private void Lure(IClientAPI client, uint teleportflags, GridInstantMessage im) { Scene scene = (Scene)(client.Scene); GridRegion region = scene.GridService.GetRegionByUUID(scene.RegionInfo.ScopeID, new UUID(im.RegionID)); if (region != null) scene.RequestTeleportLocation(client, region.RegionHandle, im.Position + new Vector3(0.5f, 0.5f, 0f), Vector3.UnitX, teleportflags); else // we don't have that region here. Check if it's HG { string[] parts = im.message.Split(new char[] { '@' }); if (parts.Length > 1) { string url = parts[parts.Length - 1]; // the last part if (url.Trim(new char[] {'/'}) != m_ThisGridURL.Trim(new char[] {'/'})) { m_log.DebugFormat("[HG LURE MODULE]: Luring agent to grid {0} region {1} position {2}", url, im.RegionID, im.Position); GatekeeperServiceConnector gConn = new GatekeeperServiceConnector(); GridRegion gatekeeper = new GridRegion(); gatekeeper.ServerURI = url; string homeURI = scene.GetAgentHomeURI(client.AgentId); string message; GridRegion finalDestination = gConn.GetHyperlinkRegion(gatekeeper, new UUID(im.RegionID), client.AgentId, homeURI, out message); if (finalDestination != null) { ScenePresence sp = scene.GetScenePresence(client.AgentId); IEntityTransferModule transferMod = scene.RequestModuleInterface<IEntityTransferModule>(); if (transferMod != null && sp != null) { if (message != null) sp.ControllingClient.SendAgentAlertMessage(message, true); transferMod.DoTeleport( sp, gatekeeper, finalDestination, im.Position + new Vector3(0.5f, 0.5f, 0f), Vector3.UnitX, teleportflags); } } else { m_log.InfoFormat("[HG LURE MODULE]: Lure failed: {0}", message); client.SendAgentAlertMessage(message, true); } } } } }
/// <summary> /// Tries to teleport agent to landmark. /// </summary> /// <param name="remoteClient"></param> /// <param name="regionHandle"></param> /// <param name="position"></param> public override void RequestTeleportLandmark(IClientAPI remoteClient, AssetLandmark lm) { m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Teleporting agent via landmark to {0} region {1} position {2}", (lm.Gatekeeper == string.Empty) ? "local" : lm.Gatekeeper, lm.RegionID, lm.Position); if (lm.Gatekeeper == string.Empty) { base.RequestTeleportLandmark(remoteClient, lm); return; } GridRegion info = Scene.GridService.GetRegionByUUID(UUID.Zero, lm.RegionID); // Local region? if (info != null) { ((Scene)(remoteClient.Scene)).RequestTeleportLocation(remoteClient, info.RegionHandle, lm.Position, Vector3.Zero, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaLandmark)); return; } else { // Foreign region Scene scene = (Scene)(remoteClient.Scene); GatekeeperServiceConnector gConn = new GatekeeperServiceConnector(); GridRegion gatekeeper = new GridRegion(); gatekeeper.ServerURI = lm.Gatekeeper; GridRegion finalDestination = gConn.GetHyperlinkRegion(gatekeeper, new UUID(lm.RegionID)); if (finalDestination != null) { ScenePresence sp = scene.GetScenePresence(remoteClient.AgentId); IEntityTransferModule transferMod = scene.RequestModuleInterface<IEntityTransferModule>(); if (transferMod != null && sp != null) transferMod.DoTeleport( sp, gatekeeper, finalDestination, lm.Position, Vector3.UnitX, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaLandmark)); } } // can't find the region: Tell viewer and abort remoteClient.SendTeleportFailed("The teleport destination could not be found."); }
/// <summary> /// Tries to teleport agent to landmark. /// </summary> /// <param name="remoteClient"></param> /// <param name="regionHandle"></param> /// <param name="position"></param> public override void RequestTeleportLandmark(IClientAPI remoteClient, AssetLandmark lm) { m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Teleporting agent via landmark to {0} region {1} position {2}", (lm.Gatekeeper == string.Empty) ? "local" : lm.Gatekeeper, lm.RegionID, lm.Position); if (lm.Gatekeeper == string.Empty) { base.RequestTeleportLandmark(remoteClient, lm); return; } GridRegion info = Scene.GridService.GetRegionByUUID(UUID.Zero, lm.RegionID); // Local region? if (info != null) { Scene.RequestTeleportLocation( remoteClient, info.RegionHandle, lm.Position, Vector3.Zero, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaLandmark)); } else { // Foreign region GatekeeperServiceConnector gConn = new GatekeeperServiceConnector(); GridRegion gatekeeper = new GridRegion(); gatekeeper.ServerURI = lm.Gatekeeper; string homeURI = Scene.GetAgentHomeURI(remoteClient.AgentId); string message; GridRegion finalDestination = gConn.GetHyperlinkRegion(gatekeeper, new UUID(lm.RegionID), remoteClient.AgentId, homeURI, out message); if (finalDestination != null) { ScenePresence sp = Scene.GetScenePresence(remoteClient.AgentId); if (sp != null) { if (message != null) sp.ControllingClient.SendAgentAlertMessage(message, true); // Validate assorted conditions string reason = string.Empty; if (!ValidateGenericConditions(sp, gatekeeper, finalDestination, 0, out reason)) { sp.ControllingClient.SendTeleportFailed(reason); return; } DoTeleport( sp, gatekeeper, finalDestination, lm.Position, Vector3.UnitX, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaLandmark)); } } else { remoteClient.SendTeleportFailed(message); } } }