Inheritance: IRegionModule, IRegionSerialiserModule
Exemplo n.º 1
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        public void SetUp()
        {
            m_archiverModule = new ArchiverModule();
            SerialiserModule serialiserModule = new SerialiserModule();
            VoxelModule terrainModule = new VoxelModule();

            m_scene = SceneSetupHelpers.SetupScene();
            SceneSetupHelpers.SetupSceneModules(m_scene, m_archiverModule, serialiserModule, terrainModule);
        }
Exemplo n.º 2
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        public void SetUp()
        {
            m_archiverModule = new ArchiverModule();
            SerialiserModule serialiserModule = new SerialiserModule();
            TerrainModule terrainModule = new TerrainModule();

            m_scene = SceneSetupHelpers.SetupScene("useraccounts");
            SceneSetupHelpers.SetupSceneModules(m_scene, m_archiverModule, serialiserModule, terrainModule);
        }
        public override void SetUp()
        {
            base.SetUp();
            
            SerialiserModule serialiserModule = new SerialiserModule();
            m_archiverModule = new InventoryArchiverModule();

            m_scene = new SceneHelpers().SetupScene();
            SceneHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule);            
        }
Exemplo n.º 4
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        public override void SetUp()
        {
            base.SetUp();

            m_archiverModule = new ArchiverModule();
            m_serialiserModule = new SerialiserModule();
            TerrainModule terrainModule = new TerrainModule();

            m_sceneHelpers = new SceneHelpers();
            m_scene = m_sceneHelpers.SetupScene();
            SceneHelpers.SetupSceneModules(m_scene, m_archiverModule, m_serialiserModule, terrainModule);
        }
Exemplo n.º 5
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        public override void SetUp()
        {
            base.SetUp();

            // FIXME: Do something about this - relying on statics in unit tests causes trouble sooner or later
            new SceneManager();

            m_archiverModule = new ArchiverModule();
            m_serialiserModule = new SerialiserModule();
            TerrainModule terrainModule = new TerrainModule();

            m_sceneHelpers = new SceneHelpers();
            m_scene = m_sceneHelpers.SetupScene();
            SceneHelpers.SetupSceneModules(m_scene, m_archiverModule, m_serialiserModule, terrainModule);
        }
        public void TestLoadIarToInventoryPaths()
        {
            TestHelpers.InMethod();
//            log4net.Config.XmlConfigurator.Configure();
            
            SerialiserModule serialiserModule = new SerialiserModule();
            InventoryArchiverModule archiverModule = new InventoryArchiverModule();
            
            // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
            Scene scene = new SceneHelpers().SetupScene();
            
            SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);

            UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "meowfood");
            UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire");

            archiverModule.DearchiveInventory(UUID.Random(), m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream);            
            InventoryItemBase foundItem1
                = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);
            
            Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");            

            // Now try loading to a root child folder
            UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xA", false);
            MemoryStream archiveReadStream = new MemoryStream(m_iarStream.ToArray());
            archiverModule.DearchiveInventory(UUID.Random(), m_uaMT.FirstName, m_uaMT.LastName, "xA", "meowfood", archiveReadStream);

            InventoryItemBase foundItem2
                = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_uaMT.PrincipalID, "xA/" + m_item1Name);
            Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2");

            // Now try loading to a more deeply nested folder
            UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xB/xC", false);
            archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
            archiverModule.DearchiveInventory(UUID.Random(), m_uaMT.FirstName, m_uaMT.LastName, "xB/xC", "meowfood", archiveReadStream);

            InventoryItemBase foundItem3
                = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_uaMT.PrincipalID, "xB/xC/" + m_item1Name);
            Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3");            
        }
        public void TestLoadIarPathStartsWithSlash()
        {
            TestHelper.InMethod();
//            log4net.Config.XmlConfigurator.Configure();
            
            SerialiserModule serialiserModule = new SerialiserModule();
            InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
            Scene scene = SceneSetupHelpers.SetupScene("inventory");
            SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
            
            UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "password");
            archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/Objects", "password", m_iarStream);

            InventoryItemBase foundItem1
                = InventoryArchiveUtils.FindItemByPath(
                    scene.InventoryService, m_ua1.PrincipalID, "/Objects/" + m_item1Name);
            
            Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1 in TestLoadIarFolderStartsWithSlash()");
        }
Exemplo n.º 8
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        public void TestSaveOarV0_2()
        {
            TestHelper.InMethod();
            //log4net.Config.XmlConfigurator.Configure();

            ArchiverModule archiverModule = new ArchiverModule();
            SerialiserModule serialiserModule = new SerialiserModule();
            TerrainModule terrainModule = new TerrainModule();

            Scene scene = SceneSetupHelpers.SetupScene("asset");
            SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);

            SceneObjectPart part1;

            // Create and add prim 1
            {
                string partName = "My Little Pony";
                UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000015");
                PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
                Vector3 groupPosition = new Vector3(10, 20, 30);
                Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
                Vector3 offsetPosition = new Vector3(5, 10, 15);

                part1
                    = new SceneObjectPart(
                        ownerId, shape, groupPosition, rotationOffset, offsetPosition);
                part1.Name = partName;

                scene.AddNewSceneObject(new SceneObjectGroup(part1), false);
            }

            SceneObjectPart part2;

            // Create and add prim 2
            {
                string partName = "Action Man";
                UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000016");
                PrimitiveBaseShape shape = PrimitiveBaseShape.CreateCylinder();
                Vector3 groupPosition = new Vector3(90, 80, 70);
                Quaternion rotationOffset = new Quaternion(60, 70, 80, 90);
                Vector3 offsetPosition = new Vector3(20, 25, 30);

                part2
                    = new SceneObjectPart(
                        ownerId, shape, groupPosition, rotationOffset, offsetPosition);
                part2.Name = partName;

                scene.AddNewSceneObject(new SceneObjectGroup(part2), false);
            }

            MemoryStream archiveWriteStream = new MemoryStream();
            scene.EventManager.OnOarFileSaved += SaveCompleted;

            Guid requestId = new Guid("00000000-0000-0000-0000-808080808080");
            
            lock (this)
            {
                archiverModule.ArchiveRegion(archiveWriteStream, requestId);
                //AssetServerBase assetServer = (AssetServerBase)scene.CommsManager.AssetCache.AssetServer;
                //while (assetServer.HasWaitingRequests())
                //    assetServer.ProcessNextRequest();
                
                Monitor.Wait(this, 60000);
            }
            
            Assert.That(m_lastRequestId, Is.EqualTo(requestId));

            byte[] archive = archiveWriteStream.ToArray();
            MemoryStream archiveReadStream = new MemoryStream(archive);
            TarArchiveReader tar = new TarArchiveReader(archiveReadStream);

            bool gotControlFile = false;
            bool gotObject1File = false;
            bool gotObject2File = false;
            string expectedObject1FileName = string.Format(
                "{0}_{1:000}-{2:000}-{3:000}__{4}.xml",
                part1.Name,
                Math.Round(part1.GroupPosition.X), Math.Round(part1.GroupPosition.Y), Math.Round(part1.GroupPosition.Z),
                part1.UUID);
            string expectedObject2FileName = string.Format(
                "{0}_{1:000}-{2:000}-{3:000}__{4}.xml",
                part2.Name,
                Math.Round(part2.GroupPosition.X), Math.Round(part2.GroupPosition.Y), Math.Round(part2.GroupPosition.Z),
                part2.UUID);

            string filePath;
            TarArchiveReader.TarEntryType tarEntryType;

            while (tar.ReadEntry(out filePath, out tarEntryType) != null)
            {
                if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
                {
                    gotControlFile = true;
                }
                else if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH))
                {
                    string fileName = filePath.Remove(0, ArchiveConstants.OBJECTS_PATH.Length);

                    if (fileName.StartsWith(part1.Name))
                    {
                        Assert.That(fileName, Is.EqualTo(expectedObject1FileName));
                        gotObject1File = true;
                    }
                    else if (fileName.StartsWith(part2.Name))
                    {
                        Assert.That(fileName, Is.EqualTo(expectedObject2FileName));
                        gotObject2File = true;
                    }
                }
            }

            Assert.That(gotControlFile, Is.True, "No control file in archive");
            Assert.That(gotObject1File, Is.True, "No object1 file in archive");
            Assert.That(gotObject2File, Is.True, "No object2 file in archive");

            // TODO: Test presence of more files and contents of files.
        }
Exemplo n.º 9
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        /// <summary>
        /// Test merging a V0.2 OpenSim Region Archive into an existing scene
        /// </summary>
        //[Test]
        public void TestMergeOarV0_2()
        {
            TestHelper.InMethod();
            //XmlConfigurator.Configure();

            MemoryStream archiveWriteStream = new MemoryStream();

            string part2Name = "objectMerge";
            PrimitiveBaseShape part2Shape = PrimitiveBaseShape.CreateCylinder();
            Vector3 part2GroupPosition = new Vector3(90, 80, 70);
            Quaternion part2RotationOffset = new Quaternion(60, 70, 80, 90);
            Vector3 part2OffsetPosition = new Vector3(20, 25, 30);

            // Create an oar file that we can use for the merge
            {
                ArchiverModule archiverModule = new ArchiverModule();
                SerialiserModule serialiserModule = new SerialiserModule();
                TerrainModule terrainModule = new TerrainModule();

                Scene scene = SceneSetupHelpers.SetupScene();
                SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);

                SceneObjectPart part2
                    = new SceneObjectPart(
                        UUID.Zero, part2Shape, part2GroupPosition, part2RotationOffset, part2OffsetPosition);
                part2.Name = part2Name;
                SceneObjectGroup object2 = new SceneObjectGroup(part2);

                scene.AddNewSceneObject(object2, false);

                // Write out this scene
                scene.EventManager.OnOarFileSaved += SaveCompleted;

                lock (this)
                {
                    archiverModule.ArchiveRegion(archiveWriteStream);
                    Monitor.Wait(this, 60000);
                }
            }

            {
                ArchiverModule archiverModule = new ArchiverModule();
                SerialiserModule serialiserModule = new SerialiserModule();
                TerrainModule terrainModule = new TerrainModule();

                Scene scene = SceneSetupHelpers.SetupScene();
                SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);

                string part1Name = "objectExisting";
                PrimitiveBaseShape part1Shape = PrimitiveBaseShape.CreateCylinder();
                Vector3 part1GroupPosition = new Vector3(80, 70, 60);
                Quaternion part1RotationOffset = new Quaternion(50, 60, 70, 80);
                Vector3 part1OffsetPosition = new Vector3(15, 20, 25);

                SceneObjectPart part1
                    = new SceneObjectPart(
                        UUID.Zero, part1Shape, part1GroupPosition, part1RotationOffset, part1OffsetPosition);
                part1.Name = part1Name;
                SceneObjectGroup object1 = new SceneObjectGroup(part1);

                scene.AddNewSceneObject(object1, false);

                // Merge in the archive we created earlier
                byte[] archive = archiveWriteStream.ToArray();
                MemoryStream archiveReadStream = new MemoryStream(archive);

                archiverModule.DearchiveRegion(archiveReadStream, true, Guid.Empty);

                SceneObjectPart object1Existing = scene.GetSceneObjectPart(part1Name);
                Assert.That(object1Existing, Is.Not.Null, "object1 was not present after merge");
                Assert.That(object1Existing.Name, Is.EqualTo(part1Name), "object1 names not identical after merge");
                Assert.That(object1Existing.GroupPosition, Is.EqualTo(part1GroupPosition), "object1 group position not equal after merge");

                SceneObjectPart object2PartMerged = scene.GetSceneObjectPart(part2Name);
                Assert.That(object2PartMerged, Is.Not.Null, "object2 was not present after merge");
                Assert.That(object2PartMerged.Name, Is.EqualTo(part2Name), "object2 names not identical after merge");
                Assert.That(object2PartMerged.GroupPosition, Is.EqualTo(part2GroupPosition), "object2 group position not equal after merge");
            }
        }
Exemplo n.º 10
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        public void TestLoadOarV0_2()
        {
            TestHelper.InMethod();
            //log4net.Config.XmlConfigurator.Configure();

            MemoryStream archiveWriteStream = new MemoryStream();
            TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
            
            // Put in a random blank directory to check that this doesn't upset the load process
            tar.WriteDir("ignoreme");
            
            // Also check that direct entries which will also have a file entry containing that directory doesn't 
            // upset load
            tar.WriteDir(ArchiveConstants.TERRAINS_PATH);

            tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestExecution.Create0p2ControlFile());

            string part1Name = "object1";
            PrimitiveBaseShape shape = PrimitiveBaseShape.CreateCylinder();
            Vector3 groupPosition = new Vector3(90, 80, 70);
            Quaternion rotationOffset = new Quaternion(60, 70, 80, 90);
            Vector3 offsetPosition = new Vector3(20, 25, 30);

            SerialiserModule serialiserModule = new SerialiserModule();
            ArchiverModule archiverModule = new ArchiverModule();

            Scene scene = SceneSetupHelpers.SetupScene();
            SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);

            SceneObjectPart part1
                = new SceneObjectPart(
                    UUID.Zero, shape, groupPosition, rotationOffset, offsetPosition);
            part1.Name = part1Name;
            SceneObjectGroup object1 = new SceneObjectGroup(part1);
            scene.AddNewSceneObject(object1, false);

            string object1FileName = string.Format(
                "{0}_{1:000}-{2:000}-{3:000}__{4}.xml",
                part1Name,
                Math.Round(groupPosition.X), Math.Round(groupPosition.Y), Math.Round(groupPosition.Z),
                part1.UUID);
            tar.WriteFile(ArchiveConstants.OBJECTS_PATH + object1FileName, SceneObjectSerializer.ToXml2Format(object1));
            
            tar.Close();

            MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());

            lock (this)
            {
                scene.EventManager.OnOarFileLoaded += LoadCompleted;
                archiverModule.DearchiveRegion(archiveReadStream);
            }
            
            Assert.That(m_lastErrorMessage, Is.Null);

            SceneObjectPart object1PartLoaded = scene.GetSceneObjectPart(part1Name);

            Assert.That(object1PartLoaded, Is.Not.Null, "object1 was not loaded");
            Assert.That(object1PartLoaded.Name, Is.EqualTo(part1Name), "object1 names not identical");
            Assert.That(object1PartLoaded.GroupPosition, Is.EqualTo(groupPosition), "object1 group position not equal");
            Assert.That(
                object1PartLoaded.RotationOffset, Is.EqualTo(rotationOffset), "object1 rotation offset not equal");
            Assert.That(
                object1PartLoaded.OffsetPosition, Is.EqualTo(offsetPosition), "object1 offset position not equal");

            // Temporary
            Console.WriteLine("Successfully completed {0}", MethodBase.GetCurrentMethod());
        }
Exemplo n.º 11
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        /// <summary>
        /// Test merging an OpenSim Region Archive into an existing scene
        /// </summary>
        //[Test]
        public void TestMergeOar()
        {
            TestHelpers.InMethod();
            //XmlConfigurator.Configure();

            MemoryStream archiveWriteStream = new MemoryStream();

//            string part2Name = "objectMerge";
//            PrimitiveBaseShape part2Shape = PrimitiveBaseShape.CreateCylinder();
//            Vector3 part2GroupPosition = new Vector3(90, 80, 70);
//            Quaternion part2RotationOffset = new Quaternion(60, 70, 80, 90);
//            Vector3 part2OffsetPosition = new Vector3(20, 25, 30);

            SceneObjectPart part2 = CreateSceneObjectPart2();

            // Create an oar file that we can use for the merge
            {
                ArchiverModule archiverModule = new ArchiverModule();
                SerialiserModule serialiserModule = new SerialiserModule();
                TerrainModule terrainModule = new TerrainModule();

                Scene scene = m_sceneHelpers.SetupScene();
                SceneHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);

                m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false);

                // Write out this scene
                scene.EventManager.OnOarFileSaved += SaveCompleted;

                lock (this)
                {
                    m_archiverModule.ArchiveRegion(archiveWriteStream);
                    Monitor.Wait(this, 60000);
                }
            }

            {
                SceneObjectPart part1 = CreateSceneObjectPart1();
                m_scene.AddNewSceneObject(new SceneObjectGroup(part1), false);

                // Merge in the archive we created earlier
                byte[] archive = archiveWriteStream.ToArray();
                MemoryStream archiveReadStream = new MemoryStream(archive);

                Dictionary<string, object> archiveOptions = new Dictionary<string, object>();
                archiveOptions.Add("merge", null);
                m_archiverModule.DearchiveRegion(archiveReadStream, Guid.Empty, archiveOptions);

                SceneObjectPart object1Existing = m_scene.GetSceneObjectPart(part1.Name);
                Assert.That(object1Existing, Is.Not.Null, "object1 was not present after merge");
                Assert.That(object1Existing.Name, Is.EqualTo(part1.Name), "object1 names not identical after merge");
                Assert.That(object1Existing.GroupPosition, Is.EqualTo(part1.GroupPosition), "object1 group position not equal after merge");

                SceneObjectPart object2PartMerged = m_scene.GetSceneObjectPart(part2.Name);
                Assert.That(object2PartMerged, Is.Not.Null, "object2 was not present after merge");
                Assert.That(object2PartMerged.Name, Is.EqualTo(part2.Name), "object2 names not identical after merge");
                Assert.That(object2PartMerged.GroupPosition, Is.EqualTo(part2.GroupPosition), "object2 group position not equal after merge");
            }
        }
Exemplo n.º 12
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        public void TestLoadPublishedOar()
        {
            TestHelpers.InMethod();
//            log4net.Config.XmlConfigurator.Configure();

            SceneObjectPart part1 = CreateSceneObjectPart1();
            SceneObjectGroup sog1 = new SceneObjectGroup(part1);
            m_scene.AddNewSceneObject(sog1, false);

            SceneObjectPart part2 = CreateSceneObjectPart2();
            
            AssetNotecard nc = new AssetNotecard();
            nc.BodyText = "Hello World!";
            nc.Encode();
            UUID ncAssetUuid = new UUID("00000000-0000-0000-1000-000000000000");
            UUID ncItemUuid = new UUID("00000000-0000-0000-1100-000000000000");
            AssetBase ncAsset 
                = AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero);
            m_scene.AssetService.Store(ncAsset);
            SceneObjectGroup sog2 = new SceneObjectGroup(part2);
            TaskInventoryItem ncItem 
                = new TaskInventoryItem { Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid };
            part2.Inventory.AddInventoryItem(ncItem, true);
            
            m_scene.AddNewSceneObject(sog2, false);

            MemoryStream archiveWriteStream = new MemoryStream();
            m_scene.EventManager.OnOarFileSaved += SaveCompleted;

            Guid requestId = new Guid("00000000-0000-0000-0000-808080808080");
            
            lock (this)
            {
                m_archiverModule.ArchiveRegion(
                    archiveWriteStream, requestId, new Dictionary<string, Object>() { { "wipe-owners", Boolean.TrueString } });
                
                Monitor.Wait(this, 60000);
            }
            
            Assert.That(m_lastRequestId, Is.EqualTo(requestId));

            byte[] archive = archiveWriteStream.ToArray();
            MemoryStream archiveReadStream = new MemoryStream(archive);

            {
                UUID estateOwner = TestHelpers.ParseTail(0x4747);
                UUID objectOwner = TestHelpers.ParseTail(0x15);

                // Reload to new scene
                ArchiverModule archiverModule = new ArchiverModule();
                SerialiserModule serialiserModule = new SerialiserModule();
                TerrainModule terrainModule = new TerrainModule();

                SceneHelpers m_sceneHelpers2 = new SceneHelpers();
                TestScene scene2 = m_sceneHelpers2.SetupScene();
                SceneHelpers.SetupSceneModules(scene2, archiverModule, serialiserModule, terrainModule);

                // Make sure there's a valid owner for the owner we saved (this should have been wiped if the code is
                // behaving correctly
                UserAccountHelpers.CreateUserWithInventory(scene2, objectOwner);

                scene2.RegionInfo.EstateSettings.EstateOwner = estateOwner;

                lock (this)
                {
                    scene2.EventManager.OnOarFileLoaded += LoadCompleted;
                    archiverModule.DearchiveRegion(archiveReadStream);
                }

                Assert.That(m_lastErrorMessage, Is.Null);

                SceneObjectGroup loadedSog = scene2.GetSceneObjectGroup(part1.Name);
                Assert.That(loadedSog.OwnerID, Is.EqualTo(estateOwner));
                Assert.That(loadedSog.LastOwnerID, Is.EqualTo(estateOwner));
            }
        }
        public void TestLoadIarV0_1ExistingUsers()
        {
            TestHelper.InMethod();
            //log4net.Config.XmlConfigurator.Configure();
            
            SerialiserModule serialiserModule = new SerialiserModule();
            InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
            
            // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
            Scene scene = SceneSetupHelpers.SetupScene("inventory");
            
            SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
            
            UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "meowfood");
            UserProfileTestUtils.CreateUserWithInventory(scene, m_ua2, "hampshire");
            
            archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/", "meowfood", m_iarStream);

            InventoryItemBase foundItem1
                = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, m_item1Name);
            
            Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");

// We have to disable this check since loaded items that did find users via OSPA resolution are now only storing the
// UUID, not the OSPA itself.
//            Assert.That(
//                foundItem1.CreatorId, Is.EqualTo(item1.CreatorId), 
//                "Loaded item non-uuid creator doesn't match original");
            Assert.That(
                foundItem1.CreatorId, Is.EqualTo(m_ua2.PrincipalID.ToString()), 
                "Loaded item non-uuid creator doesn't match original");
            
            Assert.That(
                foundItem1.CreatorIdAsUuid, Is.EqualTo(m_ua2.PrincipalID), 
                "Loaded item uuid creator doesn't match original");
            Assert.That(foundItem1.Owner, Is.EqualTo(m_ua1.PrincipalID),
                "Loaded item owner doesn't match inventory reciever");

            // Now try loading to a root child folder
            UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_ua1.PrincipalID, "xA");
            MemoryStream archiveReadStream = new MemoryStream(m_iarStream.ToArray());
            archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "xA", "meowfood", archiveReadStream);

            InventoryItemBase foundItem2
                = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, "xA/" + m_item1Name);
            Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2");

            // Now try loading to a more deeply nested folder
            UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_ua1.PrincipalID, "xB/xC");
            archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
            archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "xB/xC", "meowfood", archiveReadStream);

            InventoryItemBase foundItem3
                = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, "xB/xC/" + m_item1Name);
            Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3");
        }
Exemplo n.º 14
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        // I'm commenting this test because scene setup NEEDS InventoryService to 
        // be non-null
        //[Test]
        public void T032_CrossAttachments()
        {
            TestHelper.InMethod();

            ScenePresence presence = scene.GetScenePresence(agent1);
            ScenePresence presence2 = scene2.GetScenePresence(agent1);
            presence2.AddAttachment(sog1);
            presence2.AddAttachment(sog2);

            ISharedRegionModule serialiser = new SerialiserModule();
            SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), serialiser);
            SceneSetupHelpers.SetupSceneModules(scene2, new IniConfigSource(), serialiser);

            Assert.That(presence.HasAttachments(), Is.False, "Presence has attachments before cross");

            //Assert.That(presence2.CrossAttachmentsIntoNewRegion(region1, true), Is.True, "Cross was not successful");
            Assert.That(presence2.HasAttachments(), Is.False, "Presence2 objects were not deleted");
            Assert.That(presence.HasAttachments(), Is.True, "Presence has not received new objects");
        }   
Exemplo n.º 15
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        /// <summary>
        /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
        /// no account exists with the creator name
        /// </summary>
        /// Disabled since temporary profiles have not yet been implemented.
        //[Test]
        public void TestLoadIarV0_1TempProfiles()
        {
            TestHelper.InMethod();
            
            //log4net.Config.XmlConfigurator.Configure();
            
            string userFirstName = "Dennis";
            string userLastName = "Menace";
            UUID userUuid = UUID.Parse("00000000-0000-0000-0000-000000000aaa");
            string user2FirstName = "Walter";
            string user2LastName = "Mitty";
            
            string itemName = "b.lsl";
            string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(itemName, UUID.Random());

            MemoryStream archiveWriteStream = new MemoryStream();
            TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);

            InventoryItemBase item1 = new InventoryItemBase();
            item1.Name = itemName;
            item1.AssetID = UUID.Random();
            item1.GroupID = UUID.Random();
            item1.CreatorId = OspResolver.MakeOspa(user2FirstName, user2LastName);
            item1.Owner = UUID.Zero;
            
            string item1FileName 
                = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName);
            tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1));
            tar.Close();

            MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
            SerialiserModule serialiserModule = new SerialiserModule();
            InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
            
            // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
            Scene scene = SceneSetupHelpers.SetupScene();
            IUserAdminService userAdminService = scene.CommsManager.UserAdminService;
            
            SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
            userAdminService.AddUser(
                userFirstName, userLastName, "meowfood", String.Empty, 1000, 1000, userUuid);
            
            archiverModule.DearchiveInventory(userFirstName, userLastName, "/", "troll", archiveReadStream);
            
            // Check that a suitable temporary user profile has been created.
            UserProfileData user2Profile 
                = scene.CommsManager.UserService.GetUserProfile(
                    OspResolver.HashName(user2FirstName + " " + user2LastName));
            Assert.That(user2Profile, Is.Not.Null);
            Assert.That(user2Profile.FirstName == user2FirstName);
            Assert.That(user2Profile.SurName == user2LastName);
            
            CachedUserInfo userInfo 
                = scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName);
            userInfo.OnInventoryReceived += InventoryReceived;

            lock (this)
            {
                userInfo.FetchInventory();
                Monitor.Wait(this, 60000);
            }
            
            InventoryItemBase foundItem = userInfo.RootFolder.FindItemByPath(itemName);
            
            Assert.That(foundItem.CreatorId, Is.EqualTo(item1.CreatorId));
            Assert.That(
                foundItem.CreatorIdAsUuid, Is.EqualTo(OspResolver.HashName(user2FirstName + " " + user2LastName)));
            Assert.That(foundItem.Owner, Is.EqualTo(userUuid));
            
            Console.WriteLine("### Successfully completed {0} ###", MethodBase.GetCurrentMethod());
        }
Exemplo n.º 16
0
        public void TestLoadIarV0_1ExistingUsers()
        {
            TestHelper.InMethod();
            
            //log4net.Config.XmlConfigurator.Configure();
            
            string userFirstName = "Mr";
            string userLastName = "Tiddles";
            UUID userUuid = UUID.Parse("00000000-0000-0000-0000-000000000555");
            string userItemCreatorFirstName = "Lord";
            string userItemCreatorLastName = "Lucan";
            UUID userItemCreatorUuid = UUID.Parse("00000000-0000-0000-0000-000000000666");
            
            string item1Name = "b.lsl";
            string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1Name, UUID.Random());

            MemoryStream archiveWriteStream = new MemoryStream();
            TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);

            InventoryItemBase item1 = new InventoryItemBase();
            item1.Name = item1Name;
            item1.AssetID = UUID.Random();
            item1.GroupID = UUID.Random();
            item1.CreatorId = OspResolver.MakeOspa(userItemCreatorFirstName, userItemCreatorLastName);
            //item1.CreatorId = userUuid.ToString();
            //item1.CreatorId = "00000000-0000-0000-0000-000000000444";
            item1.Owner = UUID.Zero;
            
            string item1FileName 
                = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName);
            tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1));
            tar.Close();

            MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
            SerialiserModule serialiserModule = new SerialiserModule();
            InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
            
            // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
            Scene scene = SceneSetupHelpers.SetupScene("inventory");
            IUserAdminService userAdminService = scene.CommsManager.UserAdminService;
            
            SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
            userAdminService.AddUser(
                userFirstName, userLastName, "meowfood", String.Empty, 1000, 1000, userUuid);
            userAdminService.AddUser(
                userItemCreatorFirstName, userItemCreatorLastName, "hampshire", 
                String.Empty, 1000, 1000, userItemCreatorUuid);
            
            archiverModule.DearchiveInventory(userFirstName, userLastName, "/", "meowfood", archiveReadStream);

            CachedUserInfo userInfo 
                = scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName);

            InventoryItemBase foundItem1
                = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, item1Name);
            
            Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");

// We have to disable this check since loaded items that did find users via OSPA resolution are now only storing the
// UUID, not the OSPA itself.
//            Assert.That(
//                foundItem1.CreatorId, Is.EqualTo(item1.CreatorId), 
//                "Loaded item non-uuid creator doesn't match original");
            Assert.That(
                foundItem1.CreatorId, Is.EqualTo(userItemCreatorUuid.ToString()), 
                "Loaded item non-uuid creator doesn't match original");
            
            Assert.That(
                foundItem1.CreatorIdAsUuid, Is.EqualTo(userItemCreatorUuid), 
                "Loaded item uuid creator doesn't match original");
            Assert.That(foundItem1.Owner, Is.EqualTo(userUuid),
                "Loaded item owner doesn't match inventory reciever");

            // Now try loading to a root child folder
            UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, userInfo.UserProfile.ID, "xA");
            archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
            archiverModule.DearchiveInventory(userFirstName, userLastName, "xA", "meowfood", archiveReadStream);

            InventoryItemBase foundItem2
                = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, "xA/" + item1Name);
            Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2");

            // Now try loading to a more deeply nested folder
            UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, userInfo.UserProfile.ID, "xB/xC");
            archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
            archiverModule.DearchiveInventory(userFirstName, userLastName, "xB/xC", "meowfood", archiveReadStream);

            InventoryItemBase foundItem3
                = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, "xB/xC/" + item1Name);
            Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3");
        }
        /// <summary>
        /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
        /// an account exists with the creator name.
        /// </summary>
        //[Test]
        public void TestLoadIarV0_1ExistingUsers()
        {   
            TestHelper.InMethod();
            
            log4net.Config.XmlConfigurator.Configure();
            
            string userFirstName = "Mr";
            string userLastName = "Tiddles";
            UUID userUuid = UUID.Parse("00000000-0000-0000-0000-000000000555");
            string userItemCreatorFirstName = "Lord";
            string userItemCreatorLastName = "Lucan";
            UUID userItemCreatorUuid = UUID.Parse("00000000-0000-0000-0000-000000000666");
            
            string itemName = "b.lsl";
            string archiveItemName
                = string.Format("{0}{1}{2}", itemName, "_", UUID.Random());            

            MemoryStream archiveWriteStream = new MemoryStream();
            TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);

            InventoryItemBase item1 = new InventoryItemBase();
            item1.Name = itemName;
            item1.AssetID = UUID.Random();
            item1.GroupID = UUID.Random();
            item1.CreatorId = OspResolver.MakeOspa(userItemCreatorFirstName, userItemCreatorLastName);
            //item1.CreatorId = userUuid.ToString();
            //item1.CreatorId = "00000000-0000-0000-0000-000000000444";
            item1.Owner = UUID.Zero;
            
            string item1FileName 
                = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName);
            tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1));
            tar.Close();

            MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());            
            SerialiserModule serialiserModule = new SerialiserModule();
            InventoryArchiverModule archiverModule = new InventoryArchiverModule();
            
            // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
            Scene scene = SceneSetupHelpers.SetupScene();
            IUserAdminService userAdminService = scene.CommsManager.UserAdminService;
            
            SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
            userAdminService.AddUser(
                userFirstName, userLastName, "meowfood", String.Empty, 1000, 1000, userUuid);
            userAdminService.AddUser(
                userItemCreatorFirstName, userItemCreatorLastName, "hampshire", 
                String.Empty, 1000, 1000, userItemCreatorUuid);
            
            archiverModule.DearchiveInventory(userFirstName, userLastName, "/", archiveReadStream);

            CachedUserInfo userInfo 
                = scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName);
            //userInfo.FetchInventory();
            /*
            for (int i = 0 ; i < 50 ; i++)
            {
                if (userInfo.HasReceivedInventory == true)
                    break;
                Thread.Sleep(200);
            }
            Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)");
            */
            InventoryItemBase foundItem = userInfo.RootFolder.FindItemByPath(itemName);
            Assert.That(foundItem, Is.Not.Null, "Didn't find loaded item");
            Assert.That(
                foundItem.CreatorId, Is.EqualTo(item1.CreatorId), 
                "Loaded item non-uuid creator doesn't match original");
            Assert.That(
                foundItem.CreatorIdAsUuid, Is.EqualTo(userItemCreatorUuid), 
                "Loaded item uuid creator doesn't match original");
            Assert.That(foundItem.Owner, Is.EqualTo(userUuid),
                "Loaded item owner doesn't match inventory reciever");
        }
        public void TestLoadIarV0_1AbsentUsers()
        {
            TestHelper.InMethod();
            //log4net.Config.XmlConfigurator.Configure();
            
            string userFirstName = "Charlie";
            string userLastName = "Chan";
            UUID userUuid = UUID.Parse("00000000-0000-0000-0000-000000000999");
            string userItemCreatorFirstName = "Bat";
            string userItemCreatorLastName = "Man";
            //UUID userItemCreatorUuid = UUID.Parse("00000000-0000-0000-0000-000000008888");
            
            string itemName = "b.lsl";
            string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(itemName, UUID.Random());

            MemoryStream archiveWriteStream = new MemoryStream();
            TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);

            InventoryItemBase item1 = new InventoryItemBase();
            item1.Name = itemName;
            item1.AssetID = UUID.Random();
            item1.GroupID = UUID.Random();
            item1.CreatorId = OspResolver.MakeOspa(userItemCreatorFirstName, userItemCreatorLastName);
            //item1.CreatorId = userUuid.ToString();
            //item1.CreatorId = "00000000-0000-0000-0000-000000000444";
            item1.Owner = UUID.Zero;
            
            string item1FileName 
                = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName);
            tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1));
            tar.Close();

            MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
            SerialiserModule serialiserModule = new SerialiserModule();
            InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
            
            // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
            Scene scene = SceneSetupHelpers.SetupScene("inventory");
            
            SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
            UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userUuid, "meowfood");
            
            archiverModule.DearchiveInventory(userFirstName, userLastName, "/", "meowfood", archiveReadStream);

            InventoryItemBase foundItem1
                = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userUuid, itemName);
            
            Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
//            Assert.That(
//                foundItem1.CreatorId, Is.EqualTo(userUuid), 
//                "Loaded item non-uuid creator doesn't match that of the loading user");
            Assert.That(
                foundItem1.CreatorIdAsUuid, Is.EqualTo(userUuid), 
                "Loaded item uuid creator doesn't match that of the loading user");
        }
Exemplo n.º 19
0
        public void TestLoadIarV0p1ExistingUsers()
        {   
            Assert.Ignore();
            TestHelper.InMethod();
            Console.WriteLine("Started {0}", MethodBase.GetCurrentMethod());
            
            //log4net.Config.XmlConfigurator.Configure();
            
            string userFirstName = "Mr";
            string userLastName = "Tiddles";
            UUID userUuid = UUID.Parse("00000000-0000-0000-0000-000000000555");
            string user2FirstName = "Lord";
            string user2LastName = "Lucan";
            UUID user2Uuid = UUID.Parse("00000000-0000-0000-0000-000000000666");
            
            string itemName = "b.lsl";
            string archiveItemName
                = string.Format("{0}{1}{2}", itemName, "_", UUID.Random());            

            MemoryStream archiveWriteStream = new MemoryStream();
            TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);

            InventoryItemBase item1 = new InventoryItemBase();
            item1.Name = itemName;
            item1.AssetID = UUID.Random();
            item1.GroupID = UUID.Random();
            item1.CreatorId = OspResolver.MakeOspa(user2FirstName, user2LastName);
            //item1.CreatorId = userUuid.ToString();
            //item1.CreatorId = "00000000-0000-0000-0000-000000000444";
            item1.Owner = UUID.Zero;
            
            string item1FileName 
                = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName);
            tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1));
            tar.Close();

            MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());            
            SerialiserModule serialiserModule = new SerialiserModule();
            InventoryArchiverModule archiverModule = new InventoryArchiverModule();
            
            // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
            Scene scene = SceneSetupHelpers.SetupScene();
            IUserAdminService userAdminService = scene.CommsManager.UserAdminService;
            
            SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
            userAdminService.AddUser(
                userFirstName, userLastName, "meowfood", String.Empty, 1000, 1000, userUuid);
            userAdminService.AddUser(
                user2FirstName, user2LastName, "hampshire", String.Empty, 1000, 1000, user2Uuid);
            
            archiverModule.DearchiveInventory(userFirstName, userLastName, "/", archiveReadStream);

            CachedUserInfo userInfo 
                = scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName);            
            InventoryItemBase foundItem = userInfo.RootFolder.FindItemByPath(itemName);
            
            Assert.That(foundItem.CreatorId, Is.EqualTo(item1.CreatorId));
            Assert.That(foundItem.CreatorIdAsUuid, Is.EqualTo(user2Uuid));
            Assert.That(foundItem.Owner, Is.EqualTo(userUuid));            
            
            Console.WriteLine("Successfully completed {0}", MethodBase.GetCurrentMethod());
        }