Exemplo n.º 1
0
        public void TestDeleteSceneObject()
        {
            TestHelpers.InMethod();

            TestScene scene = new SceneHelpers().SetupScene();
            SceneObjectGroup so = SceneHelpers.AddSceneObject(scene);

            Assert.That(so.IsDeleted, Is.False);

            scene.DeleteSceneObject(so, false);

            Assert.That(so.IsDeleted, Is.True);

            SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId);
            Assert.That(retrievedPart, Is.Null);
        }
Exemplo n.º 2
0
        public void TestDelinkPersistence()
        {
            TestHelpers.InMethod();
            //log4net.Config.XmlConfigurator.Configure();
            
            TestScene scene = new SceneHelpers().SetupScene();
            
            string rootPartName = "rootpart";
            UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001");
            string linkPartName = "linkpart";
            UUID linkPartUuid = new UUID("00000000-0000-0000-0001-000000000000");

            SceneObjectPart rootPart
                = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) 
                    { Name = rootPartName, UUID = rootPartUuid };
            SceneObjectPart linkPart
                = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) 
                    { Name = linkPartName, UUID = linkPartUuid };

            SceneObjectGroup sog = new SceneObjectGroup(rootPart);
            sog.AddPart(linkPart);
            scene.AddNewSceneObject(sog, true);            
            
            // In a test, we have to crank the backup handle manually.  Normally this would be done by the timer invoked
            // scene backup thread.
            scene.Backup(true);
                        
            // These changes should occur immediately without waiting for a backup pass
            SceneObjectGroup groupToDelete = sog.DelinkFromGroup(linkPart, false);
            
            Assert.That(groupToDelete.HasGroupChangedDueToDelink, Is.True);
            scene.DeleteSceneObject(groupToDelete, false);
            Assert.That(groupToDelete.HasGroupChangedDueToDelink, Is.False);
            
            List<SceneObjectGroup> storedObjects = scene.SimulationDataService.LoadObjects(scene.RegionInfo.RegionID);
            
            Assert.That(storedObjects.Count, Is.EqualTo(1));
            Assert.That(storedObjects[0].Parts.Length, Is.EqualTo(1));
            Assert.That(storedObjects[0].ContainsPart(rootPartUuid));
        }
Exemplo n.º 3
0
        public void TestGetSceneObjectByPartLocalId()
        {
            TestHelpers.InMethod();

            Scene scene = new SceneHelpers().SetupScene();
            int partsToTestCount = 3;

            SceneObjectGroup so
                = SceneHelpers.CreateSceneObject(partsToTestCount, TestHelpers.ParseTail(0x1), "obj1", 0x10);
            SceneObjectPart[] parts = so.Parts;

            scene.AddNewSceneObject(so, false);

            // Test getting via the root part's local id
            Assert.That(scene.GetGroupByPrim(so.LocalId), Is.Not.Null);

            // Test getting via a non root part's local id
            Assert.That(scene.GetGroupByPrim(parts[partsToTestCount - 1].LocalId), Is.Not.Null);

            // Test that we don't get back an object for a local id that doesn't exist
            Assert.That(scene.GetGroupByPrim(999), Is.Null);

            // Now delete the scene object and check again
            scene.DeleteSceneObject(so, false);

            Assert.That(scene.GetGroupByPrim(so.LocalId), Is.Null);
            Assert.That(scene.GetGroupByPrim(parts[partsToTestCount - 1].LocalId), Is.Null);
        }
        public void TestDelinkPersistence()
        {
            TestHelpers.InMethod();
            //log4net.Config.XmlConfigurator.Configure();
            
            TestScene scene = new SceneHelpers().SetupScene();
            
            string rootPartName = "rootpart";
            UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001");
            string linkPartName = "linkpart";
            UUID linkPartUuid = new UUID("00000000-0000-0000-0001-000000000000");

            SceneObjectPart rootPart
                = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) 
                    { Name = rootPartName, UUID = rootPartUuid };
            
            SceneObjectPart linkPart
                = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) 
                    { Name = linkPartName, UUID = linkPartUuid };
            SceneObjectGroup linkGroup = new SceneObjectGroup(linkPart);
            scene.AddNewSceneObject(linkGroup, true);

            SceneObjectGroup sog = new SceneObjectGroup(rootPart);
            scene.AddNewSceneObject(sog, true);

            Assert.IsFalse(sog.GroupContainsForeignPrims);
            sog.LinkToGroup(linkGroup);
            Assert.IsTrue(sog.GroupContainsForeignPrims);

            scene.Backup(true);
            Assert.AreEqual(1, scene.SimulationDataService.LoadObjects(scene.RegionInfo.RegionID).Count);

            // These changes should occur immediately without waiting for a backup pass
            SceneObjectGroup groupToDelete = sog.DelinkFromGroup(linkPart, false);
            Assert.IsFalse(groupToDelete.GroupContainsForeignPrims);

            scene.DeleteSceneObject(groupToDelete, false);
            
            List<SceneObjectGroup> storedObjects = scene.SimulationDataService.LoadObjects(scene.RegionInfo.RegionID);

            Assert.AreEqual(1, storedObjects.Count);
            Assert.AreEqual(1, storedObjects[0].Parts.Length);
            Assert.IsTrue(storedObjects[0].ContainsPart(rootPartUuid));
        }