Exemplo n.º 1
0
                /*public Network.Packet GetOnePacket()
                 * {
                 *  if (Parent.UserObject.IsUtilityUser())
                 *  {
                 *      return new Network.Packet();
                 *  }
                 #region Receive Packet from the Client, and return..
                 *  //Console.WriteLine("NetObject.Client Ready");
                 *  Network.Packet InPacket = new Network.Packet();
                 *  if (ClientSocket.Connected && Parent.HostObject.HostSocket.Connected)
                 *  {
                 *      //Console.WriteLine("NetObject.Client is waiting for data from its Client side socket.");
                 *      //Console.WriteLine("NetObject.Client Listening...");
                 *      InPacket = Network.Sockets.GetPacket(ClientSocket);
                 *      //Console.WriteLine("NetObject.Client Got Some Data.");
                 *      if (InPacket.Type != 0)
                 *      {
                 *          PreviousPackets.Insert(0, InPacket);
                 *          while (PreviousPackets.Count > 5)
                 *          {
                 *              PreviousPackets.RemoveAt(PreviousPackets.Count - 1);
                 *          }
                 *      }
                 *      else
                 *      {
                 *          if (!(ClientSocket.Connected || Parent.HostObject.HostSocket.Connected))
                 *          {
                 *              Parent.Close();
                 *          }
                 *      }
                 *  }
                 *  return InPacket;
                 #endregion
                 #region The Client Socket has disconnected!
                 *  List<Network.Packet> PacketsCache = PreviousPackets;
                 *  foreach (Network.Packet ThisPacket in PacketsCache)
                 *  {
                 *      Logger.Log.Packet(ThisPacket);
                 *  }
                 *  //Console.WriteLine("Client Socket Closed inside NetObject.Client");
                 *  Parent.Close(); //Let the parent handle the client closing action.
                 #endregion
                 * }*/
                #endregion

                public void Send(Network.Packet InPacket)
                {
                    if (!_UnSleep())
                    {
                        return;
                    }
                    if (Parent.UserObject.IsUtilityUser())
                    {
                        return;
                    }
                    #region Convert the packet to a byte array ready to send to the client socket.
                    byte[] Output = InPacket.Serialise();
                    #endregion
                    #region Discard dodgy packets.
                    if (InPacket.Size > 8192 || InPacket.Type < 0 || InPacket.Type > 60 || InPacket.Size - 4 != InPacket.Data.Length)
                    {
                        //DODGY PACKET DO *NOT* SEND!
                        return;
                    }
                    #endregion
                    #region Send the byte array to the client socket.
                    try
                    {
                        if (ClientSocket != null)
                        {
                            try
                            {
                                ClientSocket.Send(Output);
                            }
                            catch
                            {
                            }
                        }
                    }
                    #endregion
                    #region Socket closed as we tried to send data?
                    catch (Exception e)
                    {
                        //Socket Closed?
                        List <Network.Packet> PacketsCache = PreviousPackets;
                        foreach (Network.Packet ThisPacket in PacketsCache)
                        {
                            Logger.Log.Packet(ThisPacket);
                        }
                        Logger.Log.Bug(e, "Could Not Send A Packet... Socket Closed?");
                    }
                    #endregion
                }
Exemplo n.º 2
0
 public void Send(Network.Packet InPacket)
 {
     //Logger.Console.WriteLine(Parent.Username + " SEND");
     if (Parent.UserObject.IsUtilityUser())
     {
         return;
     }
     #region Convert the packet to a byte array ready to send to the client socket.
     byte[] Output = InPacket.Serialise();
     #endregion
     #region Discard dodgy packets.
     if (InPacket.Size > 8192 || InPacket.Type < 0 || InPacket.Type > 60 || InPacket.Size - 4 != InPacket.Data.Length)
     {
         //Logger.Console.WriteLine(Parent.Username + " DODGY PACKET");
         //Logger.Console.WriteLine(Parent.Username + " SIZE" + InPacket.Size.ToString());
         //Logger.Console.WriteLine(Parent.Username + " TYPE" + InPacket.Type.ToString());
         //Logger.Console.WriteLine(Parent.Username + " DATA" + InPacket.Data.CleanASCII());
         //DODGY PACKET DO *NOT* SEND!
         return;
     }
     #endregion
     #region Send the byte array to the client socket.
     //Logger.Console.WriteLine(Parent.Username + " SEND FINAL");
     try
     {
         if (HostSocket.Connected)
         {
             HostSocket.Send(Output);
         }
     }
     #endregion
     #region Socket closed as we tried to send data?
     catch (Exception e)
     {
         //Socket Closed?
         //Logger.Console.WriteLine(Parent.Username + " FAIL");
         List <Network.Packet> PacketsCache = PreviousPackets;
         foreach (Network.Packet ThisPacket in PacketsCache)
         {
             Logger.Log.Packet(ThisPacket);
         }
         Logger.Log.Bug(e, "Could Not Send A Packet... Socket Closed?");
     }
     //Logger.Console.WriteLine(Parent.Username + " DONE");
     #endregion
 }