Exemplo n.º 1
0
        static public async void SendData(OpenTrackUDPData dataSource, string host, string prot)
        {
            if (_busy)
            {
                return;
            }
            _busy = true;
            var data = new double[]
            {
                dataSource.X,
                dataSource.Y,
                dataSource.Z,
                dataSource.Yaw,
                dataSource.Pitch,
                dataSource.Roll
            }.SelectMany(BitConverter.GetBytes).ToArray();
            var socket = new DatagramSocket();

            try
            {
                using (var stream = await socket.GetOutputStreamAsync(new HostName(host), prot))
                {
                    await stream.WriteAsync(data.AsBuffer());

                    await stream.FlushAsync();
                }
            }
            catch
            {
                Debug.WriteLine("UDP DRROR");
            }
            _busy = false;
        }
Exemplo n.º 2
0
        private void _data_characteristic_ValueChanged(GattCharacteristic sender, GattValueChangedEventArgs args)
        {
            var movementData = ConvertData(args.CharacteristicValue);

            //Debug.WriteLine("{0},{1},{2},{3},{4},{5},{6},{7},{8}", movementData.AccelX.ToString("0.00"),
            //    movementData.AccelY.ToString("0.00"),
            //    movementData.AccelZ.ToString("0.00"),
            //    movementData.GyroX.ToString("0.00"),
            //    movementData.GyroY.ToString("0.00"),
            //    movementData.GyroZ.ToString("0.00"),
            //    movementData.MagX.ToString("0.00"),
            //    movementData.MagY.ToString("0.00"),
            //    movementData.MagZ.ToString("0.00"));



            if (movementData.AccelZ == 0 && movementData.AccelY == 0 && movementData.AccelX == 0)
            {
                return;
            }
            if (movementData.MagX == 0 && movementData.MagY == 0 && movementData.MagZ == 0)
            {
                return;
            }

            //Debug.WriteLine("[{0},{1},{2}],", movementData.MagX, movementData.MagY, movementData.MagZ);

            if (_isGetData == false)
            {
                _magCalibrator.Update(movementData);
                return;
            }


            OpenTrackUDPData result = new OpenTrackUDPData();


            if (Status == TrackerStatus.Connected)
            {
                _accXCalibrator.Reset();
                _accYCalibrator.Reset();
                _yawCalibrator.Reset();

                _accXFiliter.Reset();
                _accYFiliter.Reset();
                _magYFiliter.Reset();
                _magXFiliter.Reset();
                UpdateStatue(TrackerStatus.Calibrate, "Calibrate accelerometer, keep stable");
            }

            var magBias = _magCalibrator.GetBias();

            Debug.WriteLine("[{0},{1},{2}],", movementData.MagX - magBias.X, movementData.MagY - magBias.Y, movementData.MagZ - magBias.Z);

            if (_accXCalibrator.Count < _accXCalibrator.Range)
            {
                result.Yaw = CalaAngle(movementData.MagY - magBias.Y, movementData.MagX - magBias.X);
                _accXCalibrator.Update(movementData.AccelX);
                _accYCalibrator.Update(movementData.AccelX);
                _yawCalibrator.Update(result.Yaw);
            }
            else
            {
                UpdateStatue(TrackerStatus.Woriking, "Working..");
            }

            movementData.AccelX = _accXFiliter.GetVal(movementData.AccelX);
            movementData.AccelY = _accYFiliter.GetVal(movementData.AccelY);
            movementData.MagX   = _magXFiliter.GetVal(movementData.MagX);
            movementData.MagY   = _magYFiliter.GetVal(movementData.MagY);
            result.Yaw          = CalaAngle(movementData.MagY - magBias.Y, movementData.MagX - magBias.X);
            result.Yaw          = result.Yaw - _yawCalibrator.Bias;
            if (result.Yaw < 0)
            {
                result.Yaw = 360 + result.Yaw;
            }

            result.Pitch = CalaAngle(movementData.AccelZ, (movementData.AccelX - _accXCalibrator.Bias) * -1);
            result.Roll  = CalaAngle(movementData.AccelZ, (movementData.AccelY - _accYCalibrator.Bias));
            if (ValueChanged != null)
            {
                ValueChanged(this, result);
            }
        }