0xff) << k; k += 8;
                        }

                        t = b & md;
                        tp = td;
                        tp_index = td_index;
                        tp_index_t_3 = (tp_index + t) * 3;
                        e = tp[tp_index_t_3];

                        do
                        {

                            b >>= (tp[tp_index_t_3 + 1]); k -= (tp[tp_index_t_3 + 1]);

                            if ((e & 16) != 0)
                            {
                                // get extra bits to add to distance base
                                e &= 15;
                                while (k < (e))
                                {         // get extra bits (up to 13)
                                    n--;
                                    b |= (z.next_in[p++] & 0xff) << k; k += 8;
                                }

                                d = tp[tp_index_t_3 + 2] + (b & inflate_mask[e]);

                                b >>= (e); k -= (e);

                                // do the copy
                                m -= c;
                                if (q >= d)
                                {                // offset before dest
                                    //  just copy
                                    r = q - d;
                                    if (q - r > 0 && 2 > (q - r))
                                    {
                                        s.window[q++] = s.window[r++]; // minimum count is three,
                                        s.window[q++] = s.window[r++]; // so unroll loop a little
                                        c -= 2;
                                    }
                                    else
                                    {
                                        System.Array.Copy(s.window, r, s.window, q, 2);
                                        q += 2; r += 2; c -= 2;
                                    }
                                }
                                else
                                {                  // else offset after destination
                                    r = q - d;
                                    do
                                    {
                                        r += s.end;          // force pointer in window
                                    } while (r < 0);         // covers invalid distances
                                    e = s.end - r;
                                    if (c > e)
                                    {             // if source crosses,
                                        c -= e;              // wrapped copy
                                        if (q - r > 0 && e > (q - r))
                                        {
                                            do { s.window[q++] = s.window[r++]; }
                                            while (--e != 0);
                                        }
                                        else
                                        {
                                            System.Array.Copy(s.window, r, s.window, q, e);
                                            q += e; r += e; e = 0;
                                        }
                                        r = 0;                  // copy rest from start of window
                                    }

                                }

                                // copy all or what's left
                                if (q - r > 0 && c > (q - r))
                                {
                                    do { s.window[q++] = s.window[r++]; }
                                    while (--c != 0);
                                }
                                else
                                {
                                    System.Array.Copy(s.window, r, s.window, q, c);
                                    q += c; r += c; c = 0;
                                }
                                break;
                            }
                            else if ((e & 64) == 0)
                            {
                                t += tp[tp_index_t_3 + 2];
                                t += (b & inflate_mask[e]);
                                tp_index_t_3 = (tp_index + t) * 3;
                                e = tp[tp_index_t_3];
                            }
                            else
                            {
                                z.msg = "invalid distance code";

                                c = z.avail_in - n; c = (k >> 3) < c ? k >> 3 : c; n += c; p -= c; k -= c << 3;

                                s.bitb = b; s.bitk = k;
                                z.avail_in = n; z.total_in += p - z.next_in_index; z.next_in_index = p;
                                s.write = q;

                                return ZLibStatus.Z_DATA_ERROR;
                            }
                        }
                        while (true);
                        break;
                    }

                    if ((e & 64) == 0)
                    {
                        t += tp[tp_index_t_3 + 2];
                        t += (b & inflate_mask[e]);
                        tp_index_t_3 = (tp_index + t) * 3;
                        if ((e = tp[tp_index_t_3]) == 0)
                        {

                            b >>= (tp[tp_index_t_3 + 1]); k -= (tp[tp_index_t_3 + 1]);

                            s.window[q++] = (byte)tp[tp_index_t_3 + 2];
                            m--;
                            break;
                        }
                    }
                    else if ((e & 32) != 0)
                    {

                        c = z.avail_in - n; c = (k >> 3) < c ? k >> 3 : c; n += c; p -= c; k -= c << 3;

                        s.bitb = b; s.bitk = k;
                        z.avail_in = n; z.total_in += p - z.next_in_index; z.next_in_index = p;
                        s.write = q;

                        return ZLibStatus.Z_STREAM_END;
                    }
                    else
                    {
                        z.msg = "invalid literal/length code";

                        c = z.avail_in - n; c = (k >> 3) < c ? k >> 3 : c; n += c; p -= c; k -= c << 3;

                        s.bitb = b; s.bitk = k;
                        z.avail_in = n; z.total_in += p - z.next_in_index; z.next_in_index = p;
                        s.write = q;

                        return ZLibStatus.Z_DATA_ERROR;
                    }
                }
                while (true);
            }
            while (m >= 258 && n >= 10);

            // not enough input or output--restore pointers and return
            c = z.avail_in - n; c = (k >> 3) < c ? k >> 3 : c; n += c; p -= c; k -= c << 3;

            s.bitb = b; s.bitk = k;
            z.avail_in = n; z.total_in += p - z.next_in_index; z.next_in_index = p;
            s.write = q;

            return ZLibStatus.Z_OK;
        }