Exemplo n.º 1
0
        public IGeometricObject Clone()
        {
            MeshObject m = (MeshObject)MemberwiseClone();

            m.gao       = new GameObject(m.name);
            m.gao.tag   = "Visual";
            m.subblocks = new IGeometricElement[num_subblocks];
            for (uint i = 0; i < m.num_subblocks; i++)
            {
                if (subblocks[i] != null)
                {
                    m.subblocks[i] = subblocks[i].Clone(m);
                    if (m.subblocks[i] is DeformSet)
                    {
                        m.bones = (DeformSet)m.subblocks[i];
                    }
                }
            }
            m.InitGameObjects();
            return(m);
        }
Exemplo n.º 2
0
        public static MeshObject Read(EndianBinaryReader reader, PhysicalObject po, Pointer offset)
        {
            MapLoader  l = MapLoader.Loader;
            MeshObject m = new MeshObject(po, offset);
            Pointer    off_modelstart = Pointer.Read(reader);

            m.off_modelstart = off_modelstart;
            Pointer.Goto(ref reader, off_modelstart);
            m.off_vertices     = Pointer.Read(reader);
            m.off_normals      = Pointer.Read(reader);
            m.off_blendWeights = Pointer.Read(reader);
            if (l.mode == MapLoader.Mode.Rayman3PC || l.mode == MapLoader.Mode.RaymanArenaPC ||
                l.mode == MapLoader.Mode.Rayman3GC || l.mode == MapLoader.Mode.Rayman2PC)
            {
                reader.ReadInt32();
            }
            m.off_subblock_types = Pointer.Read(reader);
            m.off_subblocks      = Pointer.Read(reader);
            reader.ReadInt32();
            reader.ReadInt32();
            reader.ReadInt32();
            if (l.mode == MapLoader.Mode.Rayman2PC)
            {
                reader.ReadInt32();
                reader.ReadInt32();
            }
            m.num_vertices  = reader.ReadUInt16();
            m.num_subblocks = reader.ReadUInt16();
            reader.ReadInt32();
            reader.ReadSingle();
            reader.ReadSingle();
            reader.ReadSingle();
            reader.ReadSingle();
            reader.ReadInt32();
            if (l.mode != MapLoader.Mode.Rayman2PC)
            {
                reader.ReadInt32();
                reader.ReadInt16();
            }
            m.name = "Mesh";
            if (l.mode == MapLoader.Mode.Rayman3GC)
            {
                m.name = new string(reader.ReadChars(0x32)).TrimEnd('\0');
            }
            // Vertices
            Pointer off_current = Pointer.Goto(ref reader, m.off_vertices);

            //print("Loading vertices at " + String.Format("0x{0:X}", fs.Position) + " | Amount: " + num_vertices);
            m.vertices = new Vector3[m.num_vertices];
            for (int i = 0; i < m.num_vertices; i++)
            {
                float x = reader.ReadSingle();
                float z = reader.ReadSingle();
                float y = reader.ReadSingle();
                m.vertices[i] = new Vector3(x, y, z);
            }
            // Normals
            Pointer.Goto(ref reader, m.off_normals);
            m.normals = new Vector3[m.num_vertices];
            for (int i = 0; i < m.num_vertices; i++)
            {
                float x = reader.ReadSingle();
                float z = reader.ReadSingle();
                float y = reader.ReadSingle();
                m.normals[i] = new Vector3(x, y, z);
            }
            if (m.off_blendWeights != null)
            {
                Pointer.Goto(ref reader, m.off_blendWeights);

                /*reader.ReadUInt32(); // 0
                 * R3Pointer off_blendWeightsStart = R3Pointer.Read(reader);
                 * R3Pointer.Goto(ref reader, off_blendWeightsStart);*/
                reader.ReadUInt32();
                reader.ReadUInt32();
                reader.ReadUInt32();
                reader.ReadUInt32();
                reader.ReadUInt32();
                reader.ReadUInt32();
                reader.ReadUInt32();
                reader.ReadUInt32();
                m.blendWeights = new float[m.num_vertices];
                for (int i = 0; i < m.num_vertices; i++)
                {
                    m.blendWeights[i] = reader.ReadSingle();
                }
            }
            // Read subblock types & initialize arrays
            Pointer.Goto(ref reader, m.off_subblock_types);
            m.subblock_types = new ushort[m.num_subblocks];
            m.subblocks      = new IGeometricElement[m.num_subblocks];
            for (uint i = 0; i < m.num_subblocks; i++)
            {
                m.subblock_types[i] = reader.ReadUInt16();
            }
            m.gao     = new GameObject(m.name);
            m.gao.tag = "Visual";
            // Process blocks
            for (uint i = 0; i < m.num_subblocks; i++)
            {
                Pointer.Goto(ref reader, m.off_subblocks + (i * 4));
                Pointer block_offset = Pointer.Read(reader);
                Pointer.Goto(ref reader, block_offset);
                switch (m.subblock_types[i])
                {
                case 1:     // Material
                    m.subblocks[i] = MeshElement.Read(reader, block_offset, m);
                    break;

                case 3:     // Sprite
                    m.subblocks[i] = SpriteElement.Read(reader, block_offset, m);
                    break;

                case 13:
                    m.bones        = DeformSet.Read(reader, block_offset, m);
                    m.subblocks[i] = m.bones;
                    break;

                default:
                    m.subblocks[i] = null;

                    /*1 = indexedtriangles
                     * 2 = facemap
                     * 3 = sprite
                     * 4 = TMesh
                     * 5 = points
                     * 6 = lines
                     * 7 = spheres
                     * 8 = alignedboxes
                     * 9 = cones
                     * 13 = deformationsetinfo*/
                    l.print("Unknown geometric element type " + m.subblock_types[i] + " at offset " + block_offset);
                    break;
                }
            }
            m.InitGameObjects();
            return(m);
        }