Exemplo n.º 1
0
        private void SensorSweep(SensorInfo ts)
        {
            if (ts.host == null)
            {
                return;
            }

            List<SensedEntity> sensedEntities = new List<SensedEntity>();

            // Is the sensor type is AGENT and not SCRIPTED then include agents
            if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC | OS_NPC)) != 0 && (ts.type & SCRIPTED) == 0)
            {
                sensedEntities.AddRange(doAgentSensor(ts));
            }

            // If SCRIPTED or PASSIVE or ACTIVE check objects
            if ((ts.type & SCRIPTED) != 0 || (ts.type & PASSIVE) != 0 || (ts.type & ACTIVE) != 0)
            {
                sensedEntities.AddRange(doObjectSensor(ts));
            }

            lock (SenseLock)
            {
                if (sensedEntities.Count == 0)
                {
                    // send a "no_sensor"
                    // Add it to queue
                    m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID,
                            new EventParams("no_sensor", new Object[0],
                            new DetectParams[0]));
                }
                else
                {
                    // Sort the list to get everything ordered by distance
                    sensedEntities.Sort();
                    int count = sensedEntities.Count;
                    int idx;
                    List<DetectParams> detected = new List<DetectParams>();
                    for (idx = 0; idx < count; idx++)
                    {
                        try
                        {
                            DetectParams detect = new DetectParams();
                            detect.Key = sensedEntities[idx].itemID;
                            detect.Populate(m_CmdManager.m_ScriptEngine.World);
                            detected.Add(detect);
                        }
                        catch (Exception)
                        {
                            // Ignore errors, the object has been deleted or the avatar has gone and
                            // there was a problem in detect.Populate so nothing added to the list
                        }
                        if (detected.Count == maximumToReturn)
                            break;
                    }

                    if (detected.Count == 0)
                    {
                        // To get here with zero in the list there must have been some sort of problem
                        // like the object being deleted or the avatar leaving to have caused some
                        // difficulty during the Populate above so fire a no_sensor event
                        m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID,
                                new EventParams("no_sensor", new Object[0],
                                new DetectParams[0]));
                    }
                    else
                    {
                        m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID,
                                new EventParams("sensor",
                                new Object[] {new LSL_Types.LSLInteger(detected.Count) },
                                detected.ToArray()));
                    }
                }
            }
        }
Exemplo n.º 2
0
        public void land_collision_end(uint localID, ColliderArgs col)
        {
            List<DetectParams> det = new List<DetectParams>();

            foreach (DetectedObject detobj in col.Colliders)
            {
                DetectParams d = new DetectParams();
                d.Position = detobj.posVector;
                d.Populate(myScriptEngine.World);
                det.Add(d);
                myScriptEngine.PostObjectEvent(localID, new EventParams(
                        "land_collision_end",
                        new Object[] { new LSL_Types.Vector3(d.Position) },
                        det.ToArray()));
            }
         }
Exemplo n.º 3
0
        private void SensorSweep(SenseRepeatClass ts)
        {
            if (ts.host == null)
            {
                return;
            }

            List<SensedEntity> sensedEntities = new List<SensedEntity>();

            // Is the sensor type is AGENT and not SCRIPTED then include agents
            if ((ts.type & AGENT) != 0 && (ts.type & SCRIPTED) == 0)
            {
               sensedEntities.AddRange(doAgentSensor(ts));
            }

            // If SCRIPTED or PASSIVE or ACTIVE check objects
            if ((ts.type & SCRIPTED) != 0 || (ts.type & PASSIVE) != 0 || (ts.type & ACTIVE) != 0)
            {
                sensedEntities.AddRange(doObjectSensor(ts));
            }

            lock (SenseLock)
            {
                List<DetectParams> detected = new List<DetectParams>();
                if (sensedEntities.Count == 0)
                {
                    if (ts.host is ScenePresence)
                    {
                        //If it is a scenePresence, then it is a bot that is being used for scanning.
                        // We need to set the bot parameter in the detectParams so that iwDetectedBot works properly
                        // so we have to have at least one detectParam object
                        DetectParams detect = new DetectParams();
                        detect.BotID = ((ScenePresence)ts.host).UUID;
                        detected.Add(detect);
                    }

                    // send a "no_sensor"
                    // Add it to queue
                    m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID,
                            new EventParams("no_sensor", new Object[0],
                            detected.ToArray()));
                }
                else
                {
                    // Sort the list to get everything ordered by distance
                    sensedEntities.Sort();
                    int count = sensedEntities.Count;
                    int idx;
                    for (idx = 0; idx < count; idx++)
                    {
                        try
                        {
                            DetectParams detect = new DetectParams();
                            detect.Key = sensedEntities[idx].itemID;
                            if (ts.host is ScenePresence)
                            {
                                //If it is a scenePresence, then it is a bot that is being used for scanning.
                                // We need to set the bot parameter in the detectParams so that iwDetectedBot works properly
                                detect.BotID = ((ScenePresence)ts.host).UUID;

                                if (detect.BotID == detect.Key)
                                    continue;//Don't allow the ScenePresence that is scanning to detect itself
                            }
                            detect.Populate(m_CmdManager.m_ScriptEngine.World);
                            detected.Add(detect);
                        }
                        catch (Exception)
                        {
                            // Ignore errors, the object has been deleted or the avatar has gone and
                            // there was a problem in detect.Populate so nothing added to the list
                        }
                        if (detected.Count == maximumToReturn)
                            break;
                    }

                    if (detected.Count == 0)
                    {
                        if (ts.host is ScenePresence)
                        {
                            //If it is a scenePresence, then it is a bot that is being used for scanning.
                            // We need to set the bot parameter in the detectParams so that iwDetectedBot works properly
                            // so we have to have at least one detectParam object
                            DetectParams detect = new DetectParams();
                            detect.BotID = ((ScenePresence)ts.host).UUID;
                            detected.Add(detect);
                        }

                        // To get here with zero in the list there must have been some sort of problem
                        // like the object being deleted or the avatar leaving to have caused some
                        // difficulty during the Populate above so fire a no_sensor event
                        m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID,
                                new EventParams("no_sensor", new Object[0],
                                detected.ToArray()));
                    }
                    else
                    {
                        m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID,
                                new EventParams("sensor",
                                new Object[] {detected.Count},
                                detected.ToArray()));
                    }
                }
            }
        }
Exemplo n.º 4
0
        public void collision_end(uint localID, ColliderArgs col)
        {
            // Add to queue for all scripts in ObjectID object
            List<DetectParams> det = new List<DetectParams>();

            foreach (DetectedObject detobj in col.Colliders)
            {
                DetectParams d = new DetectParams();
                d.Key =detobj.keyUUID;
                d.Populate(myScriptEngine.World);
                det.Add(d);
            }

            if (det.Count > 0)
                myScriptEngine.PostObjectEvent(localID, new EventParams(
                        "collision_end",
                        new Object[] { new LSL_Types.LSLInteger(det.Count) },
                        det.ToArray()));
        }