public void BindBuffer(OpenTK.Graphics.OpenGL.BufferTarget targ, int buf) { if (!buffers.ContainsKey(activeBuffer)) { throw new ArgumentException(); } activeBuffer = buf; }
public void BufferData(OpenTK.Graphics.OpenGL.BufferTarget targ, IntPtr length, float[] data, OpenTK.Graphics.OpenGL.BufferUsageHint hint) { if (!buffers.ContainsKey(activeBuffer)) { throw new ArgumentException(); } buffers[activeBuffer] = data; }