public void TestAddedStateExists()
 {
     var stateSystem = new StateSystem();
     stateSystem.AddState("splash", new SplashScreenState(stateSystem));
 }
 public SplashScreenState(StateSystem stateSystem)
 {
     _stateSystem = stateSystem;
 }
 public SplashScreenState(StateSystem stateSystem)
 {
     _stateSystem = stateSystem;
 }