Inheritance: ISharedRegionModule, IInventoryService
Exemplo n.º 1
0
        public SceneHelpers(CoreAssetCache cache)
        {
            SceneManager = new SceneManager();

            m_assetService          = StartAssetService(cache);
            m_authenticationService = StartAuthenticationService();
            m_inventoryService      = StartInventoryService();
            m_gridService           = StartGridService();
            m_userAccountService    = StartUserAccountService();
            m_presenceService       = StartPresenceService();

            m_inventoryService.PostInitialise();
            m_assetService.PostInitialise();
            m_userAccountService.PostInitialise();
            m_presenceService.PostInitialise();

            m_cache = cache;

            m_physicsScene = StartPhysicsScene();

            SimDataService 
                = OpenSim.Server.Base.ServerUtils.LoadPlugin<ISimulationDataService>("OpenSim.Tests.Common.dll", null);
        }
Exemplo n.º 2
0
        private static LocalInventoryServicesConnector StartInventoryService()
        {
            IConfigSource config = new IniConfigSource();            
            config.AddConfig("Modules");
            config.AddConfig("InventoryService");
            config.Configs["Modules"].Set("InventoryServices", "LocalInventoryServicesConnector");
            config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:XInventoryService");
            config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");

            LocalInventoryServicesConnector inventoryService = new LocalInventoryServicesConnector();
            inventoryService.Initialise(config);
            
            return inventoryService;           
        }
Exemplo n.º 3
0
 private static void StartInventoryService(Scene testScene, bool real)
 {
     ISharedRegionModule inventoryService = new LocalInventoryServicesConnector();
     IConfigSource config = new IniConfigSource();
     config.AddConfig("Modules");
     config.AddConfig("InventoryService");
     config.Configs["Modules"].Set("InventoryServices", "LocalInventoryServicesConnector");
     if (real)
         config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:InventoryService");
     else
         config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Tests.Common.dll:TestInventoryService");
     config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
     inventoryService.Initialise(config);
     inventoryService.AddRegion(testScene);
     inventoryService.RegionLoaded(testScene);
     testScene.AddRegionModule(inventoryService.Name, inventoryService);
     m_inventoryService = inventoryService;
 }
Exemplo n.º 4
0
 private static LocalInventoryServicesConnector StartInventoryService(Scene testScene)
 {
     LocalInventoryServicesConnector inventoryService = new LocalInventoryServicesConnector();
     
     IConfigSource config = new IniConfigSource();            
     config.AddConfig("Modules");
     config.AddConfig("InventoryService");
     config.Configs["Modules"].Set("InventoryServices", "LocalInventoryServicesConnector");
     config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:InventoryService");
     config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
     
     inventoryService.Initialise(config);
     inventoryService.AddRegion(testScene);
     inventoryService.RegionLoaded(testScene);
     testScene.AddRegionModule(inventoryService.Name, inventoryService);
     
     return inventoryService;           
 }
Exemplo n.º 5
0
        public SceneHelpers(CoreAssetCache cache)
        {
            SceneManager = new SceneManager();

            m_assetService          = StartAssetService(cache);
            m_authenticationService = StartAuthenticationService();
            m_inventoryService      = StartInventoryService();
            m_gridService           = StartGridService();
            m_userAccountService    = StartUserAccountService();
            m_presenceService       = StartPresenceService();

            m_inventoryService.PostInitialise();
            m_assetService.PostInitialise();
            m_userAccountService.PostInitialise();
            m_presenceService.PostInitialise();

            m_cache = cache;
        }
Exemplo n.º 6
0
        /// <summary>
        /// Set up a test scene
        /// </summary>
        /// <param name="name">Name of the region</param>
        /// <param name="id">ID of the region</param>
        /// <param name="x">X co-ordinate of the region</param>
        /// <param name="y">Y co-ordinate of the region</param>
        /// <param name="cm">This should be the same if simulating two scenes within a standalone</param>
        /// <param name="startServices">Start associated threads for the services used by the scene</param>
        /// <returns></returns>
        public static TestScene SetupScene(
            string name, UUID id, uint x, uint y, TestCommunicationsManager cm, bool startServices)
        {
            Console.WriteLine("Setting up test scene {0}", name);
            
            MainServer.Instance = new BaseHttpServer(980);
            RegionInfo regInfo = new RegionInfo(x, y, new IPEndPoint(IPAddress.Loopback, 9000), "127.0.0.1");
            regInfo.RegionName = name;
            regInfo.RegionID = id;

            AgentCircuitManager acm = new AgentCircuitManager();
            SceneCommunicationService scs = new SceneCommunicationService(cm);

            StorageManager sm = new StorageManager("OpenSim.Data.Null.dll", "", "");
            IConfigSource configSource = new IniConfigSource();

            TestScene testScene = new TestScene(
                regInfo, acm, cm, scs, sm, null, false, false, false, configSource, null);

            INonSharedRegionModule capsModule = new CapabilitiesModule();            
            capsModule.Initialise(new IniConfigSource());
            testScene.AddRegionModule(capsModule.Name, capsModule);
            capsModule.AddRegion(testScene);
            
            IRegionModule godsModule = new GodsModule();
            godsModule.Initialise(testScene, new IniConfigSource());
            testScene.AddModule(godsModule.Name, godsModule);

            ISharedRegionModule assetService = new LocalAssetServicesConnector();
            IniConfigSource config = new IniConfigSource();
            config.AddConfig("Modules");
            config.AddConfig("AssetService");
            config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector");
            config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService");
            config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
            assetService.Initialise(config); 
            assetService.AddRegion(testScene);
            assetService.RegionLoaded(testScene);
            testScene.AddRegionModule(assetService.Name, assetService);
            assetService.PostInitialise();

            ISharedRegionModule inventoryService = new LocalInventoryServicesConnector();
            config = new IniConfigSource();
            config.AddConfig("Modules");
            config.AddConfig("InventoryService");
            config.Configs["Modules"].Set("InventoryServices", "LocalInventoryServicesConnector");
            config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:InventoryService");
            config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
            inventoryService.Initialise(config);
            inventoryService.AddRegion(testScene);
            inventoryService.RegionLoaded(testScene);
            testScene.AddRegionModule(inventoryService.Name, inventoryService);
            inventoryService.PostInitialise();
 
            testScene.SetModuleInterfaces();

            testScene.LandChannel = new TestLandChannel();
            testScene.LoadWorldMap();

            PhysicsPluginManager physicsPluginManager = new PhysicsPluginManager();
            physicsPluginManager.LoadPluginsFromAssembly("Physics/OpenSim.Region.Physics.BasicPhysicsPlugin.dll");
            testScene.PhysicsScene
                = physicsPluginManager.GetPhysicsScene("basicphysics", "ZeroMesher", configSource, "test");

            return testScene;
        }