public Vector Addition(Vector v)
 {
     return new Vector()
     {
         X = this.X + v.X,
         Y = this.Y + v.Y
     };
 }
        static void Main(string[] args)
        {
            Vector A = new Vector(1, 2);
            Vector B = new Vector(2, 4);
            Vector C = A.Addition(B);
            Console.WriteLine("C : {0}", C);

            Vector D = A + B + C;
            Console.WriteLine("D : {0}", D);

            Vector E = A + 10;
            Console.WriteLine("E : {0}", E);

            A += 10;
            Console.WriteLine("A : {0}", A);

            Console.WriteLine("A == E : {0}", A == E);
            Console.WriteLine("A != E : {0}", A != E);
            Console.WriteLine("A.Equals(E) : {0}", A.Equals(E));
            Console.WriteLine("A.Equals(new object()) : {0}", A.Equals(new object()));

            Console.ReadLine();
        }
Exemplo n.º 3
0
 static void Main(string[] args)
 {
     Vector v1 = new Vector(1, 2, 3);
     Vector v2 = new Vector(4, 5, 6);
     Console.WriteLine("The sum of {0} and {1} is {2}.", v1, v2, v1 + v2);
 }