protected void InitVectors(List <Vector3d> myListVectors) { for (int i = 0; i < myListVectors.Count; i++) { Vector3d v = myListVectors[i]; Vertices.SetVertex3D(v.X, v.Y, v.Z); } }
private cVertexList InitData(List <Vector3d> myListVectors) { //this.list = list; Edges = new cEdgeList(); Faces = new cFaceList(); cVertexList mycList = new cVertexList(); for (int i = 0; i < myListVectors.Count; i++) { Vector3d v = myListVectors[i]; mycList.SetVertex3D(v.X, v.Y, v.Z); } return(mycList); }