Exemplo n.º 1
0
        public void Render(SceneEntity entity)
        {
            entity.DrawAll(this);

            foreach (var light in lights)
            {
                MainLight = light;
                entity.DrawAll(light.Shader, this);
            }
        }
Exemplo n.º 2
0
 internal void AddLight(Light light)
 {
     lights.Add(light);
 }
Exemplo n.º 3
0
 public void AddLight(Light light)
 {
     renderer.AddLight(light);
 }
Exemplo n.º 4
0
        public void SetUniforms(Camera camera, Light light, Matrix4 model, BaseMaterial material)
        {
            //Matrix uniforms
            SetUniform("mvpMat", model * camera.ViewMatrix * camera.ProjectionMatrix);
            SetUniform("mvMat", model * camera.ViewMatrix);
            SetUniform("normalMat", Matrix4.Transpose(Matrix4.Invert(model)));

            //Light uniforms
            if (light != null)
            {
                if (light is PointLight)
                {
                    SetUniform("light.position", ((PointLight)light).Position);
                }

                SetUniform("light.diffuse", light.Diffuse);
                SetUniform("light.ambient", light.Ambient);
                SetUniform("light.specular", light.Specular);
            }

            //Material uniforms
            SetUniform("material.diffuse", material.Diffuse);
            SetUniform("material.ambient", material.Ambient);
            SetUniform("material.specular", material.Specular);
            SetUniform("material.emissive", material.Emissive);
        }