Exemplo n.º 1
0
 private static void ReadMeshFromATO(Reader reader, GeometricObject m)
 {
     // Revolution only: Before creating the gameobject, read the actual model data from the ATO
     if (Settings.s.game == Settings.Game.R2Revolution)
     {
         MapLoader l = MapLoader.Loader;
         List <GeometricObject> meshObjects = new List <GeometricObject>();
         for (uint i = 0; i < m.num_elements; i++)
         {
             if (m.element_types[i] == 1)
             {
                 R2PS2Loader ps2l = (R2PS2Loader)l;
                 meshObjects.Add(ps2l.ato.meshes[ps2l.ato.meshes.Length - 1 - ps2l.meshesRead - meshObjects.Count]);
             }
         }
         if (meshObjects.Count > 0)
         {
             int  currentSubblock = 0;
             int  curNumVertices  = 0;
             bool tryMapping      = true;
             if (m.vertices == null)
             {
                 m.num_vertices = (ushort)meshObjects.Sum(mesh => mesh.num_vertices);
                 m.vertices     = new Vector3[m.num_vertices];
                 m.normals      = new Vector3[m.num_vertices];
                 tryMapping     = false;
             }
             for (int i = 0; i < meshObjects.Count; i++)
             {
                 GeometricObject mo = meshObjects[i];
                 while (currentSubblock < m.num_elements && m.element_types[currentSubblock] != 1)
                 {
                     currentSubblock++;
                 }
                 GeometricObjectElementTriangles me  = (GeometricObjectElementTriangles)m.elements[currentSubblock];
                 GeometricObjectElementTriangles moe = ((GeometricObjectElementTriangles)mo.elements[0]);
                 if (!tryMapping)
                 {
                     Array.Copy(mo.vertices, 0, m.vertices, curNumVertices, mo.num_vertices);
                     if (mo.normals != null)
                     {
                         Array.Copy(mo.normals, 0, m.normals, curNumVertices, mo.num_vertices);
                     }
                     me.OPT_mapping_vertices = Enumerable.Range(curNumVertices, mo.num_vertices).ToArray();
                     curNumVertices         += mo.num_vertices;
                 }
                 else
                 {
                     me.OPT_mapping_vertices = new int[moe.OPT_num_mapping_entries];
                     for (int j = 0; j < mo.vertices.Length; j++)
                     {
                         me.OPT_mapping_vertices[j] = Array.IndexOf(m.vertices, mo.vertices[j]);
                         if (me.OPT_mapping_vertices[j] == -1 || me.OPT_mapping_vertices[j] != Array.IndexOf(m.vertices, mo.vertices[j]))
                         {
                             Debug.LogError("Failed matching vertices between Renderware and OpenSpace");
                         }
                     }
                 }
                 me.OPT_disconnectedTriangles     = moe.OPT_disconnectedTriangles;
                 me.OPT_num_disconnectedTriangles = moe.OPT_num_disconnectedTriangles;
                 me.triangles               = null;
                 me.num_triangles           = 0;
                 me.num_uvMaps              = moe.num_uvMaps;
                 me.num_uvs                 = moe.num_uvs;
                 me.uvs                     = moe.uvs;
                 me.OPT_mapping_uvs         = moe.OPT_mapping_uvs;
                 me.OPT_num_mapping_entries = moe.OPT_num_mapping_entries;
                 me.vertexColors            = moe.vertexColors;
                 currentSubblock++;
                 if (me.lightmap_index != -1)
                 {
                     R2PS2Loader ps2l = ((R2PS2Loader)l);
                     string      id_r = me.lightmap_index.ToString("D3") + "." + 0;
                     //l.print(id_r + " - " + me.num_disconnected_triangles + " - " + m.num_vertices + " - " + mo.num_vertices);
                     Texture2D lm = ps2l.GetLightmap(id_r);
                     if (me.visualMaterial != null)
                     {
                         if (lm != null)
                         {
                             string    id_g = me.lightmap_index.ToString("D3") + "." + 1;
                             string    id_b = me.lightmap_index.ToString("D3") + "." + 2;
                             Texture2D lm_g = ps2l.GetLightmap(id_g);
                             Texture2D lm_b = ps2l.GetLightmap(id_b);
                             if (lm_g != null && lm_b != null)
                             {
                                 for (int j = 0; j < lm.width; j++)
                                 {
                                     for (int k = 0; k < lm.height; k++)
                                     {
                                         Color r = lm.GetPixel(j, k);
                                         Color g = lm_g.GetPixel(j, k);
                                         Color b = lm_b.GetPixel(j, k);
                                         lm.SetPixel(j, k, new Color(r.a, g.a, b.a, 1f));
                                     }
                                 }
                                 lm.Apply();
                             }
                         }
                         else
                         {
                             lm = new Texture2D(1, 1);
                             lm.SetPixel(0, 0, Color.white);
                             lm.wrapMode   = TextureWrapMode.Clamp;
                             lm.filterMode = FilterMode.Bilinear;
                             lm.Apply();
                         }
                         Vector2[] lightmapUVs = new Vector2[mo.num_vertices];
                         Pointer.DoAt(ref reader, ps2l.off_lightmapUV[me.lightmap_index], () => {
                             for (int j = 0; j < mo.num_vertices; j++)
                             {
                                 lightmapUVs[j] = new Vector2(reader.ReadSingle(), reader.ReadSingle());
                             }
                         });
                         me.AddLightmap(lm, lightmapUVs);
                     }
                 }
             }
             ((R2PS2Loader)l).meshesRead += (uint)meshObjects.Count;
         }
     }
 }
        public static GeometricObjectElementTriangles Read(Reader reader, Pointer offset, GeometricObject geo)
        {
            MapLoader l = MapLoader.Loader;
            GeometricObjectElementTriangles sm = new GeometricObjectElementTriangles(offset, geo);

            sm.name = "Submesh @ pos " + offset;
            //l.print(sm.name);
            sm.backfaceCulling = !l.forceDisplayBackfaces;
            sm.off_material    = Pointer.Read(reader);
            if (Settings.s.game == Settings.Game.LargoWinch)
            {
                //sm.visualMaterial = VisualMaterial.FromOffset(sm.off_material);
                sm.visualMaterial = VisualMaterial.FromOffsetOrRead(sm.off_material, reader);
            }
            else if (Settings.s.engineVersion == Settings.EngineVersion.R3 || Settings.s.game == Settings.Game.R2Revolution)
            {
                sm.visualMaterial = VisualMaterial.FromOffset(sm.off_material);
            }
            else
            {
                sm.gameMaterial   = GameMaterial.FromOffsetOrRead(sm.off_material, reader);
                sm.visualMaterial = sm.gameMaterial.visualMaterial;
            }
            sm.visualMaterialOG = sm.visualMaterial;

            /*if (sm.visualMaterial != null && sm.visualMaterial.textures.Count > 0 && sm.visualMaterial.textures[0].off_texture != null) {
             *  sm.name += " - VisMatTex:" + sm.visualMaterial.textures[0].offset + " - TexInfo:" + sm.visualMaterial.textures[0].off_texture;
             * }*/
            if (sm.visualMaterial != null)
            {
                sm.backfaceCulling = ((sm.visualMaterial.flags & VisualMaterial.flags_backfaceCulling) != 0) && !l.forceDisplayBackfaces;
            }
            sm.num_triangles = reader.ReadUInt16();
            if (Settings.s.game == Settings.Game.R2Revolution)
            {
                sm.lightmap_index = reader.ReadInt16();
                sm.off_triangles  = Pointer.Read(reader);
            }
            else
            {
                sm.num_uvs = reader.ReadUInt16();
                if (Settings.s.engineVersion == Settings.EngineVersion.R3)
                {
                    sm.num_uvMaps     = reader.ReadUInt16();
                    sm.lightmap_index = reader.ReadInt16();
                }
                sm.off_triangles = Pointer.Read(reader);                 // 1 entry = 3 shorts. Max: num_vertices
                if (Settings.s.mode == Settings.Mode.Rayman3GC)
                {
                    reader.ReadUInt32();
                }
                sm.off_mapping_uvs = Pointer.Read(reader);         // 1 entry = 3 shorts. Max: num_weights
                sm.off_normals     = Pointer.Read(reader);         // 1 entry = 3 floats
                sm.off_uvs         = Pointer.Read(reader);         // 1 entry = 2 floats
                if (Settings.s.game == Settings.Game.LargoWinch)
                {
                    sm.off_mapping_lightmap = Pointer.Read(reader);
                    sm.num_mapping_lightmap = reader.ReadUInt16();
                    reader.ReadUInt16();
                }
                else if (Settings.s.engineVersion == Settings.EngineVersion.R3)
                {
                    reader.ReadUInt32();
                    reader.ReadUInt32();
                }
                else if (Settings.s.engineVersion == Settings.EngineVersion.Montreal)
                {
                    reader.ReadUInt32();
                }
                if (Settings.s.game != Settings.Game.TTSE)
                {
                    sm.off_vertex_indices = Pointer.Read(reader);
                    sm.num_vertex_indices = reader.ReadUInt16();
                    sm.parallelBox        = reader.ReadUInt16();
                    reader.ReadUInt32();
                }
            }
            if (Settings.s.engineVersion == Settings.EngineVersion.R3)
            {
                if (Settings.s.game != Settings.Game.Dinosaur &&
                    Settings.s.game != Settings.Game.LargoWinch &&
                    Settings.s.mode != Settings.Mode.RaymanArenaGCDemo)
                {
                    sm.isVisibleInPortal = reader.ReadByte();
                    reader.ReadByte();
                    sm.OPT_num_mapping_entries       = reader.ReadUInt16();            // num_shorts
                    sm.OPT_off_mapping_vertices      = Pointer.Read(reader);           // shorts_offset1 (1st array of size num_shorts, max_num_vertices)
                    sm.OPT_off_mapping_uvs           = Pointer.Read(reader);           // shorts_offset2 (2nd array of size num_shorts, max: num_weights)
                    sm.OPT_num_triangleStrip         = reader.ReadUInt16();            // num_shorts2
                    sm.OPT_num_disconnectedTriangles = reader.ReadUInt16();
                    sm.OPT_off_triangleStrip         = Pointer.Read(reader);           // shorts2_offset (array of size num_shorts2)
                    sm.OPT_off_disconnectedTriangles = Pointer.Read(reader);
                    if (Settings.s.hasNames)
                    {
                        sm.name += reader.ReadString(0x34);
                    }
                }
                else
                {
                    sm.OPT_num_mapping_entries       = 0;
                    sm.OPT_off_mapping_vertices      = null;
                    sm.OPT_off_mapping_uvs           = null;
                    sm.OPT_num_triangleStrip         = 0;
                    sm.OPT_num_disconnectedTriangles = 0;
                    sm.OPT_off_triangleStrip         = null;
                    sm.OPT_off_disconnectedTriangles = null;
                    sm.isVisibleInPortal             = 1;
                    if (Settings.s.mode == Settings.Mode.RaymanArenaGCDemo)
                    {
                        sm.isVisibleInPortal = reader.ReadByte();
                        reader.ReadByte();
                        sm.OPT_num_mapping_entries = reader.ReadUInt16();                         // num_shorts
                    }
                }
            }
            else
            {
                // Defaults for Rayman 2, no optimized mesh feature
                sm.num_uvMaps = 1;
                sm.OPT_num_mapping_entries       = 0;
                sm.OPT_off_mapping_vertices      = null;
                sm.OPT_off_mapping_uvs           = null;
                sm.OPT_num_triangleStrip         = 0;
                sm.OPT_num_disconnectedTriangles = 0;
                sm.OPT_off_triangleStrip         = null;
                sm.OPT_off_disconnectedTriangles = null;
                sm.isVisibleInPortal             = 1;
            }

            // Read mapping tables
            sm.OPT_mapping_uvs = new int[sm.num_uvMaps][];
            if (sm.OPT_num_mapping_entries > 0)
            {
                Pointer.Goto(ref reader, sm.OPT_off_mapping_vertices);
                //print("Mapping offset: " + String.Format("0x{0:X}", fs.Position));
                sm.OPT_mapping_vertices = new int[sm.OPT_num_mapping_entries];
                for (int j = 0; j < sm.OPT_num_mapping_entries; j++)
                {
                    sm.OPT_mapping_vertices[j] = reader.ReadInt16();
                }
                Pointer.Goto(ref reader, sm.OPT_off_mapping_uvs);
                for (int j = 0; j < sm.num_uvMaps; j++)
                {
                    sm.OPT_mapping_uvs[j] = new int[sm.OPT_num_mapping_entries];
                }
                for (int j = 0; j < sm.OPT_num_mapping_entries; j++)
                {
                    for (int um = 0; um < sm.num_uvMaps; um++)
                    {
                        sm.OPT_mapping_uvs[um][j] = reader.ReadInt16();
                    }
                }
            }
            if (sm.num_triangles > 0)
            {
                Pointer.Goto(ref reader, sm.off_mapping_uvs);
                sm.mapping_uvs = new int[sm.num_uvMaps][];
                for (int j = 0; j < sm.num_uvMaps; j++)
                {
                    sm.mapping_uvs[j] = new int[sm.num_triangles * 3];
                }
                // Why is uv maps here the outer loop instead of inner like the other thing?
                for (int um = 0; um < sm.num_uvMaps; um++)
                {
                    for (int j = 0; j < sm.num_triangles * 3; j++)
                    {
                        sm.mapping_uvs[um][j] = reader.ReadInt16();
                    }
                }
            }

            // Read UVs
            Pointer.DoAt(ref reader, sm.off_uvs, () => {
                sm.uvs = new Vector2[sm.num_uvs];
                for (int j = 0; j < sm.num_uvs; j++)
                {
                    sm.uvs[j] = new Vector2(reader.ReadSingle(), reader.ReadSingle());
                }
            });
            // Read triangle data
            Pointer.DoAt(ref reader, sm.OPT_off_triangleStrip, () => {
                sm.OPT_triangleStrip = new int[sm.OPT_num_triangleStrip];
                for (int j = 0; j < sm.OPT_num_triangleStrip; j++)
                {
                    sm.OPT_triangleStrip[j] = reader.ReadInt16();
                }
            });
            Pointer.DoAt(ref reader, sm.OPT_off_disconnectedTriangles, () => {
                sm.OPT_disconnectedTriangles = new int[sm.OPT_num_disconnectedTriangles * 3];
                //print("Loading disconnected triangles at " + String.Format("0x{0:X}", fs.Position));
                for (int j = 0; j < sm.OPT_num_disconnectedTriangles; j++)
                {
                    sm.OPT_disconnectedTriangles[(j * 3) + 0] = reader.ReadInt16();
                    sm.OPT_disconnectedTriangles[(j * 3) + 1] = reader.ReadInt16();
                    sm.OPT_disconnectedTriangles[(j * 3) + 2] = reader.ReadInt16();
                }
            });
            if (sm.num_triangles > 0)
            {
                Pointer.Goto(ref reader, sm.off_triangles);
                sm.triangles = new int[sm.num_triangles * 3];
                //print("Loading disconnected triangles at " + String.Format("0x{0:X}", fs.Position));
                for (int j = 0; j < sm.num_triangles; j++)
                {
                    sm.triangles[(j * 3) + 0] = reader.ReadInt16();
                    sm.triangles[(j * 3) + 1] = reader.ReadInt16();
                    sm.triangles[(j * 3) + 2] = reader.ReadInt16();
                }
                if (sm.off_normals != null)
                {
                    Pointer.Goto(ref reader, sm.off_normals);
                    sm.normals = new Vector3[sm.num_triangles];
                    for (int j = 0; j < sm.num_triangles; j++)
                    {
                        float x = reader.ReadSingle();
                        float z = reader.ReadSingle();
                        float y = reader.ReadSingle();
                        sm.normals[j] = new Vector3(x, y, z);
                    }
                }
            }
            if (Settings.s.game == Settings.Game.LargoWinch && sm.lightmap_index != -1)
            {
                LWLoader lwl = MapLoader.Loader as LWLoader;
                if (lwl.lms != null && sm.lightmap_index >= 0 && sm.lightmap_index < lwl.lms.Count)
                {
                    /*if (sm.lightmap_index < l.off_lightmapUV.Length - 1) {
                     *      int amount = ((int)l.off_lightmapUV[sm.lightmap_index + 1].offset - (int)l.off_lightmapUV[sm.lightmap_index].offset);
                     *      amount = amount / 8;
                     *      l.print(offset + " - UVs: " + amount + " - " + sm.mesh.num_vertices + " - " + sm.num_mapping_entries + " - " + sm.num_uvs + " - " + sm.num_disconnected_triangles_spe + " - " + sm.num_mapping_lightmap);
                     * }*/
                    Vector2[] lightmapUVs = new Vector2[sm.num_mapping_lightmap];
                    Pointer.DoAt(ref reader, sm.off_mapping_lightmap, () => {
                        sm.mapping_lightmap = new int[sm.num_mapping_lightmap];
                        for (int i = 0; i < sm.num_mapping_lightmap; i++)
                        {
                            sm.mapping_lightmap[i] = reader.ReadInt16();
                        }
                    });
                    Pointer.DoAt(ref reader, l.off_lightmapUV[sm.lightmap_index], () => {
                        for (int j = 0; j < lightmapUVs.Length; j++)
                        {
                            lightmapUVs[j] = new Vector2(reader.ReadSingle(), reader.ReadSingle());
                        }
                    });
                    sm.AddLightmap(lwl.GetLightmap(sm.lightmap_index), lightmapUVs);
                }
            }
            return(sm);
        }